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Madden 18 CFM Injuries

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Old 10-14-2017, 12:01 PM   #1
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Madden 18 CFM Injuries

So I just started getting into my Cloud CFM after the recent patches. I have to say I am surprised by the number of injuries. Even if I put the slider down to 25 or less I am still losing multiple players per game to multi-week injuries. And when I continue to the next week I've been putting the slider at 50 like Armor and Sword's sliders suggest and at least 75% of the league's teams have 10+ players with multi-week injuries.

I normally keep the slider at 40 when I play a game though. Still losing a ridiculous amount of players.

Anyone else noticing a slew of injuries? I've decided to keep the slider at 40 when continuing to the next week.
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Old 10-14-2017, 06:18 PM   #2
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Re: Madden 18 CFM Injuries

Actually I have found the injuries to be quite realistic this year. I leave the slider at 25 and have seen a decent variety of injuries which seems to coincide with what NFL teams deal with.
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Old 10-14-2017, 06:51 PM   #3
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Re: Madden 18 CFM Injuries

Is 25 the general consensus for the injury slider?
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Old 10-14-2017, 08:18 PM   #4
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Re: Madden 18 CFM Injuries

I have mine set at 23 right now. Anything higher i feel like every other play someone is going down.
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Old 10-14-2017, 08:26 PM   #5
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Re: Madden 18 CFM Injuries

Quote:
Originally Posted by Devaster
Is 25 the general consensus for the injury slider?
25 is good for played games but will not create enough injuries league wide.
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Old 10-14-2017, 10:19 PM   #6
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Re: Madden 18 CFM Injuries

Quote:
Originally Posted by timhere1970
25 is good for played games but will not create enough injuries league wide.
Thanks. I'll keep that in mind. I've started adjusting the slider to 40 when I sim to the next week. I was doing it at 50, but the amount of injuries I was seeing league-wide was extraordinarily high.

I just played the Redskins and they were missing their top two RBs, top two QBs (funny they re-signed RG3), and a bunch of injuries to the defense.
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Old 10-14-2017, 11:05 PM   #7
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Re: Madden 18 CFM Injuries

Quote:
Originally Posted by Devaster
Thanks. I'll keep that in mind. I've started adjusting the slider to 40 when I sim to the next week. I was doing it at 50, but the amount of injuries I was seeing league-wide was extraordinarily high.

I just played the Redskins and they were missing their top two RBs, top two QBs (funny they re-signed RG3), and a bunch of injuries to the defense.
Sounds like the NFL.
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Old 10-14-2017, 11:54 PM   #8
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Re: Madden 18 CFM Injuries

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Originally Posted by mlb61
Sounds like the NFL.
Sort of. But not when most of the teams in my CFM are missing 10+ players to multi-week injuries. A lot of them being starters.

And that was only through the first 5 or 6 weeks. I since have adjusted the injury slider to curb the rampant injuries.
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