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WAYYYYYYYY Too Injuries in Cloud CFM

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Old 08-25-2017, 12:38 PM   #1
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WAYYYYYYYY Too Injuries in Cloud CFM

No joke I've had 8 injuries in 8 minutes of gameplay between my team and their team. My friend has had 5 injuries in 8 minutes of his game that he is playing right now. Playing in a cloud CFM so it's impossible to know if they did a patch that caused this but it's awful. Didn't see this at all during EA Access.
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Old 08-25-2017, 12:40 PM   #2
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Re: WAYYYYYYYY Too Injuries in Cloud CFM

Default injury slider is scaled for six minute quarters. The head CFM developer said to lower injury slider as you increase quarter length.
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Old 08-25-2017, 12:55 PM   #3
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Re: WAYYYYYYYY Too Injuries in Cloud CFM

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Originally Posted by bad_philanthropy
Default injury slider is scaled for six minute quarters. The head CFM developer said to lower injury slider as you increase quarter length.
So the default injury slider is at 40 for 6 minute quarters. For 9 minute quarters do you recommend moving it to like 25 because I currently have it at 30 and still a ton of injuries?
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Old 08-25-2017, 12:57 PM   #4
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Re: WAYYYYYYYY Too Injuries in Cloud CFM

Pretty sure they were recommending 10.

It's a feature that works really well and lets users define their own injury rate, lets not cry wolf here.
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Old 08-25-2017, 01:02 PM   #5
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Re: WAYYYYYYYY Too Injuries in Cloud CFM

The frequency was increased this year for minor injuries. You will see a lot of multi quarter and single game injuries, you should see far less season ending injuries. It is a more realistic approach to CFM that I really appreciate. I played a game yesterday and their were six injuries total between two teams, but only two went past that game.
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Old 08-25-2017, 01:02 PM   #6
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Re: WAYYYYYYYY Too Injuries in Cloud CFM

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Originally Posted by BadAssHskr
Pretty sure they were recommending 10.

It's a feature that works really well and lets users define their own injury rate, lets not cry wolf here.
It's not crying wolf. It's a nice feature, but the common player is not going to mess with sliders. The injury rate should adjust automatically to whatever the player has the quarter limit set to.
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Old 08-25-2017, 01:06 PM   #7
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Re: WAYYYYYYYY Too Injuries in Cloud CFM

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Originally Posted by NeptunePirate
It's not crying wolf. It's a nice feature, but the common player is not going to mess with sliders. The injury rate should adjust automatically to whatever the player has the quarter limit set to.
Then the common user can play Arcade. Sim should specifically give you a true to life football game.
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Old 08-25-2017, 01:07 PM   #8
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Re: WAYYYYYYYY Too Injuries in Cloud CFM

If you guys don't quit opening threads like this, they're gonna end up neutering injuries and we going to hardly see any.
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