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CujoMatty's All Star stat based sliders

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Old 09-19-2017, 02:21 PM   #1
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CujoMatty's All Star stat based sliders

Here's the sliders I'm running with. I'm going for realistic stats and attempting to get results in line with NBA league averages.

I'll post what I've changed from default and my reasoning and results. If I don't list something it's because it stays at default 50. I have about 20 games under my belt so I have a pretty good idea what does what. The biggest issue I'm having is that the game is very skewed towards hot and cold runs so it's hard to lock down sliders unless you test them extensively. If your hot you will make a lot more shots. You will block more shots. You will get more rebounds etc. Opposite when your cold obviously.

Anyways here's what I'm using. Values same for User and CPU unless you see a /
I play All star with 12 minute accelerated clock
Shooting ratings plus skill
Free throws ratings only
Game speed 70

Inside shot 30
I like it here or else the and 1s get out of control.

Mid range 50/100
3 point shooting CPU 55
I need to test more but the CPU at 100 isn't making shots more but it seems to be giving the AI more confidence to open up the mid range game.

Driving layup 20
Dunk frequency 35

I'm getting between 10 and 15 foul shots per game per team. League average was about 22 so with accelerated clock that's perfect.
Reach in foul 50/83
Jump shot foul 83
Post shot foul 83
Layup foul 83
Dunk foul 83

Offensive in air collision 60
Offensive on ground collision 60
Defensive in air collision 60
Defensive on ground collision 60

Steal success 65
This slider affects stolen passes as well as on ball steals. Even with it at 65 I'm not seeing enough turnovers. League average is about 11 per game and I often only have 4 or 5 which even with accelerated clock is too low.

Shot off dribble impact 60/100
This slider really helps with step back shots. The higher the number the bigger the green release is. 60 feels about right to me not making it too easy. CPU at 100 seems to give the CPU more confidence to take more pull ups and it's not messing up shooting percentages. They definetly aren't sinking everything even though it's 100.

Shot contest impact 20/50
This one changes the CPU tendency for shooting. At zero the CPU will come down and fire 3 after 3. 20 gives a nice balance.

Shot blocking 40
This one is more of a preference but it ties in with how my sliders play. I generally don't try and do layups if a big man is camped under the rim so that's why I say it's a preference but having nerfed the ability to drive to the hoop my blocks are down regardless. League average was between 4 and 5 a game and I'm around 3 so again with accelerated clock that's about right. I will say that when I get frustrated and turbo spam the paint that number does rise significantly.

Jostle vs blow by 100
To me, and for what I'm looking for in a basketball game this slider is the most important. While I do agree blowing by your man and dunking all over the place is fun it's not very realistic. This makes it much harder to get by. Good slashers can still do it but it takes work. It also forces the CPU to take more mid range shots and pull ups .

That's about it. Still ever working things out but I like what I have so far.
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Last edited by CujoMatty; 09-22-2017 at 02:58 PM.
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Old 09-20-2017, 11:06 AM   #2
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Re: CujoMatty's All Star stat based sliders

Quote:
Originally Posted by CujoMatty
Here's the sliders I'm running with. I'm going for realistic stats and attempting to get results in line with NBA league averages.

I'll post what I've changed from default and my reasoning and results. If I don't list something it's because it stays at default 50. I have about 20 games under my belt so I have a pretty good idea what does what. The biggest issue I'm having is that the game is very skewed towards hot and cold runs so it's hard to lock down sliders unless you test them extensively. If your hot you will make a lot more shots. You will block more shots. You will get more rebounds etc. Opposite when your cold obviously.

Anyways here's what I'm using. Values same for User and CPU unless you see a /
I play All star with 12 minute accelerated clock
Shooting ratings plus skill
Free throws ratings only
Game speed 70

Inside shot 30
I like it here or else the and 1s get out of control.

Mid range 50/100
3 point shooting CPU 55
I need to test more but the CPU at 100 isn't making shots more but it seems to be giving the AI more confidence to open up the mid range game.

Driving layup 20
Dunk frequency 35

I'm getting between 10 and 15 foul shots per game per team. League average was about 22 so with accelerated clock that's perfect.
Reach in foul 50/83
Jump shot foul 83
Post shot foul 83
Layup foul 83
Dunk foul 83

Offensive in air collision 60
Offensive on ground collision 60
Defensive in air collision 60
Defensive on ground collision 60

Steal success 65
This slider affects stolen passes as well as on ball steals. Even with it at 65 I'm not seeing enough turnovers. League average is about 11 per game and I often only have 4 or 5 which even with accelerated clock is too low.

Shot off dribble impact 60/100
This slider really helps with step back shots. The higher the number the bigger the green release is. 60 feels about right to me not making it too easy. CPU at 100 seems to give the CPU more confidence to take more pull ups and it's not messing up shooting percentages. They definetly aren't sinking everything even though it's 100.

Shot contest impact 50/20
This one changes the CPU tendency for shooting. At zero the CPU will come down and fire 3 after 3. 20 gives a nice balance.

