Home

Player Edits for Sim Gameplay (Player Skills, Styles, COM Styles)

This is a discussion on Player Edits for Sim Gameplay (Player Skills, Styles, COM Styles) within the eFootball - Pro Evolution Soccer forums.

Go Back   Operation Sports Forums > Soccer > eFootball - Pro Evolution Soccer
EA Sports College Football 25 Gameplay Deep Dive
Operation Sports Is Looking to Hire a Freelancer Specializing in Racing Games
Is Caitlin Clark in NBA 2K24?
Reply
 
Thread Tools
Old 01-16-2017, 08:43 AM   #1
Rookie
 
dmendenhall_9's Arena
 
OVR: 0
Join Date: Sep 2014
Player Edits for Sim Gameplay (Player Skills, Styles, COM Styles)

I decided to start my own thread discussing Player Edits. I have posted in some other threads but the discussion there is more about player positioning and tactics and this thread is solely devoted to the player edits. I am using Papinho's tactics with some slight alterations here and there.

My process for editing players is pretty simple. I use stats from whoscored and made a simple spreadsheet where I can check off what skills or styles to give to each player. I am very generous with giving players marking/trackback because this increases the difficulty of passing the ball through the middle of the pitch. With players given Marking skill they pressure the ball much quicker and higher up the field (like Tight Marking advanced tactic but can be given individually). I also give most offensive players (and offensive fullbacks) Malicia as it increases the number of fouls in a game.

The other key point is that I rarely if ever give any players the dribbling COM styles (incisive run, agility king, speeding bullet, trickster). These styles force the computer to over dribble and because of that they are very easy to defend and tackle. If I want a player to perform more tricks and skills I will give them more feint moves (scissor, scotch move, etc.) in the player skills area.

Below is an example of West Brom vs Tottenham (with Papinho's tactics) before and after player edits. Without the player edits it already plays pretty good (because of tactics and formation changes) but there is a noticeable difference in the intelligence of the AI once the players are edited. I really love how Tottenham plays a possession game while West Brom sits back and tries to swallow up every offensive move and then counter. I will post the spreadsheets I used below the videos. Check it out and let me know what you think about the differences.

p.s. The player edits aren't perfect and I would make a few changes to some of he player styles I selected. Also these are both AI vs AI games.

BEFORE PLAYER EDITS
Spoiler


AFTER PLAYER EDITS
Spoiler


Editing Spreadsheets
Spoiler
__________________
Twitter - mendy_9
PSN - dmendenhall_9
Twitch - dmendenhall_9

Last edited by dmendenhall_9; 01-16-2017 at 08:47 AM.
dmendenhall_9 is offline  
Reply With Quote
Advertisements - Register to remove
Old 01-16-2017, 10:47 AM   #2
MVP
 
stlducks's Arena
 
OVR: 2
Join Date: Mar 2010
Re: Player Edits for Sim Gameplay (Player Skills, Styles, COM Styles)

If I make these edits now, would they go into my ML? Or do you have to start a new ML?

Sent from my Nexus 6 using Tapatalk
__________________
Current careers:
SF 49ers - Back to the top (Madden 23)
stlducks is offline  
Reply With Quote
Old 01-16-2017, 07:30 PM   #3
Rookie
 
dmendenhall_9's Arena
 
OVR: 0
Join Date: Sep 2014
Re: Player Edits for Sim Gameplay (Player Skills, Styles, COM Styles)

Quote:
Originally Posted by stlducks
If I make these edits now, would they go into my ML? Or do you have to start a new ML?

Sent from my Nexus 6 using Tapatalk
Unfortunately, I think you would have to start a new ML.
__________________
Twitter - mendy_9
PSN - dmendenhall_9
Twitch - dmendenhall_9
dmendenhall_9 is offline  
Reply With Quote
Old 01-17-2017, 07:30 AM   #4
Rookie
 
OVR: 0
Join Date: Nov 2016
Location: Italy
Re: Player Edits for Sim Gameplay (Player Skills, Styles, COM Styles)

I'm totally agree with your edit
Interesting about Malicia, the last year i've done the same , because the referee was not scripted (IMO) was just a player who ran over the field wacthing the match from a better view
This year the referee is a little more present but the fouls are again too few, so probably I will do the same for the most part of quick and skilled players.
I'm agree also with the Mark-man ability
Good work

Last edited by kilay; 01-17-2017 at 08:22 AM.
kilay is offline  
Reply With Quote
Old 01-20-2017, 07:48 PM   #5
Rookie
 
dmendenhall_9's Arena
 
OVR: 0
Join Date: Sep 2014
Re: Player Edits for Sim Gameplay (Player Skills, Styles, COM Styles)

Another exciting edition of let's see how Player Edits make this game so much better! This time featuring Napoli and Inter Milan. I am not going to write a ton here because the description in the YouTube videos has most of the information I am trying to get across with the videos. They also have time signatures so you can zoom around the video to the parts I have highlighted. For this reason, I will just put links below so you can open the video on YouTube and read my comments and descriptions.

