12-29-2016, 12:39 PM
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#8
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MIB Crew
OVR: 49
Join Date: Sep 2004
Location: Kansas City, MO
Posts: 8,814
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Re: What All Sports Games Could Focus on Improving in 2017
One thing that all sports games still struggle with is capturing what makes individual players, teams and coaches unique.
They've done an outstanding job with the visuals, player faces, the unique accessories... players and coaches really do look like their real-life counterparts.
But when those digital players start playing the game, the illusion mostly goes away.
In Madden, nearly every team plays the same way, and it seems the CPU AI runs the same dozen plays on offense, no matter what the team. The quarterbacks—probably the most important position in sports—all play a similar style and have similar abilities. I want to have to gameplan and account for guys like Cam Newton and Marcus Mariota who can beat you with their legs. I want to see the gunslinger style of Phillip Rivers, the "Captain Checkdown" mentality of Alex Smith, Tom Brady's ability to read defenses and carve them up. I don't get that now. They need to add tendencies and more traits (and make the traits they do have more pronounced).
In FIFA, there have been slight improvements but it still feels like every team plays with the same approach. I want to have to take a different approach to games between teams with two completely contrasting styles.
In MLB The Show, there are still no player (or coach) tendencies, which is really holding back the game from taking the next step in representing the real life sport. Jon Lester never attempts a pickoff to first in real life. Currently, there is no way to represent that in the game. Salvador Perez loves to throw behind runners and try to pick them off of first and third. Again, there's no way to currently capture that. I could go on and on here.
NBA 2K probably has the most tools for making players and teams have different strategies and approaches, but there is still work to be done. For example, there isn't enough difference between elite defenders and average (or even weak) ones.
This is one of the biggest reasons why franchise modes aren't as fun as they could be. Playing multiple seasons where all players and teams mostly play the same way gets repetitive and boring. It would be much more fun if players and teams were unique, and as the years progress the identity of teams changes and new strategies and directives emerge.
__________________
Ryan Spencer
University of Missouri '09
Twitter: @RyanASpencer
Royals / Chiefs / Kings / Mizzou / Sporting KC
PSN: MizzouTigerrr
XBox: MizzouRhino
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