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Meatball0311 Madden 18 Sliders

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Old 08-27-2017, 04:00 AM   #1
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Meatball0311 Madden 18 Sliders

To give you a little background about myself and my gameplay I will begin with saying I have played Madden since it came out back in '88 and I would consider myself an average to below average player. I play strictly single player and at the All-Pro level. I like realism so I play 15 minute quarters and want a competitive game that I actually have a chance at winning at if I limit my mistakes.

So, I aim at toning down the computer's advantage to a competitive level. In Madden 17, I would play at All-Madden level with some slider adjustments. This year I am going to play at the All-Pro level and adjust from there.

After a plethora of games of Madden 18... this is what I am using at the moment.

QB Accuracy - 0 = Total Inaccuracy / 35+ = CPU has high completion rating

Pass Blocking - 0 = Actually the blocking is good at 0.

WR Catching - 0 = USER players drop many passes with or without contact.
The CPU seems to be ok at this level, but should add a little value for realistic gameplay.

Run Blocking - 0 = Actually the blocking is good at 0.

Fumbles - If you move the slider to the left you will have more fumbles.

Pass Def Reaction Time - 0 = Actually seems to be the best setting for this.

Interceptions - For the USER this is a standard slider of 50.

Pass Coverage - 0 = Actually seems to be the best setting for this.

Tackling - 0 = Tackling is realistic. There are many broken tackles and solo tackles. There are also gang tackles that are needed to bring the player down. I do not see any reason to change this value.

***UPON TESTING AND INPUT THESE WILL BE UPDATED***

LEAGUE SETTINGS

Skill Level - All-Pro
Game Speed - Very Fast (or whatever you want)
Game Style - Simulation
Quarter Length - 15 minutes

LEAGUE SLIDERS
* PLAYERSKILL/CPU SKILL

QB Accuracy - 25/25
Pass Blocking - 15/15
WR Catching - 40/40
Run Blocking - 15/15
Fumbles - 50/50
Pass Def Reaction Time - 0/0
Interceptions - 35/35
Pass Coverage - 0/0
Tackling - 28/28

SPECIAL TEAMS

FG Power - 50
FG Accuracy - 50
Punt Power - 50
Punt Accuracy - 100
Kickoff Power - 50

GAME OPTIONS

Injuries - 20
Fatigue - 60
MIN Player Speed Threshold - 0

PENALTIES

Offsides - 60
False Start - 55
Offensive Holding - 60
Defensive Holding - 60
Face Mask - 55
Illegal Block In The Back - 50
Roughing Passer - 50
DEF Pass Int - 60
OFF Pass Int - ON
Kick Catch Int - ON
Intentional Grounding - ON
Roughing Kicker - ON
Running Into The Kicker - ON

ASSIGN AUTO-SUBS
*SUB OUT/SUB IN

OFFENSE
QB - 21/24
RB - 80/95
WR - 60/65
FB/TE - 21/24
OL - 21/24

DEFENSE
DT - 80/95
DE - 80/95
LB - 65/80
CB - 21/24
S - 21/24

Last edited by Meatball0311; 08-30-2017 at 07:32 PM.
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Old 08-27-2017, 08:01 PM   #2
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Re: Meatball0311 Madden 18 Sliders

Generally I don't like to bump up game speed . But I def think it triggers animations all across the game faster and more efficiently. Do u find the game is too easy with the bump to the user side?
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Old 08-27-2017, 11:36 PM   #3
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Re: Meatball0311 Madden 18 Sliders

Quote:
Originally Posted by Brooke2011
Generally I don't like to bump up game speed . But I def think it triggers animations all across the game faster and more efficiently. Do u find the game is too easy with the bump to the user side?
I did notice that I started to score 40+ points per game, so I am currently working on some All-Madden sliders
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Old 08-28-2017, 10:51 PM   #4
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Re: Meatball0311 Madden 18 Sliders

I have just come to the realization that All-Madden is just not for me. No matter what I do to the sliders the CPU seems to have the upper-hand and it is just no fun.

So I went back to All-Pro and I updated the sliders on the first post.
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Old 08-29-2017, 03:51 AM   #5
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Re: Meatball0311 Madden 18 Sliders

ClutchCity brought up a good point as he asked "Are the Sliders Backwards?".

Thru my testing I was noticing somethings did not seem right. The sliders were acting a little weird for my USER. So I am going through the sliders testing one at a time to see how they affect gameplay. I was suspecting that the higher values were not really helping, so it meant I had to find the sweet spot. My idea was that lower values with small increments.

QB Accuracy - 0 = Total Inaccuracy / 35+ = CPU has high completion rating

Pass Blocking - 0 = Actually the blocking is good at 0.

WR Catching - 0 = USER players drop many passes with or without contact.
The CPU seems to be ok at this level, but should add a little value for realistic gameplay.

Run Blocking - 0 = Actually the blocking is good at 0.

Fumbles - If you move the slider to the left you will have more fumbles.

Pass Def Reaction Time - 0 = Actually seems to be the best setting for this.

Interceptions - For the USER this is a standard slider of 50.

Pass Coverage - 0 = Actually seems to be the best setting for this.

Tackling - 0 = Tackling is realistic. There are many broken tackles and solo tackles. There are also gang tackles that are needed to bring the player down.

I have updated my sliders. I will probably be keeping an eye on the WR Catching and may need to update it.

These sliders were tested playing 1 quarter at 15 minutes only so I will be playing a whole game now and will post stats.

THE FIRST POST HAS BEEN UPDATED
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Old 08-29-2017, 09:48 PM   #6
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Re: Meatball0311 Madden 18 Sliders

very fast .... ay caramba !!!! how about fast ... LOL. gonna try ur sliders. do you ever do the playbook work-around ? I get a 4-3 and 3-4 defensive playbook in vault and it has Cover 4 mostly, as cpu has no zone logic. I do not think a patch will do anything, imo. problem is: you have to use two-controllers this year. helps the game a lot, though.

I never played above normal speed. what benefits from very fast/fast and is there a difference b/t the two ? just cause your thread has little action, doe not mean you do not have good input.

Thanks for ur efforts
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Old 08-29-2017, 10:40 PM   #7
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Re: Meatball0311 Madden 18 Sliders

Quote:
Originally Posted by Prilosec
very fast .... ay caramba !!!! how about fast ... LOL. gonna try ur sliders. do you ever do the playbook work-around ? I get a 4-3 and 3-4 defensive playbook in vault and it has Cover 4 mostly, as cpu has no zone logic. I do not think a patch will do anything, imo. problem is: you have to use two-controllers this year. helps the game a lot, though.

I never played above normal speed. what benefits from very fast/fast and is there a difference b/t the two ? just cause your thread has little action, doe not mean you do not have good input.

Thanks for ur efforts
I do not think the game speed really has any impact on gameplay. Actually you can set it to whatever suits you. I personally like it on Very Fast. Now I can be completely oblivious to what it actually does, but I thought it just meant not as many cut-scenes during gameplay.

I played my first full game NY Giants vs. Dallas Cowboys and I had an even match with a down to the wire ending. Score was NYG 41 DAL 35 (working on getting the stats posted)

UPDATED SLIDERS ON FIRST POST
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Old 08-29-2017, 11:38 PM   #8
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Re: Meatball0311 Madden 18 Sliders

So what are your sliders? Is it the values that are zero or the ones listed below that have the user slider in black and the CPU in red ?
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