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Madden NFL 17 Do Your Own Expansion Mode

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Old 10-07-2016, 03:10 PM   #1
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Madden NFL 17 Do Your Own Expansion Mode

Background

A little bit about where I'm coming from here...

I'm more of a college football fan these days and this is the first Madden title I've purchased in 4-5 years. I would much rather be playing NCAA Football in the fall, but...obviously.

Anyway, in thinking about it, some of the main reasons why I really enjoy[ed] NCAA Football (and college football in general) are about variety and "building a program" where you have total control of the guys on your team. In past Madden titles, I probably would've done a fantasy draft to get all "my own players" to fit "my scheme," which tends to be an unforgiving smash mouth/road-grating style, but I wanted to take it even further. Meaning, new team, new stadium, new coaches, custom playbook and so on. Also, the issue with a straight fantasy draft is you tend to outsmart the cpu (getting young talent with low cap hits) and that makes me feel cheesy. One way to accomplish having "your own program" and also being challenged would be to start from scratch with a weak expansion team. But there is only a relocation option, not expansion...Or is there?

I originally got the idea for a DIY-type of Expansion Mode this from this thread: http://www.operationsports.com/forum...eam-guide.html which is from last year. So I give a lot of credit to a couple of guys who were active in that thread for providing food for thought. My own process is derived from that. Just to be clear, the league will stay at 32-teams so this isn't a true expansion, but it's the next best thing which is a hybrid of expansion/relocation with strict house rules to give you a true project.


The Process

As I was going through my process and ironing out house rules for doing this, I kept a list of the steps so that you can follow the blueprint if you like it. Or you can keep what you like and omit what you don't.

1. Choose a team you're willing to replace. I chose the Jaguars because: (a) they have become something of a perennial loser; (b) they don't have a ton of NFL history and have never won a SB (I don't feel that the league is missing much w/o them aside from fond memories of Mark Brunell, Jimmy Smith, Fred Taylor, and Keenan McCardell); and (c) I knew I wanted my expansion team to be the Memphis Hounds so it made sense geographically to replace a team in the AFC South and to create an in-state rivalry with the Titans. There are other ways you could go. London, Mexico City, and LA are other options. Bringing back the Houston Oilers might be your thing--you could replace either the Texans or the Titans if you went that route. The main thing here is to build your Expansion Mode around a concept that will keep you invested in the CFM.

2. After choosing your team, do your own "Expansion Draft" in the roster menu before starting your CFM (see below for The List of players I made available to draft). How I did this was I traded the best players at each position on the Jags for the guys that I "drafted." For example, I decided to scoop up Andre Johnson as a WR and was very kind to TEN by trading them Allen Robinson to make it happen. Due to cap restrictions on some teams (like Washington), you may have to deal a lower salaried player instead.

This expansion draft brings in 30 fresh players of your very own using a combination of historical guidelines and house rules. Here are my guidelines:
  1. Selected players should not be essential to their current team. The easiest way to ensure this balance is trading an even better player away from your original team's roster for each player you select.

  2. Selected players should be 25 or older.

  3. Selected players should not be on a rookie contract (excepting draft busts with high cap numbers).

  4. Selected players should be 75 OVR or less (up to 80 OVR if player has an albatross contract).

  5. Selected players should have at least 2 years left on their current contract. This ensures that every player taken in the Expansion Draft will get to play on your Expansion Team after simming out the first season before relocating. It also ensures that you are cap-conscious from the get-go and not just drafting a bunch of expiring contracts and trying to enter free agency with ALL THE MONEY. You will still probably have a ton of cap room depending on who you pick.

  6. Each NFL team leaves 5 players unprotected according to the above age/OVR/contract status guidelines above. Note that a few exceptions can be made if a team does not have enough players that fulfill all criteria above. I make it a point to not draft those exceptions even though they are technically 'on the list.'

  7. Up to two players maximum can be selected from a given team.

  8. After selecting the one player from a given team, that team can pull another player off the list. Use your best judgment to pull the most valuable player remaining.

