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CPU rarely does contested shot animations

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Old 09-22-2016, 01:35 AM   #1
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CPU rarely does contested shot animations

Not only are they not doing the animation but they make contested shots at a high rate. While the user gets the animation and will brick the shot.
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Old 09-22-2016, 05:57 PM   #2
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Re: CPU rarely does contested shot animations

so anyone wants to talk about this issue? because this is a big problem. The CPU gets special treatment while the user gets punished. Even while deep in the paint dribbling around players and not even losing the ball but the user will lose it.
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Old 09-22-2016, 06:33 PM   #3
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Re: CPU rarely does contested shot animations

Didn't even notice they weren't doing the animation, did notice they are splashing so many 3s on me with guys in their face as the shot clock is winding down. Cj McCollum hit 3 contested 3s in a row
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Old 09-22-2016, 07:00 PM   #4
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Re: CPU rarely does contested shot animations

I brought this up last year.

After discussing it with some folks, I somewhat understand why. Its hard to phrase it correctly, I will try to find the conversation itself...but essentially it would give us as the HUM an unfair advantage...
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Old 09-22-2016, 09:02 PM   #5
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Re: CPU rarely does contested shot animations

Quote:
Originally Posted by SolidSquid
Didn't even notice they weren't doing the animation, did notice they are splashing so many 3s on me with guys in their face as the shot clock is winding down. Cj McCollum hit 3 contested 3s in a row
He put up 29 on me in a half and went 8/13 from the arc with my best defender on him

i rage quit

First for me, I turned off the game

Sent from my SM-G930V using Tapatalk
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Old 09-22-2016, 09:21 PM   #6
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Re: CPU rarely does contested shot animations

Quote:
Originally Posted by The 24th Letter
I brought this up last year.

After discussing it with some folks, I somewhat understand why. Its hard to phrase it correctly, I will try to find the conversation itself...but essentially it would give us as the HUM an unfair advantage...
I don't understand the logic behind that giving the human the advantage if you "earned" the advantage by contesting the shot the same way in which your contested shot triggers the animation. Don't ALL players have to adjust their shot in real life?
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