Guide: The Season 2 Expansion – A New Approach to Expansion Franchise
A NEW APPROACH TO EXPANSION FRANCHISE IN MADDEN
Disclaimer: This guide is based on Madden 17 but works for Madden 16 and as far as I know, 18 as well – Just keep in mind that some things may not work exactly the same in every game. Since I’m writing this based on Madden 17, in this guide the first season in franchise mode is the 2016 season and the 2nd season is the 2017 season. So, if you’re on M16/M18 just know that when I refer to the 2016 season it means the first season in franchise mode (2015 season for M16 and 2017 for M18). It’s just easier to explain in text using 2016 and 2017 season rather than Season #1 and Season #2.
Background: My former guide and why it wasn’t working
My goal with any expansion franchise I’ve done in the past has always been to the 2001 NFL Expansion Draft but Madden is very limited in what you can do, so I’ve always had to compromise. I know what story I want to tell, but the method I have to use to achieve that in the game means I have to change the story into something very different and something I don’t necessarily end up liking.
In short, for those who haven’t done an expansion in Madden before, my previous method was to do the expansion draft before starting my franchise; I would use the Roster management in the main menu options to find 5 players from each team, pick the players I wanted (expansion draft) and move them all to the team I was replacing. Then I would replace the rest of the roster with free agents (and in some cases with rookies from the previous draft and who were therefore already on the roster), start up my franchise, relocate and simulate the first season and start playing games in season 2.
There were several things that annoyed me about this method and to some degree ruined my immersion.
First of all, the expansion draft happened before the 2016 season which means that either the new expansion franchise starts playing immediately in 2016 but in the wrong city and with the former team’s logo, uniform and stadium, or have all the players on my roster «sit out» a full year (not being at their former teams anymore and the team I was replacing not existing anymore) before starting to play in the correct city for the correct team in the 2nd season of the franchise.
This may not be a big problem for some, but for someone like me who aims for realism and who enjoys the storytelling aspect of gaming (and Dynasties on OperationSports), it always ruined my immersion, especially in the 2nd season when I actually started playing games and was constantly reminded of my players’ stats from the previous season which in my head didn’t really exist. And if I pretended that we did actually play the first season before relocating for whatever reason, I didn’t feel like we were an expansion franchise so much as a team that just relocated, in which case holding an expansion draft didn’t make any sense whatsoever. Just simulating through the first season pretending it didn’t happened also ruins the immersion for me, especially considering how much we talk about the previous season (player stats and performances etc) as soon as we get to the offseason and pretty much all through the next one.
Because of this I’ve spent a lot of time setting up an expansion franchise in the past using my old method, only to abandon the franchise as soon as I start playing games in the 2nd season because I feel so disconnected from my franchise and my players that it’s just no fun. So, I set out to find a new method and I came up with one that I really like and would like to share with you all.
Goals for my new approach
So, the theory that sparked the idea for my new method and this guide was, if you can make trades in the offseason, you can also do the expansion draft in the offseason. I was very excited about this idea but had I known then that it would take days, not hours, of testing to figure all this out, I probably would’ve given up before even starting. It seems like such a simple idea once you figure out you can turn off the Trade Deadline in the offseason and make trades, which is why I started testing, but once you start, you run into a heap of problems that requires hours and hours of planning, failing and testing to get around. Hopefully I’ve been able to solve most if not all issues now so you won’t have to
I started out with a simple goal: hold the expansion draft after the 2016 season. I wanted to achieve this for two reasons;
First of all, instead of moving players from their former teams before the 2016 season began, the players would play for their former teams and have realistic stats and a better backstory than «sitting out» a year.
Secondly, I soon realized that the 2016 season would have an impact on the players listed in the expansion draft. Now, that made me very excited as the 2016 season now not only mattered and gave players realistic stats, but it could create all kinds of storylines as to how a player ended up on a team’s expansion draft list.
I went all out, simulating one season while keeping track of an unnecessary amount of factors and numbers, which took about two full days to do, and from that experiment I could narrow down what factors really mattered and how to get through the first season in reasonable time without loosing out on too much of the immersion and storylines.
The results are what I’m presenting to you now and hopefully it’ll be of some use to some of you. But before you set off following the guide, I’ve listed some pro’s and con’s just so you know what you’re getting yourself into
PRO'S
«Correct» timeline for Expansion draft, free agency and Draft
We are an expansion franchise that doesn’t exist yet in 2016 and only starts playing in 2017 since that’s when we get to play in our expansion city with our own uniforms, logos and stadium (otherwise we’re technically relocating, not expanding the league). Therefore, the expansion draft shouldn’t take place before the 2016 season either. By moving the expansion draft to after you’ve simulated the 2016 season, you get a more correct timeline (the 2002 Expansion Draft was in February) where players only join your team once they’ve finished the 2016 season with their former teams and your franchise is up and running.