Shot blocking 40
This one is more of a preference but it ties in with how my sliders play. I generally don't try and do layups if a big man is camped under the rim so that's why I say it's a preference but having nerfed the ability to drive to the hoop my blocks are down regardless. League average was between 4 and 5 a game and I'm around 3 so again with accelerated clock that's about right. I will say that when I get frustrated and turbo spam the paint that number does rise significantly.

Jostle vs blow by 100
To me, and for what I'm looking for in a basketball game this slider is the most important. While I do agree blowing by your man and dunking all over the place is fun it's not very realistic. This makes it much harder to get by. Good slashers can still do it but it takes work. It also forces the CPU to take more mid range shots and pull ups .

That's about it. Still ever working things out but I like what I have so far.
I like where you are going with these sliders. Interested to try these but to avoid a F% up by me could you list them in full?. I'll save you a bit of time if that helps.


USER A.I

Inside Shot Ability
Mid Range Shooting
3-Point Shooting
Free Throw Shooting
Post Shooting
Driving Layup Ability
Post Move Effectiveness
Dunk Frequency
Reach In Foul Frequency
Jump Shot Foul Frequency
Post Shot Foul Frequency
Layup Foul Frequency
Dunk Foul Frequency
Offensive In Air Collision
Offensive On ground Collision
Defensive In Air Collision
Defensive On Ground Collision
Steal Success
Ally Oop Success
Shot Off Dribble Impact
Shot Contest impact
Shot Blocking Ability
Offensive Rebound Frequency
Off Ball Push Off Frequency
Off Ball Push Off Success
Off Ball Jostle Success
Jostle Vs Blow By
Dribble Move Reaction Frequency
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Old 09-20-2017, 11:47 AM   #3
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Re: CujoMatty's All Star stat based sliders

Quote:
Originally Posted by CujoMatty
Here's the sliders I'm running with. I'm going for realistic stats and attempting to get results in line with NBA league averages.

I'll post what I've changed from default and my reasoning and results. If I don't list something it's because it stays at default 50. I have about 20 games under my belt so I have a pretty good idea what does what. The biggest issue I'm having is that the game is very skewed towards hot and cold runs so it's hard to lock down sliders unless you test them extensively. If your hot you will make a lot more shots. You will block more shots. You will get more rebounds etc. Opposite when your cold obviously.

Anyways here's what I'm using. Values same for User and CPU unless you see a /
I play All star with 12 minute accelerated clock
Shooting ratings plus skill
Free throws ratings only
Game speed 70

Inside shot 30
I like it here or else the and 1s get out of control.

Mid range 50/100
3 point shooting CPU 55
I need to test more but the CPU at 100 isn't making shots more but it seems to be giving the AI more confidence to open up the mid range game.

Driving layup 20
Dunk frequency 35

I'm getting between 10 and 15 foul shots per game per team. League average was about 22 so with accelerated clock that's perfect.
Reach in foul 50/83
Jump shot foul 83
Post shot foul 83
Layup foul 83
Dunk foul 83

Offensive in air collision 60
Offensive on ground collision 60
Defensive in air collision 60
Defensive on ground collision 60

Steal success 65
This slider affects stolen passes as well as on ball steals. Even with it at 65 I'm not seeing enough turnovers. League average is about 11 per game and I often only have 4 or 5 which even with accelerated clock is too low.

Shot off dribble impact 60/100
This slider really helps with step back shots. The higher the number the bigger the green release is. 60 feels about right to me not making it too easy. CPU at 100 seems to give the CPU more confidence to take more pull ups and it's not messing up shooting percentages. They definetly aren't sinking everything even though it's 100.

Shot contest impact 50/20
This one changes the CPU tendency for shooting. At zero the CPU will come down and fire 3 after 3. 20 gives a nice balance.

Shot blocking 40
This one is more of a preference but it ties in with how my sliders play. I generally don't try and do layups if a big man is camped under the rim so that's why I say it's a preference but having nerfed the ability to drive to the hoop my blocks are down regardless. League average was between 4 and 5 a game and I'm around 3 so again with accelerated clock that's about right. I will say that when I get frustrated and turbo spam the paint that number does rise significantly.

Jostle vs blow by 100
To me, and for what I'm looking for in a basketball game this slider is the most important. While I do agree blowing by your man and dunking all over the place is fun it's not very realistic. This makes it much harder to get by. Good slashers can still do it but it takes work. It also forces the CPU to take more mid range shots and pull ups .

