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Lack of Dunk Type Consistency

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Old 09-29-2017, 11:09 PM   #1
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Exclamation Lack of Dunk Type Consistency

Experienced the following on XB1 Platform:

How many of you are experiencing a lack of consistency in the dunk type you're trying to execute? To make sure we're on the same page, I'll define dunk types as 1) Two-handed 2) Dominant hand 3) Non-dominate hand 4) Flashy.

In 2K17, I had no issues executing the dunk type I called for. This year, I push the right joystick toward the rim and I'm getting flashy dunks, dominate hand dunks, and two-handed (which is what I should be getting each and every time) dunks. Same is true when I initiate other dunk types minus non-dominate hand dunks. Non-dominate hand dunk types seem to work correctly. This occurs in practice and in-game.

Has 2K acknowledged they're aware of this problem? This really is an issue as it takes control away from the user, decreases scenario authenticity, and increases the ability for opposing defenses to capitalize on turnovers/rebounds when steals or blocks occur from incomplete highlight style finishes; especially when a safer non flashy finish (e.g., two-handed) would be the smart and safer alternative.

Thoughts?
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Old 09-29-2017, 11:33 PM   #2
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Re: Lack of Dunk Type Consistency

Quote:
Originally Posted by Repituar
Experienced the following on XB1 Platform:

How many of you are experiencing a lack of consistency in the dunk type you're trying to execute? To make sure we're on the same page, I'll define dunk types as 1) Two-handed 2) Dominant hand 3) Non-dominate hand 4) Flashy.

In 2K17, I had no issues executing the dunk type I called for. This year, I push the right joystick toward the rim and I'm getting flashy dunks, dominate hand dunks, and two-handed (which is what I should be getting each and every time) dunks. Same is true when I initiate other dunk types minus non-dominate hand dunks. Non-dominate hand dunk types seem to work correctly. This occurs in practice and in-game.

Has 2K acknowledged they're aware of this problem? This really is an issue as it takes control away from the user, decreases scenario authenticity, and increases the ability for opposing defenses to capitalize on turnovers/rebounds when steals or blocks occur from incomplete highlight style finishes; especially when a safer non flashy finish (e.g., two-handed) would be the smart and safer alternative.

Thoughts?
I've been having problems with dunking altogether but yes I have the same exact problem
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Old 09-30-2017, 12:53 AM   #3
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Re: Lack of Dunk Type Consistency

I've had this problem as well. Hopefully it can be fixed via update or patch.
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Old 09-30-2017, 12:56 AM   #4
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Re: Lack of Dunk Type Consistency

Ive noticed a heap of 2 handed dunks. I just assumed I was triggering wrong.
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Old 10-01-2017, 02:09 AM   #5
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Re: Lack of Dunk Type Consistency

I want the old controls back!

UP = Basic dunk
LEFT = Power dunks
RIGHT = Flashy dunks
BACK = Reverse dunks

Spin the stick for 360 dunks!
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Old 10-06-2017, 02:07 AM   #6
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Re: Lack of Dunk Type Consistency

I just want consistency and assurance that the type of dunk I'm triggering on the sticks is being executed in the game.

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Old 10-26-2017, 09:01 PM   #7
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Re: Lack of Dunk Type Consistency

Tendencies seem to be the driving force behind this new experience with the mechanics in 18.

The stick inputs for drving dunks seem more tied to Driving Dunk vs Flashy Dunk binaries now opposed to user stick direction.

So, a player with a certain Flashy Dunk tendency may end up triggering more or less highlight type dunks that would normally trigger by pulling the stick back / down but are now triggering at a frequency closely related to your Flashy Dunk tendency.

Now, the inputs spray more randomly based on tendencies more so than they do based on your input. This can be experienced differently in the modes where you use all 5 players versus the player locked My Player modes.

(I know of one My Player who triggers between the leg dunks and he has no dunks equipped outside of Contacts. He is a Shot Creator / Slasher @ 6ft10).

Since Driving Dunk covers a number of various dunks: the game will trigger whatever they please when you command your character to attempt a dunk.

It's a lot more like holding the shoot button when attempting dunks now. You can still trigger the baseline reverse dunks that finish on the other side of the rim albeit attacking straight on seems more "open range" for possibilities which ya can have you feeling like the user input is less respected.

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Last edited by hanzsomehanz; 10-26-2017 at 09:04 PM.
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Old 10-26-2017, 09:47 PM   #8
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Re: Lack of Dunk Type Consistency

Quote:
Originally Posted by Goffs
I want the old controls back!

UP = Basic dunk
LEFT = Power dunks
RIGHT = Flashy dunks
BACK = Reverse dunks

Spin the stick for 360 dunks!
Idk man I like picking which hand I dunk with. I haven’t had many problems so far with it
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