Re: Pass Accuracy Slider
what is use is : CPU: 45 & Human: 45 (goalie mode), CPU: 50 & Human: 50 (for player mode), its really challenging when its at CPU:20-40 & Human: 20-40, like they'll start to snipe you're goalie when playing player mode.
when its at : CPU: 60-90 & Human: 60-90, they pass a lot but also shoot lots, its not ideal for goalie mode, but its kind've ideal for player mode, if you want high shots, I once had like 60-110 shots, it also depends on the checking balance and size difference sliders, the higher size : 60-100, the more likely AI CPU is gonna shoot, the higher checking balance, the more they check you, same goes for aggression more higher 50-90, the more aggressive and defending they'll be better at will. (higher values of aggression will also heighten there checking and shots and defending and harder they'll become, more likey for them to shoot) (lower values the less likey and they become more relaxed, scores become more stable, which is why I keep mine at CPU: 45 / Human: 45 for superstar) just filling in the last question, that was asked, also when its higher values the more checks happen, so you'll see a lot of 30-60 hits at higher values of aggression.
hope this helps.
so if you add CPU Strategy Adjustment: 4-6, it only adds to how harder they'll play at, better plays they play at and one timers and more likey they blow you out at 6 goals.
when I do I keep mine at CPU Strategy Adjustment: 3 (The best setting out there) if you wanna win games and stuff probably go to the Stanley Cup.
pass reception ease CPU: 0 & 35 & 55 (any other) & Human: 10 & 35 & 55 (or any other) will make goal scoring easyer and more shots will happen also make defending better. the lower values the more likey you'll loose the puck (but theorically it doesn't matter at this point, they still have lots of puck control.
Reception Reaction Time : CPU: 20 & 30 & 65 / Human: 20 & 30 & 65, the lower more puck control you'll have, the higher less puck control you'll have, and less likey you'll loose it at higher values (while deking and spinning)
Bouncing Puck Receptions : CPU: 20-40-55 / Human: 20-40 & 55, the lower the less bouncing the puck is I mean it bounces sometimes, but it'll be less little bouncey, the higher 55-90 , more bouncey it will become and harder to control, for goalie mode the bounces become unstable, but I keep mine at CPU: 55 / Human: 55, cause I like sum bouncey and not so bouncey, at lower values for goalie mode, the AI CPU exploit the less bounceyness and snipe better, but for players each dump the AI CPU does, you go to try retrieve it the more likey it will bounce over you're stick. (at higher values of CPU: 60-90 & Human: 60-90) is what I meant for last paragraph.
puck control: CPU: 0 - 10 - 20 - 55 & Human: 0 - 10 - 20 - 55 , the less puck control at lower values (not ideal for goalie mode, makes puck slip through you easyer) (for player mode kinda ideal, but ... it doesn't matter, cause players have so much puck control, it kinda blows it out of proportion), higher values (goalie mode makes players better and stuff and scores better) players (it just adds to more puck control and but again its already blown out of proportion) what needs to happen is puck control needs to be nerfed by tuner so we can reap the benefits.
what I suggest for there next step is bring back the beginning of the year : Deking impact and Spin Deking Impact and Skating Impact.
this year they kind've took step back and removed it and replaced it with something else, it almost seems broken at this point o_o .
Last edited by SuperGoalies; 04-26-2017 at 01:55 PM.
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