Additionally, you get a free agency that differs from franchise to franchise instead of the same static one you use if you set it up in the main menu (although the differences from franchise to franchise aren’t enormous as Madden is/seems very limited in what players are released and re-signed).
And lastly, you get the first overall pick in the 2017 rookie draft as the final means to fill out your roster and the rookies you can choose from are different each time which adds much needed variation from franchise to franchise.
The 2016 season matters: «No two expansion drafts are the same»
Now, this wasn’t my main reason to begin with, but when I realized its potential, it quickly became so! The 2016 season you’re simulating actually matters and there are several factors that I’ve found can have an impact on what players are listed by the 31 teams;
First of all, performances and injuries in the 2016 season can make changes to a team’s depth chart and consequently change who a team would be willing to give up.
E.g. if Tony Romo plays every snap in the 2016 season and leads the Cowboys to the playoffs, it’s unlikely the Cowboys would want to give him away for free, especially if Prescott has not played a snap yet. Of course, I can see Prescotts OVR, but the idea is that the coaches in Dallas can’t and have no idea if this guy can take Romo’s place. Giving away a starting QB you’ve had recent success with to gamble on a 4th round pick doesn’t sound like a wise decision to me. However, if Romo is struggling in the 2016 season, either with performances or injuries, and Dak Prescott plays well, Romo’s huge contract is now a problem for Dallas and a problem they most likely wouldn’t mind giving away for free.
Similarly, Jay Cutler is Chicago’s starting QB at the start of the 2016 season and B.Hoyer, his backup, looks perfect for an expansion draft. However, in one of my many experiments Cutler was injured for part of the season and when he was injury free, he performed so poorly that Hoyer ended up being named the starter instead. Cutler was suddenly a backup QB with a $15M cap hit.
In other words, if I did the expansion franchise before simulating the 2016 season, I would never consider Romo or Cutler a realistic option, but not making the decision until after the 2016 season means they could be.
Secondly, teams move players around on their depth chart and don’t always play them in the position they’re listed at. For example, when looking at the Eagles’ roster before starting the franchise, it looks like they would start B.Graham (95OVR) at LE and C.Barwin (79OVR) at RE. That makes LE V.Curry (79OVR) Graham’s backup with limited playing time and someone I would potentially put on the expansion draft list. However, when I simulated through the 2016 season, I noticed that V.Curry was moved over to RE and was the starter while C.Barwin was the backup LE, despite being the best RE. This lead to V.Curry playing a lot that season, while C.Barwin got very few snaps and looked more and more like an old, expensive backup. That lead to me putting C.Barwin on the list rather than Curry.
Thirdly, in some cases a team having a poor season and a head coach being sacked can make higher rated veterans whom I would never consider putting in an expansion draft before starting the franchise, expandable if the team is going into rebuild mode. E.g. in one of my experiments the Bengals had a terrible 5-11 season and sacked Marvin Lewis. Before starting the 2016 season, the Bengals was considered a playoff team and so a player like LT A.Whitworth, rated 93 OVR, would never have been listed, but because of the poor performance it looked like they had some rebuilding to do and a 34, soon to be 35 year old Whitworth now looked expandable.
The case of Whitworth and the Bengals also points out a fifth factor; the salary cap. The other reason why I found it reasonable to get rid of Whitworth was his $12.3M cap in 2017 for a team that was already over the salary cap. If you’re doing a rebuild, even if it’s just a mini-rebuild, and you’re bringing in a new head coach to do so, freeing up some cap space and getting rid of some 10+ year veterans on expensive contracts makes a lot of sense. But even if a team is not rebuilding and would like to keep all of their higher rated players, if you’re barely under the salary cap and you’re heading into an offseason where you might want to sign some free agents and you also need cap space to sign whatever rookies you draft, you might be forced to get rid of some big contracts.
Sixthly (is that a word?) during the 2016 season teams can re-sign players which can also impact the expansion franchise player list.
Now, I normally wouldn’t list 90+ OVR players and Whitworth is definitely an exception in that regard, one that happened in a specific franchise, but I don’t see any issue with listing 80+ players as long as it’s justifiable. If the Bengals had made the playoffs and kept Marvin Lewis, I would never have listed Whitworth because he would be a key player in next season’s push for the Super Bowl. So, it should also be noted that the only reason a 90+ OVR player was available in my expansion franchise, was because of this method
The 2016 season matters… part 2!
All the players I end up selecting in the expansion draft have 2016 season stats and a backstory while playing for other teams. If I moved them all before starting the 2016 season, they would have stats, but stats I pretend doesn’t exist as we weren’t actually a team participating in the 2016 season and their only backstory would be that they were sitting out for a year. If I also have rookies that were drafted in the 2016 rookie draft, they’re now players with 1 year’s experience without having played a snap. For that reason, I’ve completely ignored the 2016 season in the past and just rushed to the 2017 rookie draft with a feeling of doing something terrible I hope no one finds out about. And as mentioned, it ruined the immersion and often made me give up on the whole thing.