  9. No more than one 10-year NFL veteran can be chosen from a given team.

  10. The Expansion Draft results in 30 players chosen.

3. Before starting your CFM, fill out the rest of your roster by releasing any other players from your team's original roster and signing all UDFA rookies to meet positional quotas. Note that you will not be able to get rid of players on IR until you start the CFM. Also probably a good idea to save your roster at this point!

4. Start your Owner Mode CFM (note how pathetic your team looks on paper). Make sure to set options to "everyone can relocate" and pre-existing injuries "off." Also come up with an appropriate name for your new tycoon/owner. I prefer Montgomery Burns.

5. Release any of the original players on your team's roster that were on IR. Go to Options-->User Teams to clear cap penalties from doing that. Going for a fresh start.

6. Set up all sliders/XP sliders/options/and auto-subs to your liking. You are on your own here!

7. Select "Relocate" from Owner-->Stadium

8. Start simming (or playing if you prefer) through the season 1 week at a time. You'll keep busy by simming the weekly training (or you can play it, your choice) and most importantly by carefully scouting for the draft as there are numerous holes in your roster. Also watch in abject horror as your "Expansion Team" gets absolutely pulverized 63-7 or 42-0, etc. week-in/week-out. You can also fill out your practice squad with interesting prospects.

9. When Week 5 rolls around, you will be prompted in 'Things To Do' to pick your relocation city.

10. Week 6, pick your new team nickname (or keep the current one). Pro tip: if you don't like any of the 3 preset nicknames, but are set on a specific city you can actually relocate twice. Example: you can turn the Jacksonville Jaguars into the Memphis Hounds and then into the Chicago Hounds by keeping the nickname from after your first relocation for your second one. You wouldn't have access to the Chicago Hounds (my example) until year 3 of the CFM though.

11. Week 7 means it's time to choose a jersey.

12. Week 8 means it's time to choose a stadium. Some interesting options there.

13. Once your 0-16 expansion team (and it will be 0-16 if you follow the house rules) limps to the end of the season, you will probably want to fire your staff and install a coach that runs a system that you like. You can set all of the coaching schemes to match player archetypes you prefer.

14. A week or two after cleaning house with the staff, you will be prompted to Hire Staff. Make some offers.

15. Here's where it starts to get interesting again with free agency. I allowed myself to sign up to 5 "premium players." I define "premium player" to mean any free agents whatsoever so long as the free agent period is open for both USER and CPU. There are no OVR restrictions. To make it a bit more realistic, I also required that my offer beat the 2nd best offer by 5+ points to simulate an "overpay" and entice a quality player to play for a bad team. If a player has no offers at the time, the offer should at least register at 50 points (which may still be rejected as other teams enter the bidding so offer wisely).

At this point you now have 35 players on your Expansion Team that are "yours" give or take a couple of UDFA rookies that you used as filler and may want to keep.

16. Another highlight of year 1 is the draft. I decided to go with a rule that I could not trade picks or trade for more picks to limit draft cheesing and hording billions of picks. Since you will start with the top overall pick, that could serve as a starting point for endless wheeling and dealing. No thanks.

After the draft, you have 42 players that are "yours."

17. After the main free agency period and the draft, I allowed myself to sign up to 5 "non-premium players." I defined "non-premium" as any free agents left over that the cpu passed on during the open FA signing period. This is helpful to fill some more holes in the roster.

At this point you have 47 players that are "yours."

18. Finally, the last step in the process! Fill out your depth chart as needed with UDFA rookies.

If you made it this far, you are probably pretty invested in your team and excited for some of your rookies/FAs and terrified of how bad your team still is overall. lol


The List

Here is a list I made that essentially gives you which guys might be available in the Expansion Draft. This list conforms to the above guidelines with some exceptions:

