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Overdevelopment of the Three Point Shot In MyLeague

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Old 09-24-2016, 08:30 PM   #1
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Overdevelopment of the Three Point Shot In MyLeague

I posted this in the Rosters subforum, but another poster suggested I should post this here as well to try and raise awareness of this issue.

I've been doing some test sims today in MyLeague. Ratings untouched, generated draft classes.

I am heading into the 2021-2022 season.

Literally a third of the league is now Steph/Korver/Ray tier at Open Threes. Every team except Houston has at least one player with 90+ open three, and a majority of the time it's a player that just simply shouldn't be there.

Karl Anthony-Towns: 96 Open three
Meyers Leonard: 97 Open Three
Trey Lyles: 96 Open Three
Jamal Murray: 99 Open Three
Gary Harris: 95 Open Three
Dante Exum: 92 Open Three
Kristaps Porzingis: 97 Open Three
Brandon Ingram: 99 Open Three
D'Angelo Russell: 96 Open Three
Zach Lavine: 97 Open Three
Malachi Richardson: 99 Open Three
Alec Burks: 94 Open Three
Wade Baldwin: 99 Open Three
Caris LaVert: 99 Open Three
Denzel Valentine: 98 Open Three
Reggie Bullock: 99 Open Three
E'Twaun Moore: 99 Open Three

There's plenty more there, especially generated players.

Now, I am perfectly fine with some of these players reaching that level with their shooting. But when literally 3/4s of the league now has a 76+ Open Three, what's the point? Every game you play is going to be a three point shootout.

I've been advocating for separate potential ratings for years. Let there be an "Overall Potential" rating, which works the same way that it always has.

But allow us to cap jumpshooting ratings, defensive ratings, athleticism ratings, playmaking ratings, and inside scoring ratings.

If they could introduce a "Three-point Potential" rating, this problem wouldn't be there. Better yet, make it a range, where their floor is the worst that player will get at threes, and their ceiling is the absolute best that player will be at shooting threes.

Say Ben Simmons has a Three Point Potential range of 45-80 That means that at his worst, he's at 45, and at his best, he's at 80. But make it so that an 80 is pretty unlikely to reach. It'd take some luck and perhaps training to reach an 80 for him.

You could do the same with defense. Zach Lavine has a defensive potential of 50-85. Same would apply as the three-point potential with Simmons.

They preach to us about having control of MyLeague, but when the league develops the way it does, it's a pain to go in and edit everybody's ratings (although the quick edit feature certainly helps with this).

Just wanted to get this out there so people are aware that a few seasons into the League, everybody is going to be a lights out shooter from three unless they make the edits necessary to rebalance the league and make 40% three-point shooters valuable again.


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Old 09-24-2016, 09:14 PM   #2
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Re: Overdevelopment of the Three Point Shot In MyLeague

Quote:
Originally Posted by JazzMan
I posted this in the Rosters subforum, but another poster suggested I should post this here as well to try and raise awareness of this issue.

I've been doing some test sims today in MyLeague. Ratings untouched, generated draft classes.

I am heading into the 2021-2022 season.

Literally a third of the league is now Steph/Korver/Ray tier at Open Threes. Every team except Houston has at least one player with 90+ open three, and a majority of the time it's a player that just simply shouldn't be there.

Karl Anthony-Towns: 96 Open three
Meyers Leonard: 97 Open Three
Trey Lyles: 96 Open Three
Jamal Murray: 99 Open Three
Gary Harris: 95 Open Three
Dante Exum: 92 Open Three
Kristaps Porzingis: 97 Open Three
Brandon Ingram: 99 Open Three
D'Angelo Russell: 96 Open Three
Zach Lavine: 97 Open Three
Malachi Richardson: 99 Open Three
Alec Burks: 94 Open Three
Wade Baldwin: 99 Open Three
Caris LaVert: 99 Open Three
Denzel Valentine: 98 Open Three
Reggie Bullock: 99 Open Three
E'Twaun Moore: 99 Open Three

There's plenty more there, especially generated players.

Now, I am perfectly fine with some of these players reaching that level with their shooting. But when literally 3/4s of the league now has a 76+ Open Three, what's the point? Every game you play is going to be a three point shootout.