Having the expansion draft after the 2016 season adds SO much to the immersion that I’ll gladly spend the extra time necessary to take some notes, check out some results and box scores, the injury reports and transactions and really immerse myself in the 2016 season. Players end up on a team’s expansion draft list for a number of different reasons, as mentioned above, and their backstory, or «road to the expansion draft list» if you’d like, is created by the 2016 season. Whoever I end up selecting, I know what they did in 2016 and why they are there.
So, in my experiments all these factors have made a difference at one point or the other and the list of players I can choose from at the end of the year differs to some degree from franchise to franchise. The 2016 season storylines can have a big impact on the expansion draft and, as mentioned already, it adds SO much to the immersion!
CON’S
More time consuming
I have no idea how many hours I’ve spent on finding this method and testing to see if it works – we’re talking days, not hours – so hopefully this guide will save you a lot of time and effort. I don’t know how many hours it’ll take to get through every step – and that also depends to some degree on you and how much effort you want to put into this – but I know it’ll be more work and more time consuming than setting everything up before starting the franchise and quickly simulating through the first season. That said, you can quickly simulate through the season using this method as well, but it’ll take longer to get through the offseason since you’ll have an expansion draft to do. In short, you won’t spend as much time before starting the franchise with this method, but you’ll spend more time once you’ve started the franchise.
If you decide to do this and you try to be as quick as possible, time yourself and share with us how long it took
«Wrong» player and team stats, wrong final standings
This is my main issue with this setup right now and my «solution» so far is to basically ignore it.
The problem is that the team I’m replacing has already folded and is not a part of the 2016 season. The story is that the NFL is a 31 team league for one season but obviously you can’t do that in Madden. This means that every team on your calendar gets a win, and an increase in team and player stats from games against your team they shouldn’t/didn’t actually play. Depending on the division you’re in, that may become a problem – maybe a team that wasn’t on your calendar misses a playoff spot to a team in your division that got two «free wins» against you – and it can ruin your immersion to some degree.
It’s important to keep in mind though that even in a 31 team league, like the NFL was before Houston Texans joined, every team would still play 16 games. So it’s not that they shouldn’t play the 16th game (and the 15th for your division rivals), but they shouldn’t be playing against you.
I think its one of those things where it’s only a big problem if you make it one. As I’ve stated before – and I think is evident by how much work I’ve put into this and my Training Camp Guide in the past – I put a lot of work into adding realism and immersion into a (IMO) pretty lifeless game mode, and I did spend some time trying to figure out how to solve this in a good manner. But in the end I can’t change the league standings, what teams gets to the playoffs or player stats, so I’m not gonna waste time thinking about it anymore than I already have. The closest I can get is to pretend that the teams on my calendar plays the games they should play against us against other teams. And if you think a certain team gets a win too many by this method, you can always go to that team’s schedule and simulate a win for an opponent.
Ok, enough chit-chat. Let’s get to the Guide.
Quote:
Last update: Oct 5, 2017 – Version 1.1 Changed instructions for setting up you initial roster based on an idea from JoshC1977. Thanks for the feedback, mate!
(OPTIONAL) STEP 0
BEFORE YOU START YOUR FRANCHISE
This step is only necessary if you want to move some of the top players from the team you're replacing to different teams rather than having them sit in free agency. If you don't have any players you want to move to other team's, skip to Step 1!
1.1 Download the roster you want to use and save it as a new file.
1.2 Go to Roster Management and release only the players you want to move to other teams.
1.3 Go to free agents and sign the players you've released to the teams you want (make sure you have the right team selected in the top left corner when signing).
1.4 Save your roster and go to Step 1.
STEP 1
STARTING YOUR FRANCHISE MODE
1.1 Choose Offline and Use Active Roster. I haven’t tested Cloud yet, and Preseason Rosters resets all your hard work.
1.2 Choose the team you’re replacing.
1.3 Set starting point to Preseason and create a new owner as your role.
1.4 Go to League Settings and change the following:
Relocation Setting: All Users Only. This is important as Users Only requires a stadium rating of 20 or less to relocate and will stop you if the team you’re replacing has a higher stadium rating than that. All Users Only means you can relocate any team regardless of stadium rating.
Every User Team Help option: OFF
I also recommend turning the Tutorial Pop-ups off so that it won’t force you to scout a player the first time you open the scouting screen. Everything else is up to you – at least for now.
1.5 Start the franchise and make a new save file. I recommend making multiple save files as the season progress so that you can go back if necessary.
STEP 2
SETTING UP YOUR ROSTER
2.1 Go to My Team --> Salaries (not roster) and start releasing players from the top of the list. Release every player until you get to players with an 68-70 OVR rating.
