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Old 02-16-2017, 05:17 PM   #1
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Player development

How do you developed your players to make it as realistic as possible? Do you do it all yourself or let the cpu do it or half and half? I don't want to cheat the cpu teams but if still like to do it myself.
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Old 02-17-2017, 07:49 AM   #2
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Re: Player development

Quote:
Originally Posted by metaldan1991
How do you developed your players to make it as realistic as possible? Do you do it all yourself or let the cpu do it or half and half? I don't want to cheat the cpu teams but if still like to do it myself.
Tough question and all about personal choice.


If you wanted something realisitic-ish, try doing CPU progression and set to every 4 weeks, then the CPU will update your roster about 5 times during the season (maybe 1 more if going to SB). Then at end of your season (week 18 and after you are knocked out of playoffs or win/lose superbowl) manually progress your players with the big end of season and awards XP therefore it's like you're deciding the offseason workouts and training camp focus.


Hope that helps.
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Old 02-17-2017, 09:23 PM   #3
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Re: Player development

if i was doing it again, i'd only have bronze for all training activities. the CPU needs a boost to develop players while humans don't.
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Old 02-21-2017, 07:37 PM   #4
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Re: Player development

let cpu do progression
every 4 weeks
sim training for bronze every week
use a good xp slider set (I recommend tdawgs)
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Old 02-22-2017, 05:19 AM   #5
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Re: Player development

Quote:
Originally Posted by BleedGreen710
let cpu do progression
every 4 weeks
sim training for bronze every week
use a good xp slider set (I recommend tdawgs)
That's exactly how I do it - and I am quite happy with the results.

Just one advice: If you trade for more draft picks, you will screw the realism completely, because every player develops in the first years (of course players with good development a bit more...). If you only have 6-8 picks each year and let the CPU develop the players, the results are good in my opinion.
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Old 02-22-2017, 10:15 AM   #6
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Re: Player development

Quote:
Originally Posted by ParaAut
That's exactly how I do it - and I am quite happy with the results.

Just one advice: If you trade for more draft picks, you will screw the realism completely, because every player develops in the first years (of course players with good development a bit more...). If you only have 6-8 picks each year and let the CPU develop the players, the results are good in my opinion.
I "third" this. Tdawg's XP sliders are great (http://www.operationsports.com/forum...p-sliders.html), built for simming drills each week so you don't get higher than bronze. really ends up making it more challenging on the field
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Old 02-22-2017, 10:49 AM   #7
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Re: Player development

I think one big thing that gives humans the edge over the CPU teams during player development is that many gamers don't put lots of points into Awareness, especially for players they themselves control. CPU controlled teams put lots of points into Awareness for all players.

So to be fair to the CPU teams I force myself to increase Awareness along with other skills and I only do it every 4 weeks.

I also use TDawgs XP sliders.
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Old 02-22-2017, 05:35 PM   #8
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Re: Player development

Do players really develop unrealistically if you sim the training with silver or gold? Honestly I think that my players should get as much xp as they can get.
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