COACHES
•If you get a job offer you can leave after the 1st year but you can't do back to back 1-and-outs
•Create a coach, I suggest you make the Alma Mater a school you want... PLAYBOOKS must be the school you choose
•New members at any point have to start in the American conference
•Any players that want to transfer or leave early cannot be swayed
RECRUITING
•Anyone in your pipeline can be recruited, any one who is not your pipeline but has you top 5 can be recruited
•No Athletes
•Week 10 is open season for recruiting, any available player is fair game except for athletes
GENERAL IN-GAME RULES
•Mix up your playbook on offense.. no read option offense, dont run the same stuff over and over
•5 wide is banned, run commit is banned, cant run no huddle if the ball goes out of bounds
•NO SUPER SIMMING, no user catches
•ONLY ONE presnap adjustment can be made on offense regardless of what it is (audible, flipped play, hot route, etc.).... only exception is adding a blocker, NO O-LINE SHIFTS
•4th Down Rule - 4th and 1 anytime, 4th and whatever if you're down in the 4th quarter (in user games you can go for it if youre up in the 4th quarter past the 50)
•QBs cannot have double digit carries in any game including sacks (10 carries is a suspension)
•If you sprint to the sideline you have to run out of bounds within 3 yards of the LOS or throw it away NO THROWING DOUBLE ROUTES FROM OUTSIDE THE POCKET... QB runs between the tackles are fine
ADVANCES
•Advances will be set for every 3 days as long as the league is small. Play the games you feel like playing
•You can sim any game you want (NO SUPER SIMMING), if the advance day comes up and really havent had time to play but want to I will extend the deadline.
•I expect User games to at least START getting scheduled THE DAY OF or before advance day.. if one player tries to schedule it and the other waits too long they will be put on auto
THREAD
•Game write ups are not necessary at all but AT LEAST putting RTA and the score is