2.2 With only players with a 70 OVR rating or lower left on your roster, go through the rest and release everyone who has more than 1 year left on his contract.
2.3 Once you're done, the only players you should have left are players with a 70 OVR or lower and with only 1 year left on their contract. Now go through the different positions (you can still use the Salaries screen) and see how many players you need in the different positions (pen and paper recommended).
2.4 Head into free agency and sign the free agents you need to meet minimum roster requirements (2xQB, 3xHB, 1xFB and so on).
I try to avoid any free agents that are good enough to be signed by other teams in preseason or during the regular season as I don’t want to affect what the CPU does, but at the same time don’t sign the worst players you can find; If you have nothing but 50-60 OVR players you’ll get a lot of extreme results like 72-0 and the likes which can skew player and team stats unnecessarily. It’s better to have an average team and force low scoring losses.
Every free agent you sign now are players you’re gonna get rid of as soon as the 2016 season is over. So, if there’s a free agent you really like, don’t sign him now but wait until after the 2016 season and hope he’s still available
STEP 3
SIMULATING SEASON #1
3.0 (Optional) Set XP sliders to 0
This is only for the first season. The idea is that if you use any roster file with player updates based on the 2016 season – like the last official roster update for instance– they shouldn’t get an extra season’s worth of progress and development on top of the updates they’ve already received.
In season 2 however, you can set the XP sliders any way you like. I use and highly recommend TDawg’s Madden 17 XP sliders
3.1 Preseason Week 1
Go to My Owner —> Stadium and select Relocate. If you don’t have the option to Relocate, you most likely have the wrong Relocation Setting selected. Head to the League Settings under Options and change it to All Users Only (or Everybody if you want other NFL teams to be able to relocate as well).
3.2 (Optional) Preseason stats
Simulate to week 4 of the preseason and check out statistics. The reason you have to check the stats here and not after week 4 is because as soon as you simulate to the regular season all the preseason stats disappear.
3.3 Regular Season Week 1
Make a new save file here. At this point we’re going to simulate week by week all the way to Week 17 – but DO NOT simulate PAST week 17! While doing so we have several tasks to do:
Weekly Tasks:
Skip the weekly training. With XP Sliders at 0 it’s pointless and you’re getting rid of all these players anyway.
Go into you team schedule and force a win for your opponent. You can, as far as I know, force wins for several weeks at a time, but just to be safe, I do it on a weekly basis.
Starting week 3 you can scout rookies. Since I don’t know who my head coach is going to be yet and because I find it more realistic that a scouting team would at least know something about the vast majority of rookies in the pool, I usually unlock the first skill of as many players as possible. If you only have the default 175 scouting points, you can use 165 of those on unlocking the first skill of 11 players and then pick one player who looks intriguing and unlock his second skill. I never unlock the third skill – see Extras: Other House Rules for more information.
(Optional) To Do Every 4 Weeks
I do a short summary after every 4 weeks, (week 1, 5, 9, 13 and 17), where I go through what’s happening in the league. This is to add immersion and to look for storylines that could run throughout the season and impact the expansion draft. But I’ve set this to optional because it’s not something you have to do.
Things I check are:
Team standings and player stats
Injury Report (and Depth Chart in case of injuries to starters)
Transactions, especially trades
Additionally I like to check some scores to see if there are any upsets, any big wins or performances worth noting. Especially if a starter has showed up in the injury reports, I go to check when he was injured, who took over and how he performed. You can put as much time and effort into this as you’d like or you can skip it altogether. Find what works for you.
(Must do) Unique events Reg.Season Week 5: Choose city
Reg.Season Week 6: Choose Team Name
Reg.Season Week 7: Choose Team Uniform
Reg.Season Week 8: Choose Stadium
Once you’re in Week 17, create a new save file.
STEP 4
WEEK 17: EXPANSION DRAFT – PART 1
Creating The Expansion Draft Player List
4.1 Why Week 17?
Before simulating to the playoffs, we’re going to create the list of players we can pick from in the offseason expansion draft. There are multiple reasons for doing this in Week 17 of the Regular Season rather than simulating past the playoffs or even simulating TO the playoffs first. If you're interested in why, its under the spoiler. If not, just skip to 4.2. It's not very important.
Spoiler
We want to get as close as possible to the playoffs before creating the list, taking into account as many games and statistics as possible, but at the same time there’s a problem with Madden’s displaying of contract length as soon as you simulate past Week 17. In the regular season players on a 1-year contract are displayed on the Contract/Skills page as being under contract in 2016 only, but as soon as you simulate to the Wildcard weekend, the same players are now listed with a salary number for the 2017 season only, even though they will become free agents if I don’t resign them and have no salary in 2017. The second issue is on the My Team —> Salaries screen, which we’re going to use a lot to create our Draft list. Here, not a single player, whether they had a 1 year or a multiple year contract, have a salary listed under 2017, making it look like every single player on my roster is set to become a free agent.