Code:
Team	   Player	POS	AGE	NFL	OVR	YRL   TOT ($M) CAP ($M)
CHI	S. McManis	CB	28	6	67	2	1.75	0.86
CHI	Mitch Unrein	RE	29	6	69	2	1.75	0.86
CHI	Tracy Porter	CB	30	8	73	3	12.00	3.92
CHI	Eddie Royal	WR	30	8	78*	2	9.50	4.75
CHI	Bobby Massie	RT	27	4	75	3	18.00	5.86
CIN	Clark Harris	TE	32	8	56	2	2.00	1.00
CIN	Pat Sims	DT	31	8	74	2	1.80	0.90
CIN	Vincent Rey	ROLB	28	6	79*	3	6.75	2.19
CIN	Shawn Williams	SS	25	3	77*	5	14.00	2.58
CIN	Ryan Hewitt	FB	25	3	76*	4	5.50	1.28
BUF	Marcus Easley	WR	28	6	67	3	5.35	1.63
BUF	Patrick Lewis	C	25	3	70	2	2.00	0.99
BUF	Jerel Worthy	RE	26	4	66	2	2.04	1.02
BUF	Aaron Williams	FS	26	5	80*	2	14.92	6.53
BUF	G. Sanborn	C	31	7	54	2	1.75	0.77
DEN	Jared Crick	RE	27	4	71	2	3.60	1.76
DEN	D. Stephenson	RT	27	4	73	3	14.00	4.46
DEN	Virgil Green	TE	28	5	79*	2	5.72	2.68
DEN	M. Schofield	RG	25	2	71	2*	1.06	0.47
DEN	Corey Nelson	MILB	24*	2	61	2*	1.03	0.48
CLE	Josh McCown	QB	37	14	74	2	9.49	4.49
CLE	Andrew Hawkins	WR	30	5	72	2	6.50	2.85
CLE	Alvin Bailey	RG	25	3	71	3	5.00	1.59
CLE	John Greco	RG	31	8	75	2	2.22	1.10
CLE	Demario Davis	MILB	27	4	76*	2	6.80	3.33
TB	Louis Murphy	WR	29	7	71	2	3.12	1.52
TB	Luke Stocker	TE	28	5	72	2	3.80	1.90
TB	Evan Smith	C	30	7	72	2	7.33	3.45
TB	Keith Tandy	FS	27	4	74	2	1.55	0.75
TB	C. McDonald	DT	29	7	78*	2	6.21	2.89
ARI	Drew Stanton	QB	32	9	68	2	6.50	3.18
ARI	D. Washington	MILB	29	6	70	2	16.50	7.74
ARI	Justin Bethel	CB	26	4	73	3	11.85	3.63
ARI	Tyvon Branch	CB	29	8	76*	2	8.00	3.83
ARI	Corey Peters	DT	28	6	75	2	6.91	3.22
SD	Travis Benjamin	WR	26	4	79*	4	23.00	5.36
SD	O. Franklin	LG	29	5	73	4	33.13	7.37
SD	Chris Hairston	RT	27	5	72	2	1.70	0.83
SD	Brandon Flowers	CB	30	8	80*	3	28.68	8.72
SD	Darrell Stuckey	FS	29	6	72	2	4.06	1.77
KC	Charc. West	HB	25	2	75	3	4.20	1.33
KC	D. Harris	TE	25	3	67	3	4.90	1.58
KC	Jah Reid	RT	28	5	72	3	6.23	1.92
KC	Frank Zombo	ROLB	29	6	69	3	2.20	0.69
KC	Allen Bailey	RE	27	5	78*	3	16.67	4.83
IND	Scott Tolzien	QB	29	5	67	2	2.70	1.32
IND	Frank Gore	HB	33	11	79*	2	7.00	3.44
IND	Matt Overton	TE	31	5	43	3	3.00	1.00
IND	Joe Reitz	RT	30	7	77*	2	3.40	1.59
IND	Arthur Jones	RE	30	6	71	3	22.07	6.46
DAL	Kyle Wilber	LOLB	27	4	73	2	2.55	1.25
DAL	James Hanna	TE	27	4	73	3	6.75	2.16
DAL	L.P. LaDouceur	TE	35	12	48	2	2.37	1.04
DAL	Joe Looney	C	26	4	64	2	1.30	0.64
DAL	Benson Mayowa	RE	25	3	69	3	8.25	2.65
MIA	Matt Moore	QB	32	9	69	2	2.75	1.34
MIA	Branden Albert	LT	31	8	77*	3	31.00	8.99
