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Locomotion should be the next implementation

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Old 08-10-2017, 03:53 PM   #1
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Locomotion should be the next implementation

I'm going to assume that the move to frostbite exhausted a majority of time and resources. I believe to get madden to have a fresh feel/look would be to implement a whole new motion system. Hopefully frostbite will allow this transition. The game I'm sure is a good game but the herky jerky motion system is holding it back. Motion needs to be ripped out and replaced by a fresh system. Easy for me to say but I believe that's the next logical step to get this game to look and feel next gen.


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Old 08-10-2017, 04:08 PM   #2
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Re: Locomotion should be the next implementation

Agree completely. The development focus should be on player movement in general. "True step" and the physics package they added in 13 aren't cutting it.
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Old 08-10-2017, 04:14 PM   #3
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Re: Locomotion should be the next implementation

When in motion, this game does not belong in this generation. It's so far behind for a AAA game it's ridiculous. Even Live is starting to surpass it in motion(not by much), they have to address it for me to ever take them serious.

IMO, this game can never truly be taken seriously as some kind of sim game, until the animations and movement, are on a realistic/believable level....
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Old 08-10-2017, 04:38 PM   #4
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Re: Locomotion should be the next implementation

Quote:
Originally Posted by SageInfinite
IMO, this game can never truly be taken seriously as some kind of sim game, until the animations and movement, are on a realistic/believable level....
I would settle for really making "sim mode" differentiate itself from "arcade" and "competitive" by getting the game-play to be completely different between modes.

Arcade is what we have, let's be honest about that first. We do NOT have a true simulation capable game, not even close really.

"Sim" is replication of the NFL to the best available degree. That would by necessity play different than "Madden" and would have to become a totally different experience. In terms of plays per minute, yards per play, impact of time of possession and then into player locomotion, passing tree routes being tied to QB drops and throws needing to be timed right as well as read correctly....then there are issues with foot planting, cutting, momentum, physics and more that are certainly better than they were before, but still remain a great deal away from true simulation.

I hoped that having a "sim" mode would start to move the styles away from each other..."competitive" guys complaining about "wide open receivers dropping the ball" and "random events causing a loss" are not interested in simulation style games or results....they want a competitive arcade game that they can manipulate and guarantee outcomes. Think the Dallas Cowboy players thought it was fair for them to lose to the Seahawks when Romo dropped the snap on a chippie FG? That's just one of literally thousands of examples you could use to basically say the same thing...sometimes, random penalties or freak plays DO cause teams to lose. But I get it and I do not begrudge them their own play mode in "competitive" to guarantee outcomes and make manipulating the AI pay off in predictable ways so that they can feel good about their "stick skills"...it SHOULD be that way in that game mode.

But to call something "sim" then to make it play nearly identical to other modes is a dodge. Nothing more and nothing less.

What should a "sim" do that "madden" can't or doesn't? Legion. It would have to be a completely different experience in terms of the way the game plays, the amount of time it would require and the way the outcomes would be determined. I would love to see it happen, but I don't see it in M'18 early footage and that is disappointing to say the least...
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Old 08-10-2017, 04:45 PM   #5
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Re: Locomotion should be the next implementation

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Originally Posted by TTD71
I would settle for really making "sim mode" differentiate itself from "arcade" and "competitive" by getting the game-play to be completely different between modes.

Arcade is what we have, let's be honest about that first. We do NOT have a true simulation capable game, not even close really.

"Sim" is replication of the NFL to the best available degree. That would by necessity play different than "Madden" and would have to become a totally different experience. In terms of plays per minute, yards per play, impact of time of possession and then into player locomotion, passing tree routes being tied to QB drops and throws needing to be timed right as well as read correctly....then there are issues with foot planting, cutting, momentum, physics and more that are certainly better than they were before, but still remain a great deal away from true simulation.

I hoped that having a "sim" mode would start to move the styles away from each other..."competitive" guys complaining about "wide open receivers dropping the ball" and "random events causing a loss" are not interested in simulation style games or results....they want a competitive arcade game that they can manipulate and guarantee outcomes. Think the Dallas Cowboy players thought it was fair for them to lose to the Seahawks when Romo dropped the snap on a chippie FG? That's just one of literally thousands of examples you could use to basically say the same thing...sometimes, random penalties or freak plays DO cause teams to lose. But I get it and I do not begrudge them their own play mode in "competitive" to guarantee outcomes and make manipulating the AI pay off in predictable ways so that they can feel good about their "stick skills"...it SHOULD be that way in that game mode.

But to call something "sim" then to make it play nearly identical to other modes is a dodge. Nothing more and nothing less.

What should a "sim" do that "madden" can't or doesn't? Legion. It would have to be a completely different experience in terms of the way the game plays, the amount of time it would require and the way the outcomes would be determined. I would love to see it happen, but I don't see it in M'18 early footage and that is disappointing to say the least...

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Old 08-10-2017, 04:59 PM   #6
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Re: Locomotion should be the next implementation

cant have any locomotion until you get the first building block for it , thats called Physics which is somehow still missing it seems .
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Old 08-10-2017, 06:56 PM   #7
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Re: Locomotion should be the next implementation

The implementation of a new "fresh" locomotion system is going to break the game in so many ways. Let me be clear first in stating that I 10000000000% agree with your post, locomotion HAS to be #1 on the dev list for next year. That said, things like weight, momentum, speed all will have to be accounted for next year if this happens, and while it will be extremely welcome we as a consumer will have to be willing to put up with hitches and glitches. I for one am willing to except this outcome because it, to me, means Tiburon is ready to take the leap in to being a true AAA developer.

Not to be long winded, I 100% endorse this thread and agree. QB throwing animations need to be included in this as well.
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Old 08-10-2017, 08:00 PM   #8
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Re: Locomotion should be the next implementation

Quote:
Originally Posted by SageInfinite
When in motion, this game does not belong in this generation. It's so far behind for a AAA game it's ridiculous. Even Live is starting to surpass it in motion(not by much), they have to address it for me to ever take them serious.

IMO, this game can never truly be taken seriously as some kind of sim game, until the animations and movement, are on a realistic/believable level....
This is the key point for me. It's not that Madden is a bad game, or not enjoyable in its way, but as a AAA game with a AAA look and marketing approach, maybe the foundational element of the game (player movement) feels like it would even be mediocre at best for two hardware. generations ago.

It's not that I don't expect some jank, or goofiness, or glitchiness in a sports game in spots, it's just that once the ball gets snapped in Madden it just looks off and odd and it doesn't feel satisfying.
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