Now, this is not an issue regarding my own team (cause I’ll be releasing all my players anyway), but when you’re gonna find players for the Draft list, it’s impossible to know if a player is under contract in 2017 or if he’s set to become a free agent. And one of the expansion franchise rules is that you can’t list players set to become free agents.
So, my solution is to set up the list of players you can choose from in Week 17 of the regular season. This also allows you to use the (Team) Salaries screen which is brilliant for this!
4.2 The beauty of the Salaries Screen
Even though its called Salaries one place and Team Salaries another, the Salaries/Team Salaries screen is brilliant for creating the expansion draft list and in my experience it’s much better, easier and faster to work with than the Roster Management screen on the main menu which I used in my old method.
The information you need when finding players is; Position, OVR, Age, Salary and Years Remaining and it’s beneficial to be able to go through a team position by position. On any other screen, sorting through all that information easily turns into a scroll/click fest (OVR and age all the way to the left, years remaining all the way to the right with every single attribute in between and so on).
On the Salaries screen however, you have all that information available right next to each other. You can sort by years remaining and go through all the positions one by one, and all the information you need is right there in front of you without the need to scroll You still need to view the player card or go to a different menu to see a player’s season stats, but hey, it wouldn’t be Madden if you had easy access to everything from one menu, now would it?
4.3 Finding Players
Go to My Team —> Salaries and find players for the expansion draft list. As for what players you can and cannot list, that’ll change a little depending on how the 2016 season played out but here are some basic rules, based on the 2002 expansion draft:
Each team must list 5 players*
No Kickers or Punters
No players that are set to become a restricted/unrestricted free agent after the 2016 season
Only 1 player with 10+ years of experience can be listed
No players who went on IR in preseason can be listed. Now, teams don’t seem to list players on IR no matter how long they’ll be out for, so my rule is to not list anyone who have long term injuries, period. This is also because having players who in week 17 are out with injury for more than a week or two will cause problems in step 5.
*For some teams it’s just impossible to find 5 players I find realistic to list and who fulfills the above criteria so in that case I’ll just list as many as possible and leave it at that. Don’t overthink it too much.
Additionally, I add the following of my own rules;
No Rookies
No players under the age of 25*. At the same time, try to avoid players who are 33-34 or older (except QB’s who play much longer), or any player who is likely to retire after the 2016 season.
No players with less than 3 years experience (they will be listed with 2 years, the 2016 season being the third)
*If a player has 3 years of experience after the 2016 season, it's ok if he's younger than 25.
As for how good the players can be, I prefer to look at performance, team need and salaries over OVR. As mentioned in the Pro’s list, many factors can come into play here and decide whether a player should go on the list or not and I let those factors decide rather than following a maximum OVR number set in stone. Also, by using these factors instead of an OVR number, you’ll get a list of players based on that 2016 season however it played out and it will most likely look different from franchise to franchise, which I think is a good thing.
Just remember that at the end of the day this is your franchise and your expansion draft and you should follow (or not) any rule you decide is right for your franchise mode and not limit yourself to my or anyone else’s rules. As long as YOU’RE having fun, my opinion on what’s realistic and fun and what’s not shouldn’t matter at all. So do your own thing!
4.4 Creating a list
Create a list of every player including the following information:
Player name
Position
OVR
Age after 2016 (so if he's 30 now, write 31)
Current team
Cap hit in 2017 (not 2016)
Years remaining on his contract after 2016 (so if it says 3 now, write 2)
Once the list is complete, go to step 5.
STEP 5 – THE FINAL STEP!
SUPER BOWL WEEKEND: EXPANSION DRAFT – PART 2
The Actual Expansion Draft
5.0 Why the Super Bowl Weekend, and some Draft Rules
I ran into some issues when trying to do the expansion draft at the Re-sign stage (week after the Super Bowl) in that several players were missing from their teams. I know some of them were traded (because I had left the Trade Deadline to OFF due to some testing) but a few were just missing and I’m not sure where they ended up. Probably free agency but I couldn’t see from the transactions screen that they had been cut either. So, at the end of the day it was just easier and less messy to do this a week earlier
When it comes to the actual rules for the Expansion draft, I again follow the rules of the 2002 expansion draft as I find that both challenging and more realistic;
You have to pick either a) a minimum of 30 players or b) a minimum of 38% of the 2017 salary cap in contracts. The salary cap in 2017 is $160M unless it changes from franchise to franchise, so you would have to pick players that would chew up at least $60.8M. What I like about this rule is that it forces you to either sign 30 players, leaving less space for free agents and draft picks, or you have to take on some big contracts that aren’t so easy to get rid of.
When you’ve selected a player from an existing team, that team gets to remove one player from the list. If you select a second player from the same team, that team gets to remove the remaining three. However, a team is not required to do so and can leave all their players on the list and available for selection (it’s up to you whether they do so or not). In that case, you’re allowed to select a maximum of three players from the same team.