I've been advocating for separate potential ratings for years. Let there be an "Overall Potential" rating, which works the same way that it always has.

But allow us to cap jumpshooting ratings, defensive ratings, athleticism ratings, playmaking ratings, and inside scoring ratings.

If they could introduce a "Three-point Potential" rating, this problem wouldn't be there. Better yet, make it a range, where their floor is the worst that player will get at threes, and their ceiling is the absolute best that player will be at shooting threes.

Say Ben Simmons has a Three Point Potential range of 45-80 That means that at his worst, he's at 45, and at his best, he's at 80. But make it so that an 80 is pretty unlikely to reach. It'd take some luck and perhaps training to reach an 80 for him.

You could do the same with defense. Zach Lavine has a defensive potential of 50-85. Same would apply as the three-point potential with Simmons.

They preach to us about having control of MyLeague, but when the league develops the way it does, it's a pain to go in and edit everybody's ratings (although the quick edit feature certainly helps with this).

Just wanted to get this out there so people are aware that a few seasons into the League, everybody is going to be a lights out shooter from three unless they make the edits necessary to rebalance the league and make 40% three-point shooters valuable again.


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I'm almost beginning to wonder if 2k is doing franchise mode development with this kind of thinking:

"Sure, there are a lot of problems with the AI logic for multiple year game saves, but that's a small part of our market and it doesn't generate any VC revenue. So do some new marketable features to the mode to keep it a bit fresh, but don't put any focus on making the modes "sim" over the long term. Things like CAP, trade logic, roster logic, draft classes, raft logic, sim stats. . . these are all nice but they don't sell games. Do what you can on the margins, but since we gave them all edit abilities, let them sort out what we don't get right on their own."

I don;t think the dev team assigned to MyLeague/MyGM thinks this way. But they get assignments and budgets, and the priorities get set by people above them.
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Old 09-24-2016, 09:20 PM   #3
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Re: Overdevelopment of the Three Point Shot In MyLeague

How does this develop with Player Progression between 20 and 30. Thats where I keep mine. Otherwise I get guys that are 90s everywhere

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Old 09-24-2016, 10:06 PM   #4
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Re: Overdevelopment of the Three Point Shot In MyLeague

Quote:
Originally Posted by LorenzoDC
I'm almost beginning to wonder if 2k is doing franchise mode development with this kind of thinking:

"Sure, there are a lot of problems with the AI logic for multiple year game saves, but that's a small part of our market and it doesn't generate any VC revenue. So do some new marketable features to the mode to keep it a bit fresh, but don't put any focus on making the modes "sim" over the long term. Things like CAP, trade logic, roster logic, draft classes, raft logic, sim stats. . . these are all nice but they don't sell games. Do what you can on the margins, but since we gave them all edit abilities, let them sort out what we don't get right on their own."

I don;t think the dev team assigned to MyLeague/MyGM thinks this way. But they get assignments and budgets, and the priorities get set by people above them.
I hate to say it, but 2k is doing what we've been accusing Madden has done for years. Just go for the flashy feature instead of knocking down the fundamentals first.

Is expansion awesome? YES! It's an amazing feature no doubt. But it lacks all substance when basic issues still persist that ruin the whole experience. It's cool we can have 36 teams, but if contracts are messed up, team construction is awful, trade logic is still poor and everyone can shoot like Curry, expansion becomes an empty feature IMO.
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Old 09-24-2016, 11:00 PM   #5
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Re: Overdevelopment of the Three Point Shot In MyLeague

Quote:
Originally Posted by JazzMan
I posted this in the Rosters subforum, but another poster suggested I should post this here as well to try and raise awareness of this issue.

I've been doing some test sims today in MyLeague. Ratings untouched, generated draft classes.

I am heading into the 2021-2022 season.

Literally a third of the league is now Steph/Korver/Ray tier at Open Threes. Every team except Houston has at least one player with 90+ open three, and a majority of the time it's a player that just simply shouldn't be there.

