05-16-2017, 08:34 AM
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#1
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Rookie
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Draft Class Strength/ Potential Balance
Hey fellow nba 2k simmers im new here
my history:
I played nba 2k14 before, and nba 2k17 now, i'm a simmer
There seems to be unbalance and flaws in mygm/ myleague and I'm trying my best to balance them to make them playable after a few years
Problems:
* nba 2k roster is dumb
* not enough 90+ ovr players
* not enough playing time for players with same ovr
* Several 90+ 3 pt
* auto generated rookies are crap
How I play:
* I edit the current roster
( I made Green, Klays, etc. overall lower)
* I edit the potentials too
I made assumptions on whether a young player will be good
90 - 99 - HOF
85 - 90 - All Star
80 - 85 - Potential All Star
75 - 80 - Starter
70 - 75 - Role Player
40 - 70 - Benchwarmers or Free Agent
( I made almost half of the young players 70 - 75 pot
I made their peak end the year after their peak start
except for Giannis, Booker, Porzingis, Maker, etc.)
I did not edit the old guys since they will regress anyway
* I use Lorenzo's Team Training Sliders to remove the 3 point cheese
* I make my own custom Draft Classes
I use a player generator by Turty for reference then edit if too big values
65 player progression
50 player regression
20 in season training
> Ive been looking at basketball reference draft classes 2000- 2010 for idea
on how many potential per draft class should i generate
0 - 2 90+ potential guy with 75- 80 ovr
1 - 3 85+ potential guy with 70 - 75 ovr
2 - 3 80+ potential guy with 65 - 75 ovr
3 - 7 75+ potential guy with 60 - 70 ovr
40 + 75- potential guy with 60 - 70 ovr
* I edit player development ( create busts / sleepers/ Iron man)
peak start is the celing a player can reach
peak end is when the player will regress
A superstar needs 6 -7 years before peak start to get to 90+ with 4 - 5
jump each season
A Sleeper also need 6 - 7 years before peak start
An Iron man has 75 - 85 potential and late peak end
*How long do I do all this stuff?
several hours and when i'm bored I play the classic lakers and Shaq
- viper
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