5.1 Select the players you want from the expansion draft list.
For every player I pick, I will double check that my opinion of this player and why he’s on the expansion draft list is still legitimate and that it didn’t change during the playoffs. Put all of the players you’ve picked on their own list (an excel/numbers spreadsheet is helpful as it can calculate your total salary cap for you as you go along) along with what team they came from. You’ll need this later.
5.2 Taking Control
Once you’re done drafting players, and this is the time consuming part, take control of every team you’ve selected a player from. You don’t have to take control of all 31 teams, just the teams you’ve selected a player from. Important: Choose Existing Owner as your role and don't make any changes in the settings menu at that point.
5.3 Change the following settings
After you've taken control of all the teams you need to trade with, go into Options —> League Settings and change Trade Deadline from ON to OFF and Trade Type to «Enable Human». This is to make sure YOU can make trades, but the CPU can’t (since it’s after the trade deadline).
5.4 Moving players
Next is to move the players you’ve selected in the expansion draft to your team. After doing 5.3, The Trade Center is now functional so use manual trade to do so. I find the easiest way to do this is to trade one of your expansion draft selections for the lowest rated player at your roster with an expiring contract. That way the player you trade away will be immediately cut by the other team as soon as you simulate to the offseason. Repeat for every player you’ve selected in the expansion draft.
If you run out of players an expiring contract you can edit your players’ contracts to a 1-year contract first. If you're on Madden 16 and can't edit contracts, there is a work around;
What you do is trade your 1st round pick (cause that’s the most easily accessible and easiest to remember) for the player you’ve selected AND the other team’s 1st round pick. Then immediately set up a 2nd trade with the same team, just exchanging the 1st round picks. Note; If one of the 1st round picks is missing when you try to do the 2nd trade (which is a bug and happens quite frequently in my experience), back out of the Trade Center and then go back in. Both picks should appear now.
5.5 Make sure you have all your draft picks
Go to My Team —> Roster and the Picks screen to double check that you have all of your own picks for 2017 and 2018 and no other picks than that. You are an expansion team and haven’t had any chance to make any trades yet, so your own picks are the only picks you should have. At least in my opinion. A lot of the other teams have other team’s draft picks, which is fine, but if you are currently holding any other team’s draft picks or if you are missing some draft picks that you should have, follow the same procedure as point 5.4 (and point 5.2 if necessary) and make the necessary trades.
Tip: While at the Roster screen, write down not just what team you need to trade with and what round, but exactly which pick it is (#133, #72 and so on). In the Trade Center you can only see the Round and the number, not if that pick originally belonged to a different team or if it’s your own. So, take notes to save liv… time!
5.6 Reset the settings
Go back into League Settings and turn the Trade Deadline back ON and, if you prefer to have the CPU make trades, enable all trades.
5.7 Cut the rest
Release any remaining free agent so that you’re left with just the players you selected in the expansion draft. If all your remaining players are on expiring contracts, you can skip this step and as they’ll be released as soon as you sim past the re-sign stage.
If you have players on your roster you can’t cut because they’re injured you can either wait it out and then cut him when he’s back (recommended) or if you just want to get rid of him right away, go to Options —> League settings and turn injuries and pre existing injuries off. Cut the player(s) and then turn injuries and pre existing injuries back on. The reason I don’t recommend this method is because it’ll remove all other injuries in the league as well, which I don’t really want to do.
5.8 Clear Cap Penalties
Go to Options —> User Teams and for every team you’ve traded an expansion draft player from (not the teams you took control over to do step 5.5 if any), click on that team and Clear Cap Penalties. The reason for this is that when a team trades away a player with a signing bonus you receive that player without having to pay the signing bonus, but the team you traded him from are stuck with a cap penalty they, according to the 2002 expansion draft rules, should not have. Also clear your own cap penalties if you have any as you shouldn’t have any at this point.
5.9 Retire the Other Owners
If you don’t use 32 team control and you don’t want to be in control of any other team than your own, select each of the other owners, go to Options and Retire. You have to do this for each teams separately.
For the final step, simulate to the re-sign stage (the first one after the Super Bowl)
5.10 Add back the signing bonus
The players you’ve selected all have a lower cap number than you wrote down in Week 17 because their signing bonus is missing (except if they had no signing bonus at their former team). Head back to My Team —> Salaries. With your expansion draft spreadsheet with the 2017 cap number of each player selected in front of you, click on a player, go to Edit Player and go one to the left (or all the way to the right) to the player’s contract screen. Here you can see his 2017 cap salary. Go down to Signing bonus. As soon as you start adding to the signing bonus the total cap hit should go up. Keep increasing it until the salary cap number on the bottom matches what you have on the spreadsheet. Then click Back, save the changes and you’re done.
In some cases you won’t get it perfectly accurate and the salaries may not look exactly like they did at their former team, but get as close as you can and that should be good enough.