That's about it. Still ever working things out but I like what I have so far.
sounds good bro looks good as well - i've been playing and testing as well and just giving some .2 on you guys hard work the only thing I did was move my fouls way up to 100 - i'm glad you are seeing fouls called and getting free throws because I wasn't so i went all the way up they seem about right now - a lot more of what we see in real games (to me) with some hard and some touch fouls being called

funny your steal success is so high i actually had to turn it down, unless minnesota is the next great defensive team - we get way too many steals per game that i had to drop down to 0 - i'm trying to make it that only people who don't have great ball handling get the ball stolen from - but last night jimmy butler was just flat out taking the ball out of tyler johnsons hands at least 3 - 4 times

thanks for the efforts - this game is a really good set away from being real good - i'm sure a patch or two will come out as well - thanks bro
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Last edited by Shadymamba; 09-20-2017 at 07:14 PM. Reason: grammer
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Old 09-20-2017, 11:54 AM   #4
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Re: CujoMatty's All Star stat based sliders

Quote:
Originally Posted by KingWeigy23
I like where you are going with these sliders. Interested to try these but to avoid a F% up by me could you list them in full?. I'll save you a bit of time if that helps.


USER A.I

Inside Shot Ability
Mid Range Shooting
3-Point Shooting
Free Throw Shooting
Post Shooting
Driving Layup Ability
Post Move Effectiveness
Dunk Frequency
Reach In Foul Frequency
Jump Shot Foul Frequency
Post Shot Foul Frequency
Layup Foul Frequency
Dunk Foul Frequency
Offensive In Air Collision
Offensive On ground Collision
Defensive In Air Collision
Defensive On Ground Collision
Steal Success
Ally Oop Success
Shot Off Dribble Impact
Shot Contest impact
Shot Blocking Ability
Offensive Rebound Frequency
Off Ball Push Off Frequency
Off Ball Push Off Success
Off Ball Jostle Success
Jostle Vs Blow By
Dribble Move Reaction Frequency
Here you go man:

Inside Shot Ability 30/30
Mid Range Shooting 50/100
3-Point Shooting 50/55
Free Throw Shooting 50/50
Post Shooting 50/50
Driving Layup Ability 20/20
Post Move Effectiveness 50/50
Dunk Frequency 35/35
Reach In Foul Frequency 50/83
Jump Shot Foul Frequency 83/83
Post Shot Foul Frequency 83/83
Layup Foul Frequency 83/83
Dunk Foul Frequency 83/83
Offensive In Air Collision 60/60
Offensive On ground Collision 60/60
Defensive In Air Collision 60/60
Defensive On Ground Collision 60/60
Steal Success 65/65
Ally Oop Success 50/50
Shot Off Dribble Impact 60/100
Shot Contest impact 50/20
Shot Blocking Ability 40/40
Offensive Rebound Frequency 50/50
Off Ball Push Off Frequency 50/50
Off Ball Push Off Success 50/50
Off Ball Jostle Success 50/50
Jostle Vs Blow By 100/100
Dribble Move Reaction Frequency 50/50
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I HATE TO LOSE MORE THAN I LOVE TO WIN
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PSN: Doc_Hollladay
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Old 09-20-2017, 03:44 PM   #5
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Re: CujoMatty's All Star stat based sliders

Quote:
Originally Posted by Shadymamba
Here you go man:

Inside Shot Ability 30/30
Mid Range Shooting 50/100
3-Point Shooting 50/55
Free Throw Shooting 50/50
Post Shooting 50/50
Driving Layup Ability 20/20
Post Move Effectiveness 50/50
Dunk Frequency 35/35
Reach In Foul Frequency 50/83
Jump Shot Foul Frequency 83/83
Post Shot Foul Frequency 83/83
Layup Foul Frequency 83/83
Dunk Foul Frequency 83/83
Offensive In Air Collision 60/60
Offensive On ground Collision 60/60
Defensive In Air Collision 60/60
Defensive On Ground Collision 60/60
Steal Success 65/65
Ally Oop Success 50/50
Shot Off Dribble Impact 60/100
Shot Contest impact 50/20
Shot Blocking Ability 40/40
Offensive Rebound Frequency 50/50
Off Ball Push Off Frequency 50/50
Off Ball Push Off Success 50/50
Off Ball Jostle Success 50/50
Jostle Vs Blow By 100/100
Dribble Move Reaction Frequency 50/50

Absolute legend :-D Thank you!!.
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Old 09-20-2017, 08:34 PM   #6
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Re: CujoMatty's All Star stat based sliders

ok so far in the 3rd quarter of my game blocks at 0 and there have been 13 blocks in this game by both teams - DeMarcus Cousins has 5 alone - yeah this really needs to be addressed (playing on All-Star) wow!
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NBA: Minnesota Timberwolves ' 15
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I HATE TO LOSE MORE THAN I LOVE TO WIN
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Old 09-22-2017, 12:01 PM   #7
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Re: CujoMatty's All Star stat based sliders

I like this set a lot Cujo. I have 2 questions...How do I change dribble control to absolute? I play ESPN cam. Why can't I make a FT to save my life? I've been looking for tips. I don't like the shot meter, never played with a shot meter, but I'll turn it on just for my FT dilemma.

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Old 09-22-2017, 02:59 PM   #8
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Re: CujoMatty's All Star stat based sliders

I had the contest shot values backwards. It should be at 20 for user and 50 for CPU
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