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NBA Live 18 - Demo Impressions

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Old 08-10-2017, 11:27 AM   #1
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NBA Live 18 - Demo Impressions

Post all of your Impressions of the NBA Live 18 demo!

Last edited by Vazione; 08-11-2017 at 12:20 PM.
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Old 08-10-2017, 12:49 PM   #2
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Re: NBA Live 18 - Demo Impressions

I'm praying like hell that this game is good. A bit of competition would be great for 2k and the consumers market
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Old 08-10-2017, 02:14 PM   #3
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Re: NBA Live 18 - Demo Impressions

I'll keep adding to this post, just little things I notice.

Every bit of height/weight you change will affect some attributes. Speed, height...TBH I forgot the other 2. My bad.

Damn, there's so much stuff. TBH I don't even know how I can describe it in words, it'll make a lot more sense once you see it in person.

You get 4 primary skills and 2 secondary skills. The third and fourth primary unlocks at level 7 and then level 15, for secondary it's 25/30.

"Traits" looks like NBA live's version of badges. You get 3 badges per player, and you can have a different set of badges for a pro-style game, or a street style game.

Each new badge has 3 levels to it, and you have to complete a few things to unlock the level.
For example, I made a playmaker. If I want to make my 3 point shot better...

Rank 1: Reach XP level 35, Make 50 shots with good timing, make 20 three pointers with good timing
Rank 2: XP level 50, 75 shots with good timing, 50 three point shots with good timing
Rank 3: XP level 60, make 100 shots with good timing, make 75 three point shots with good timing

What isn't clear right now, is once you get rank 1, does the shot counter reset? Or do you just have to hit 25 more of each to get to the next rank?

Here's a list of traits I see for playmaker type:
Inside SHooting
Spicy Dish
Windbreaker
3 pt shooting
Beat the press
Bullet Pass
Clutch
Contested shot
Counter strike
Don't reach
dunk
early release
free throw shooting
Late release
marathon runner
no foul
open three
open two
rebounding
relentless defender
screen driver
screen shooter
split decision
step back
step off
streaker
superstar
sure handles
wind sprints

I'm not sure if these only apply to playmaker, and I'm also not sure if we'll be able to make multiple characters (Have yet to do that. Doubt you could in demo anyways)

Last edited by ph33; 08-10-2017 at 02:34 PM.
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Old 08-10-2017, 03:30 PM   #4
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Re: NBA Live 18 - Demo Impressions

Can you someone list the available NBA teams available to play in the demo
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Old 08-10-2017, 03:38 PM   #5
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Re: NBA Live 18 - Demo Impressions

Quote:
Originally Posted by iLLWiLL
Can you someone list the available NBA teams available to play in the demo
So far for play now i only have the option of warriors vs cavs. I do not know if by playing more of the one mode if more teams will be unlocked for the play now mode.
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Old 08-10-2017, 03:39 PM   #6
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Re: NBA Live 18 - Demo Impressions

Driving into someone and then doing a step back feels great, but stepbacks generate an insane amount of space
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Old 08-10-2017, 03:43 PM   #7
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Re: NBA Live 18 - Demo Impressions

There seems to be a bug with the camera app face scan with the rest of the body skin color. When you select your app scan face it is the correct skin color but there does not seem to be an option to configure the rest of your body skin color to match.
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Old 08-10-2017, 03:59 PM   #8
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Re: NBA Live 18 - Demo Impressions

Let me get this out the way, NBA LIVE IS BACK. Controls are very responsive at the same time it's smooth. Live is notorious for those robotic animations and it's still there to a degree. But it doesn't feel robotic and stiff. The game feels smooth. The right stick dribbling is fun. You don't get stuck in animations, you have control and can chain together some nice crossovers. Graphically Live has the best looking arenas hands down. Player models are improved but the other guys still have the better looking players overall. Gonna dig into the demo some more and post more impressions, but I can confidently say the game is legit gameplay wise. And no this isn't me just being hyped or excited for a new game.
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