Madden 16 users:
Spoiler
If you can’t edit contracts, what you can do is look at the cap number on the spreadsheet and compare it to the cap number in the salaries screen. The difference is the signing bonus and even though you can’t edit the contracts, you can add up the signing bonuses that are missing, subtract them from you salary cap and not exceed that number in your franchise mode until those players are gone or have signed new contracts.
Important: Update on Madden 18
Two technical notes about the experience on M18 from JoshC1977:
Spoiler
After the Super Bowl but prior to offseason, there is a final re-signing period (allowing you one last chance to re-sign your guys). If your entire team (aside from expansion draft picks) has an expiring contract, too many guys are available to be re-signed, causing a crash. Workaround is to cut any remaining guys from the first simmed season immediately after executing the expansion draft (using the clear cap penalties for your team).
In that annoying final re-signing period, I was prompted to re-sign several of my expansion draft picks (even though they were still under contract for the next season according to the salary screen in week 17). I believe they were guys who were extended by their original teams during the regular season....like moving them negated the extension or something (I did not go through to verify). I just went ahead and extended the contracts and let it go....not really a big deal....but a slight difference.
And that, as they say, is that.
And if you've made it this far, pat yourself on the back and color me impressed
You should now have a roster with only your expansion draft selections. They have all played for other teams in 2016 and have correct stats and a backstory as to how they ended up on your team. Your franchise has just come into existence and are ready to take on free agency and the rookie draft and get ready for your first season in franchise history.
I hope this guide has been easy enough to understand, but please feel free to ask if anything is unclear. I truly hope this guide will give you a new way to do an expansion draft and give you many extra hours of franchise mode.
Feel free to post any comments, suggestions or criticism. And remember to have fun!
Extra: Other House Rules
Spoiler
Regarding players selected in the Expansion draft:
I have a rule that I’m not allowed to cut or trade any of the players selected in the expansion draft as long as they're on their original contract. I don’t have to re-sign them when their contract is about to expire, but I can’t cut them either. That means I have to put careful consideration into each pick and not pick anyone with the intention of trading or cutting him shortly after.
The 2017 Free Agency
It is too easy to sign anyone you want in free agency, especially when you have a ton of cap space which you will have after the expansion draft. So, I have a couple of rules to make sure it’s a bit of a challenge;
Never make any offers in Stage 1 of free agency. That allows other teams to make offers.
I can't make an offer for any player who's been offered a contract by another team
As for future free agencies I have no rules set in stone but in general I don’t make offers in Stage 1 and I don’t go for starters in positions where I already have starters. I try to limit how many players are released from my roster each season which also puts a limit on how many free agents I can sign (considering I have to draft a few players as well). But there are a lot of good house rules regarding free agency on OS so just have a look around if you need some.
Rookie Scouting – Never* unlock the 3rd skill
The scouting can be a little bit too easy and in my opinion what makes it so easy is unlocking the 3rd player skill. Unlocking the 3rd player skill shows you a player’s «true value». In other words, if he’s projected to go in the 1st round, his «true value» tells you whether he should be or not. Basically, it tells you whether or not a player projected in the 1st round is a bust or not and whether a 5th round player is a gem or not. It eliminates the possibility of drafting busts and finding very good players in late rounds – and also the excitement around these picks.
So, my rule is simple, never unlock the third skill.
Now, you might argue that since you have a very limited amount of scouting points, you won’t be able to unlock the third skill of every rookie anyway and that’s true. In fact, the points given throughout the regular season won’t even be enough to unlock just the 1st skill of every player. But then again, I don’t need to scout every rookie either;
Depending on my roster needs, I’m only interested in scouting certain positions, sometimes just 3-5, sometimes more, but already I’ve eliminated a large group of rookies. Secondly, I’m not interested in any players who don’t fit my scheme, so if I run a 3-4 defense, all the 4-3 defenders in the draft are eliminated. Thirdly, if I have a late 1st round pick, there’s not much need for me to scout the top 10-15 players as I have no chance of drafting them anyway. And fourthly, if a player’s first skill is a C+ or worse, I usually don’t spend any points unlocking the 2nd and 3rd skill. So in reality, the number of rookies I would need to scout to find the best in whatever position I need is very low.
I prefer to unlock the 1st skill of as many players as possible, whether they fit my scheme or is at a position of need or not, simply because I find it a bit unrealistic that my scouts aren’t able to provide me with at least a tiny bit of detail on every player, at least for the first few rounds. I usually don’t get further than the 5th or 6th round, which is fine. Then in the offseason I spend whatever points I’m given to unlock the 2nd skill of players I find interesting.
*I say Never but if that’s too restrictive, I would suggest deciding on a number, like 1 rookie per round or 5 players in total, that you can unlock the third skill of. That way it’s still challenging but it can help you be more sure about some of the rookies at the top of your draft board.