MIA	I. Abdul-Quddus	FS	27	5	79*	3	9.00	2.87
MIA	Byron Maxwell	CB	28	5	76*	5	47.31	8.68
MIA	Zach Vigil	MILB	25	1	59	2*	1.05	0.52
PHI	Chase Daniel	QB	29	7	71	3	15.00	4.83
PHI	Leodis McKelvin	CB	31	8	73	2	4.60	2.27
PHI	Vinny Curry	LE	28	4	79*	5	36.00	6.61
PHI	Jason Kelce	C	28	5	78*	5	25.85	4.32
PHI	Steven Means	RE	26	3	65	2	1.20	0.60
ATL	Josh Harris	TE	27	4	54	3	2.40	0.75
ATL	Mike Person	LG	28	5	71	2	2.26	1.06
ATL	Tyson Jackson	LE	30	7	73	3	15.77	4.61
ATL	Derrick Shelby	LE	27	4	74	4	18.00	4.22
ATL	Brooks Reid	RE	29	5	76*	4	17.99	4.00
SF	C. Kaepernick	QB	28	5	74	5	85.47	13.26
SF	Garrett Celek	TE	28	4	76*	4	6.70	1.58
SF	Kyle Nelson	TE	29	3	43	3	3.12	0.96
SF	Zane Beadles	LG	29	6	73	3	7.90	2.51
SF	Ahmad Brooks	LOLB	32	10	74	2	16.20	5.95
NYG	Dwayne Harris	WR	28	5	73	4	14.31	3.19
NYG	Tavarres King	WR	26	3	64	2	1.30	0.65
NYG	J. Casillas	ROLB	29	7	74	2	5.44	2.54
NYG	Brett Jones	C	25	2	62	3	1.58	0.52
NYG	Nat Behre	SS	25	2	66	2*	1.24	0.57
JAC	Chad Henne	QB	31	8	69	2	6.50	3.22
JAC	Carson Tinker	TE	26	3	44	4	3.20	0.80
JAC	Jeremy Parnell	RT	30	7	76*	4	17.16	3.83
JAC	Davon House	CB	27	5	78*	3	15.38	5.12
JAC	Dan Skuta	LOLB	30	7	79*	4	14.00	3.50
NYJ	Bilal Powell	HB	27	5	78*	3	8.50	2.72
NYJ	Breno Giacomini	RT	30	8	69	2	10.98	5.00
NYJ	Jarvis Jenkins	DT	28	5	71	2	4.90	2.40
NYJ	Erin Henderson	MILB	30	8	75	2	2.80	1.40
NYJ	Buster Skrine	CB	27	5	77*	3	17.91	5.58
DET	B. Pettigrew	TE	31	7	74	2	8.52	3.74
DET	J. Bademosi	CB	26	4	69	2	4.50	2.21
DET	T. Wilson Sr.	SS	26	4	75	2	1.65	0.81
DET	Khyri Thornton	DT	26	2	65	2	1.14	0.57
DET	Glover Quin	FS	30	7	83*	2	16.00	7.87
GB	Lane Taylor	LG	26	3	72	2	2.85	1.39
GB	Bryan Bulaga	RT	27	6	79*	4	27.58	6.16
GB	Letroy Guion	DT	29	8	73	3	7.50	2.45
GB	James Starks	HB	30	6	79*	2	5.10	2.50
GB	Demetri Goodson	CB	27	2	68	2*	0.99	0.46
CAR	Derek Anderson	QB	33	11	70	2	4.70	2.30
CAR	Joe Webb	QB	29	6	65	2	1.45	0.71
CAR	Ed Dickson	TE	29	6	71	2	5.10	2.50
CAR	J.J. Jansen	TE	30	9	44	5	5.50	1.03
CAR	Gino Gradkowski	C	27	4	70	3	2.65	0.85
NE	Matthew Slater	WR	30	2	69	2	1.80	0.89
NE	Jonathan Freeny	ROLB	27	5	74	3	5.50	1.75
NE	LaAdrian Waddle	LG	25	2	68	2	1.75	0.85
NE	Shea McClellin	ROLB	27	4	77*	3	7.70	2.46
NE	Nate Ebner	FS	27	4	63	2	1.65	0.80
OAK	Taiwan Jones	HB	28	5	73	2	5.80	1.45
OAK	Lee Smith	TE	28	5	75	2	6.35	2.98
OAK	Austin Howard	RT	29	6	74	3	19.04	5.48
OAK	Bruce Irvin	LOLB	28	4	81*	4	38.00	8.95
OAK	Jon Feliciano	LG	25	1	64	3*	1.84	0.56