These last matches have convinced me that the game is only playable after Player Edits (hyperbole, I know) and for me, they change the whole dynamic of the game and make it so much fun!

BEFORE Player Edits
https://www.youtube.com/watch?v=AvObcR0YGyo

AFTER Player Edits

https://www.youtube.com/watch?v=U53xemXve98

Player Edits Napoli
Spoiler


Player Edits Inter Milan
Spoiler


Check out the videos and let me know what you think! Should I change any of the edits I have made or do they look good?
__________________
Twitter - mendy_9
PSN - dmendenhall_9
Twitch - dmendenhall_9

Last edited by dmendenhall_9; 01-20-2017 at 07:54 PM.
dmendenhall_9 is offline  
Reply With Quote
Advertisements - Register to remove
Old 01-20-2017, 11:03 PM   #6
Hall Of Fame
 
Matt10's Arena
 
OVR: 23
Join Date: Apr 2006
Location: Overland Park, KS
Posts: 16,274
Re: Player Edits for Sim Gameplay (Player Skills, Styles, COM Styles)

Looks good to me, Dmend. I love the idea of actually just remove the Player Cards/Skills completely. Hated when PES introduced that. If it worked fine without it in older PES, why implement it now?

Some of the video is throwing me off though. @13:11 mark for example...holy crapola...I have never seen that many players surrounding 1 player in all my playing days (real and virtual). It's like they are still caught in two minds, and are freaking out...man.

I know that may be something we can't control, but it really stands out in those CPU v CPU matches. I still stand firm on believing that there is no need to change the fluid formation away from the In Possession, but I'll leave that for it's own posts. I just believe that is why we see this constant 'caught in two minds' animations all over the pitch.
__________________
Youtube - subscribe!
Matt10 is offline  
Reply With Quote
Old 01-21-2017, 06:01 AM   #7
Rookie
 
OVR: 0
Join Date: Nov 2016
Location: Italy
Re: Player Edits for Sim Gameplay (Player Skills, Styles, COM Styles)

Quote:
Originally Posted by dmendenhall_9
Another exciting edition of let's see how Player Edits make this game so much better! This time featuring Napoli and Inter Milan. I am not going to write a ton here because the description in the YouTube videos has most of the information I am trying to get across with the videos. They also have time signatures so you can zoom around the video to the parts I have highlighted. For this reason, I will just put links below so you can open the video on YouTube and read my comments and descriptions.

These last matches have convinced me that the game is only playable after Player Edits (hyperbole, I know) and for me, they change the whole dynamic of the game and make it so much fun!

BEFORE Player Edits
https://www.youtube.com/watch?v=AvObcR0YGyo

AFTER Player Edits

https://www.youtube.com/watch?v=U53xemXve98

Player Edits Napoli
Spoiler


Player Edits Inter Milan
Spoiler


Check out the videos and let me know what you think! Should I change any of the edits I have made or do they look good?
Could i see your tacts before the second match (all three fluid formations) ?
In the video I found only the Kick off
kilay is offline  
Reply With Quote
Old 01-21-2017, 06:15 AM   #8
Rookie
 
OVR: 0
Join Date: Nov 2016
Location: Italy
Re: Player Edits for Sim Gameplay (Player Skills, Styles, COM Styles)

Quote:
Originally Posted by Matt10
Looks good to me, Dmend. I love the idea of actually just remove the Player Cards/Skills completely. Hated when PES introduced that. If it worked fine without it in older PES, why implement it now?

Some of the video is throwing me off though. @13:11 mark for example...holy crapola...I have never seen that many players surrounding 1 player in all my playing days (real and virtual). It's like they are still caught in two minds, and are freaking out...man.

I know that may be something we can't control, but it really stands out in those CPU v CPU matches. I still stand firm on believing that there is no need to change the fluid formation away from the In Possession, but I'll leave that for it's own posts. I just believe that is why we see this constant 'caught in two minds' animations all over the pitch.
Could be relative with the marking ability? (assigned to the most of the players)

Quote:
Originally Posted by dmendenhall_9

These last matches have convinced me that the game is only playable after Player Edits (hyperbole, I know) and for me, they change the whole dynamic of the game and make it so much fun!
I'm totally agree with you

Last edited by kilay; 01-21-2017 at 06:23 AM.
kilay is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Soccer > eFootball - Pro Evolution Soccer »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 03:15 AM.
Top -