The 2017 Rookie Draft
With the 1st overall pick comes great power and with great power comes great responsibility. You can easily trade your way down and pick up 20 draft picks, most of them being really good one’s as well, but where’s the fun in that? As an expansion franchise, I need to generate some buzz in the city I’m moving to so my first rule of the expansion franchise rookie draft is: Always use the 1st overall pick.
Also, I try to find rookies that went to colleges in the same city, or same state, as I'm starting up my expansion franchise in. It doesn't have any effect in the game, but I like to think that would attract some fans
After that I can trade up or down as much as I want, but
Re: Guide: The Season 2 Expansion – A New Approach to Expansion Franchise
Quote:
Originally Posted by tubaSimulator
That's great and thanks for the kind words! I haven't been able to test this in M18 yet so any feedback on how it works out for you is appreciated
I like your process (in theory) a lot...but, there is one tweak I can offer (which will work on previous versions too)...
Creating your year 1 roster file outside of CFM is OK; but it is a rather annoying process because of the positional requirement prompts that don't let you cut guys until you fill the position up more. So, you're stuck going back and forth between signing and cutting....ugh....
My suggestion is this.....
Start the CFM in preseason.
If you want to move any high-level players on your base team roster to create franchise 'storylines' before cutting the remainder, start by engineering trades here. Totally optional step, because the CPU-controlled teams will for sure compete to sign all of your leftover guys.
Cut all your remaining players (you won't get a prompt that you don't meet minimum positional requirements)...you can just blaze through this all at once.
Reset cap penalties for your team
Sign your crappy Free Agents for the Year 1 sim
There is also a huge advantage doing it this way, those Free Agents you signed will all be signed to 1 year deals.....so perfect for the expansion draft phase.....every player will be on an expiring contract (so you can move them quickly for your expansion selections and those left will just be let go)...
Re: Guide: The Season 2 Expansion – A New Approach to Expansion Franchise
Quote:
Originally Posted by JoshC1977
I like your process (in theory) a lot...but, there is one tweak I can offer (which will work on previous versions too)...
Creating your year 1 roster file outside of CFM is OK; but it is a rather annoying process because of the positional requirement prompts that don't let you cut guys until you fill the position up more. So, you're stuck going back and forth between signing and cutting....ugh....
My suggestion is this.....
Start the CFM in preseason.
If you want to move any high-level players on your base team roster to create franchise 'storylines' before cutting the remainder, start by engineering trades here. Totally optional step, because the CPU-controlled teams will for sure compete to sign all of your leftover guys.
Cut all your remaining players (you won't get a prompt that you don't meet minimum positional requirements)...you can just blaze through this all at once.
Reset cap penalties for your team
Sign your crappy Free Agents for the Year 1 sim
There is also a huge advantage doing it this way, those Free Agents you signed will all be signed to 1 year deals.....so perfect for the expansion draft phase.....every player will be on an expiring contract (so you can move them quickly for your expansion selections and those left will just be let go)...
Hmm, I like that idea I'm about to start a new expansion franchise – I have only done test runs for a week now so I'm ready to finally PLAY this darn game! – and I will definitely test this!
If it works out as well as it sounds like it will, would you mind if I include your method in my original post? You'll get all the credit of course
Re: Guide: The Season 2 Expansion – A New Approach to Expansion Franchise
Quote:
Originally Posted by tubaSimulator
Hmm, I like that idea I'm about to start a new expansion franchise – I have only done test runs for a week now so I'm ready to finally PLAY this darn game! – and I will definitely test this!
If it works out as well as it sounds like it will, would you mind if I include your method in my original post? You'll get all the credit of course
Absolutely, no credit needed...I'll be paying close attention to your findings
I found a solution based on your idea that works really well. The only thing I changed was in regards to any players you want to move to different teams. Doing trades in franchise mode is a bit of a time consuming method when you have to take control of other teams to do so and I've experienced not being able to take control of other teams as their owner if I've already done so once in the past (the option is greyed out with a padlock on it...?) That could potentially be problematic in the offseason when I need to take control over several teams.
Anyway, it was very quick and easy to go to Roster Management in the main menu and only release the players you want to move to different teams and no one else (in my case that was only 2). You shouldn't run into any roster minimum requirements when you only release a few players and you can then go to free agency and sign those players for their new teams immediately.
Then for the rest of the initial roster, I followed your method although I put in a small change where I instead of releasing every player, kept any player rated 70 OVR or lower with only 1 year left on their contract. That way I didn't have to release or sign as many players which saved a bit of time.
Thanks again for the feedback! Setting up the initial roster is a lot quicker and easier now
Re: Guide: The Season 2 Expansion – A New Approach to Expansion Franchise
Just wanted to say thanks to you 2 guys for these write ups. This will make my new Houston Oilers Expansion alot better than just moving the Chargers and being stuck with all there players.