LA	Jake McQuade	TE	28	5	43	2	1.81	0.82
LA	Tim Barnes	C	28	5	68	2	4.40	2.15
LA	Eugene Sims	RE	30	6	69	3	7.30	2.33
LA	Coty Sensabaugh	CB	27	4	72	3	11.00	3.67
LA	Cody Davis	FS	27	3	68	2	2.20	1.08
BAL	Morgan Cox	TE	30	7	40	5	3.40	0.62
BAL	A. McClellan	MILB	30	6	71	3	2.85	0.91
BAL	Shareece Wright	CB	29	5	74	3	7.90	2.56
BAL	Kendrick Lewis	FS	28	6	79*	2	3.68	1.71
BAL	Lardarius Webb	FS	30	7	81*	2	13.25	6.50
WAS	Colt McCoy	QB	29	6	68	3	3.20	1.04
WAS	Niles Paul	TE	27	5	72	2	4.08	1.91
WAS	Derek Carrier	TE	26	4	72	2	2.03	0.95
WAS	Mason Foster	MILB	27	5	74	2	1.75	0.85
WAS	R.Jean-Francois	LE	29	7	71	2	6.12	2.88
NO	Luke McCown	QB	35	13	71	2	2.10	1.03
NO	Senio Kelemente	RG	26	4	71	2	1.75	0.86
NO	Nathan Stupar	LOLB	28	4	74	3	3.80	1.22
NO	Dannell Ellerbe	ROLB	30	7	77*	2	4.80	2.35
NO	Craig Robertson	ROLB	28	5	78*	3	4.10	1.31
SEA	J'Marcus Webb	RT	28	6	70	2	4.30	2.10
SEA	Ahtyba Rubin	DT	30	8	74	3	7.80	2.54
SEA	Jeremy Lane	CB	26	4	78*	4	19.50	4.56
SEA	Jermaine Kearse	WR	26	4	80*	3	11.50	3.71
SEA	Garrison Smith	DT	24*	3	64	2	0.99	0.50
PIT	D. Heyward-Bey	WR	29	7	71	3	2.20	0.70
PIT	Ryan Harris	RT	31	9	75	2	3.10	1.51
PIT	Arthur Moats	LOLB	28	6	78*	2	5.10	2.38
PIT	Vince Williams	MILB	26	3	73	3	4.68	1.50
PIT	Robert Golden	SS	25	4	74	3	3.20	1.02
TEX	Brandon Weeden	QB	32	4	70	2	2.60	1.30
TEX	Jon Weeks	TE	30	6	41	4	3.63	0.87
TEX	Chris Clark	LT	31	7	74	2	4.30	2.10
TEX	Tony Bergstrom	C	30	4	68	2	4.60	2.25
TEX	Eddie Pleasant	SS	27	4	70	2	1.85	0.90
TEN	Andre Johnson	WR	35	13	75	2	2.90	1.45
TEN	Harry Douglas	WR	30	8	73	2	7.66	3.57
TEN	Beau Brinkley	TE	26	4	46	4	4.69	1.06
TEN	Ben Jones	C	27	4	74	4	12.00	2.81
TEN	Dennis Kelly	RT	26	4	71	2	1.07	0.53
MIN	Marcus Sherels	CB	28	6	69	2	2.75	1.38
MIN	Kevin McDermott	TE	26	3	50	5	3.96	0.79
MIN	Brandon Fusco	RG	26	5	73	4	19.77	4.31
MIN	Tom Johnson	DT	32	6	72	2	4.67	2.33
MIN	Emmanuel Lamur	ROLB	27	4	72	2	4.10	2.01
* For an extra challenge, try selecting players not marked with an asterisk. The asterisk denotes that a player doesn't meet all of the desired Expansion Draft criteria mentioned above (over 75 OVR, on rookie contract, and/or younger than 25 years old). Essentially, I would have replaced these players on the list with worse players had there been any others available that met the criteria. Some of these players have horrible contracts, too, which makes their OVR being a bit higher not necessarily a deal-breaker.