Karl Anthony-Towns: 96 Open three
Meyers Leonard: 97 Open Three
Trey Lyles: 96 Open Three
Jamal Murray: 99 Open Three
Gary Harris: 95 Open Three
Dante Exum: 92 Open Three
Kristaps Porzingis: 97 Open Three
Brandon Ingram: 99 Open Three
D'Angelo Russell: 96 Open Three
Zach Lavine: 97 Open Three
Malachi Richardson: 99 Open Three
Alec Burks: 94 Open Three
Wade Baldwin: 99 Open Three
Caris LaVert: 99 Open Three
Denzel Valentine: 98 Open Three
Reggie Bullock: 99 Open Three
E'Twaun Moore: 99 Open Three

There's plenty more there, especially generated players.

Now, I am perfectly fine with some of these players reaching that level with their shooting. But when literally 3/4s of the league now has a 76+ Open Three, what's the point? Every game you play is going to be a three point shootout.

I've been advocating for separate potential ratings for years. Let there be an "Overall Potential" rating, which works the same way that it always has.

But allow us to cap jumpshooting ratings, defensive ratings, athleticism ratings, playmaking ratings, and inside scoring ratings.

If they could introduce a "Three-point Potential" rating, this problem wouldn't be there. Better yet, make it a range, where their floor is the worst that player will get at threes, and their ceiling is the absolute best that player will be at shooting threes.

Say Ben Simmons has a Three Point Potential range of 45-80 That means that at his worst, he's at 45, and at his best, he's at 80. But make it so that an 80 is pretty unlikely to reach. It'd take some luck and perhaps training to reach an 80 for him.

You could do the same with defense. Zach Lavine has a defensive potential of 50-85. Same would apply as the three-point potential with Simmons.

They preach to us about having control of MyLeague, but when the league develops the way it does, it's a pain to go in and edit everybody's ratings (although the quick edit feature certainly helps with this).

Just wanted to get this out there so people are aware that a few seasons into the League, everybody is going to be a lights out shooter from three unless they make the edits necessary to rebalance the league and make 40% three-point shooters valuable again.


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That is VERY worrisome. I'll hope a patch can tune that down, because that's simply way, way too high. The 3-pt shot is huge right now and, much like the NFL with passing, it will become the standard for the next generation of stars.

But no way those guys should have ratings that high.

If I may ask, what do the shot off dribble and contested shot ratings look like for the guys above? If those are similarly in the 90s (or even in the 80s), you have an army of virtual snipers.

At best, some of those guys should be capped at 75 in all 3-pt categories.

I'm wondering if In-Season training effects are to blame. Currently at the All-Star break in my MyLeague and some of my younger players have improved +1 overall, and there are players across the league like that -- that's more than I can remember in 2K16. The CPU usually sets training by player type, so if that's the case and effects at default are high, we may need to bump that slider down.

I had to slam the injury frequency and severity sliders to 17 to stop the flood of guys falling to the floor and it's possible a similar squashing is needed here.

Good find.
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Old 09-24-2016, 11:15 PM   #6
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Re: Overdevelopment of the Three Point Shot In MyLeague

Remove targeted player development during the year because that is what causes it, i confirmed this in previous years, you can force a guy who starts at a 25 3pt rating as a rookie to turn into an elite shooter in a few years.

More evidence in the book 2k is making the game for casual people who just want to score 130 points a game and think everyone is curry. The entire game this year seems to support that theory.

As far as potential goes i think it should work something like this

A Potential: POSSIBLE +15 to all attributes for best player type *A rebounding rookie can see a big increase to rebounding/inside/layups etc* and +5 to all other attributes **excluding drills**

B Potential: POSSIBLE +10 to player type attributes, +5 to others

C Potential: Possible +5 to all attributes

D/F Potential: Realistically don't or shouldn't exist aside from 2k's terrible generated draft classes so +2 to all possible
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Old 09-24-2016, 11:16 PM   #7
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Re: Overdevelopment of the Three Point Shot In MyLeague

I believe the problem is revealed when you edit your training scheme for a player. A little hidden you can set open vs contested and it is set at 4 out of 100 or sth along those line, which would mean that the preset (likely the same for the cpu) is heavily biased towards practicing open 3s rather than a balanced mix of open and contested.
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Old 09-25-2016, 03:11 AM   #8
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Re: Overdevelopment of the Three Point Shot In MyLeague

We just need potentials for categories (3pt shooting, playmaking, etc) or potential for every rating in the game
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