Happy expanding!
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Old 10-07-2016, 05:34 PM   #2
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Re: Madden NFL 17 Do Your Own Expansion Mode

Wow good work. Not really an expansion draft though if you're just relocating a team but it's all we have right now. Hopefully EA and the NFL see the prosperity of NBA 2ks MyLeague and eventually go that route.
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Old 10-08-2016, 11:37 AM   #3
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Re: Madden NFL 17 Do Your Own Expansion Mode

This is actually a great idea. I'm a big Cowboys fan, but I may do this and maybe bring a team to Austin...
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Old 10-08-2016, 04:36 PM   #4
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Re: Madden NFL 17 Do Your Own Expansion Mode

I love doing the expansion thing. I tend to skip the expansion draft in favor of building through free agency and the draft. I tend to release all players from the original roster and replace them with cheap lower rated FA to start.

After year 1 I look at resigning a few players I want to see if I can develope. I then sign FA, with house rules. I also have my draft picks which are always high picks. I don't trade picks until my 3rd season (4th dynasty season).

If done correctly this can be a great way to bring CFM alive.
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Old 10-08-2016, 04:39 PM   #5
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Re: Madden NFL 17 Do Your Own Expansion Mode

https://docs.google.com/spreadsheets...it?usp=sharing

Here's a link to the players without the *

I have a list of all players, and then sorted them by position as well.

Last edited by Scott; 10-08-2016 at 05:18 PM.
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Old 10-09-2016, 08:51 PM   #6
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Re: Madden NFL 17 Do Your Own Expansion Mode

I decided to do something similar with the Jaguars. I moved them to London (kept the name though), spent two years trading away all of their best players for draft picks, then started over fresh in 2018. The result is a team made up completely of draft picks and free agency cast-offs. (Of course good old Madden didn't have a single kicker in the 2018 draft, thus I had to sign a free agent. I went with old Jaguar Josh Scobee.) What's weird is that a 39-year-old Drew Brees ended up as a cast-off, so I feel kind of like I'm cheating by starting with a Hall of Famer. In any case, it ought to be interesting to see how it turns out.
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Old 10-10-2016, 08:18 PM   #7
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Re: Madden NFL 17 Do Your Own Expansion Mode

It did something a little bit different by simulating through the 1st season and cutting everybody except for 1 player (in my case Jalen Ramsey) during the re-signing phase. It's not easy filling out a roster of vets who want around 1-4 million a year for 40 roster spots. I ended up drafting a superstar QB and SS, but the rest of the team is pretty bad. I have a few UDFA's starting at various positions so it's definitely going to take a few years....
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Old 10-11-2016, 01:10 AM   #8
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Re: Madden NFL 17 Do Your Own Expansion Mode

So I decided to give this a try.

Started with the San Diego Chargers, since they are a team thinking of moving, are stuck in mediocrity, are 45 minutes away yet can't get my attention, etc. I followed your list as players I could pick from, including the rules about 2 players max per team and removing one from a team when you pick one. I decided I would only pick one player with an asterisk.

Bruce Irvin became my one asterisk player, while Colin Kaepernick is my main offensive star (although Charcandarick West is right there with him). After simming the season as the Chargers (4-12 record) I picked up 5 decent FAs, the best of which was a 76ovr wr (can't remember who off the top of my head).

Shortly before the draft my team moved into their new home as the Portland River Hogs. With the 2nd overall pick, the River Hogs picked up an 81ovr pass rushing OLB with superstar dev to start opposite Irvin.

We are now a 65 overall team with nothing but a pass rush. This is where the River Hogs journey begins.
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