09-20-2016, 02:11 AM
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#1
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MVP
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OBG's NHL 17 Sliders All Star-10 min Periods
Premise (Very important, please read!!!)
Ok, first and foremost, I absolutely MUST thank Al Tito for his amazing work as it was my basis to work from coming up my adjustments. Well, its so much his work, that I only feel I can truly take credit ONLY for the goaltender/shot relationship issue of this slider set. Most of the sliders are the exact same as his, so much so that I simply copy pasted his table and changed what I had different than him in order to save an abundance of time. All in all, there are only about 20 differences from Al’s sliders and most of them are very slight.
Thank you, AL!!! You da man!!!
Ok, this is where I feel it gets important so stick with me and Ill try to be concise. My focus was trying to attain as close as I could to realistic stats as possible in goals per game combined, shots, powerplay opportunities, as well as find a variance in games ranging from high scoring affairs to low scoring games as well. Now, as some have pointed out, this may come down to play style but I did samples of 10 games where I tracked the stats on both sides and this is what I came up with. Actually, due to demand, I didn’t play the 10th game so this is after 9 games.
In the 9 games played with 10 minute periods, which I feel is crucial to getting the desired results, here are the totals. There were a total of 46 power plays for an average of 5.1 calls per game. There were 46 goals for an equal average of 5.1 goals per game. There were 3 high scoring games: a pair of 5-4 games and a 5-3 affair. The other 6 games had a combined total of 5 or less goals; 2-1 (three times), 3-2 (once), 3-0 (once) and 3-1 (once). I was outshot on average by a 28.2 to 25.7 count. Some games I would receive 6 power plays to the CPUs 1…then the next game would be totally different. So allow time for the random nature of the game to average out over a decent sample size before making a decision. If anything, I will probably slightly raise the likelihood that my CPU team mates take penalties as I feel I have a power play chance advantage…5 clicks should do the trick. I’ll adjust for that right now before posting this so its in the listed slider values.
During Shootouts, I highly advise you to raise puck control on BOTH sides and lower BOTH HUM and CPU save reaction ALL THE WAY DOWN to about 30!!! Unless you just LOVE shootouts that go 20 rounds, which I highly doubt.
The biggest thing I did different than AL was aiding the HUM goaltender save reaction which might be because he probably has Carey Price between the pipes. Those of us with more average goaltenders need a bit of a boost to put up decent save percentages. Jake Allen has about a .910 save percentage with this set. That said, I also play with the CPU goaltender save reaction higher than Al’s is set as I was finding it too easy to score more often than not. Additionally, I made the CPU goaltender better at stopping my deflections as I was not feeling very rewarded when scoring those types of goals. It seemed to be getting out of hand. I also have the screen effect lower than Al’s.
There are differences in CPU and HUM shot accuracy. The CPU seemed to be able to get shots on net much easier and from all positions and was highly outshooting me by an average of 7 per game even when playing stout defense with STL. Since my adjustments the CPU still out shoots me but by just an average of 2 or 3 shots.
Anyways, here are the sliders…these are pretty much final as Im 100 percent satisfied with the gameplay and see no reason to chase my tail. I don’t really see how it could get much better than what I’ve been experiencing personally.
Ok, seriously, the sliders already...
Game Settings
| | | | Game Style
| 4 / 4 Full Sim*
| | Rules
| NHL
| | Period Length
| 10 minutes*
| | Difficulty
| All-Star / Superstar*
| | Camera
| Classic
| | Goalie Camera
| Low
| | Shootout Camera
| Medium*
| | Away Line Changes
| Manual
| | Away Shot Aim
| Manual
| | Home Line Changes
| Manual
| | Home Shot Aim
| Manual
| Gameplay Sliders
| | | General
| | | | Gameplay Version
| Latest
| | Game Style
| 4 / 4 Full Sim (Custom)
| | Attribute Effects
| 5 / 10
| | Broken Stick Frequency
| 30*
| | Game Speed
| 2 / 6*
| | Fatigue Effect - CPU
| 75
| | Fatigue Effect - Human
| 75
| | Fatigue Recovery - CPU
| 45*
| | Fatigue Recovery - Human
| 45*
| | Injury Occurence - CPU
| 50
| | Injury Occurence - Human
| 50
| Skating
| | | | Back Skating
| 45*
| | Hustle Type
| Authentic
| | Puck Carrier Agility
| 40*
| | Puck Carrier Skating
| 40*
| | Player Acceleration - CPU
| 50
| | Player Acceleration - Human
| 50
| | Skating Speed - CPU
| 50
| | Skating Speed - Human
| 50
| | Skating Agility - CPU
| 45*
| | Skating Agility - Human
| 45*
| Shooting
| | | | One Timer Accuracy - CPU
| 35*
| | One Timer Accuracy - Human
| 35*
| | Shot Accuracy - CPU
| 40*
| | Shot Accuracy - Human
| 40*
| | Shot Power - CPU
| 47
| | Shot Power - Human
| 50
| | Slap Shot Accuracy - CPU
| 35*
| | Slap Shot Accuracy - Human
| 35*
| | Slap Shot Power - CPU
| 50
| | Slap Shot Power - Human
| 50
| Passing
| | | | Manual Passing
| On
| | Pass Assist
| 20*
| | Min Pass Speed
| 35*
| | Max Pass Speed
| 65*
| | Saucer Pass Speed
| 50*
| | Pass Accuracy - CPU
| 20*
| | Pass Accuracy - Human
| 40*
| | Pass Interceptions - CPU
| 80
| | Pass Interceptions - Human
| 80
| | Pass Reception Ease - CPU
| 0*
| | Pass Reception Ease - Human
| 12*
| | Reception Reaction Time - CPU
| 30*
| | Reception Reaction Time - Human
| 30*
| | Puck Control Rating Effect - CPU
| 65*
| | Puck Control Rating Effect - Human
| 65*
| | Puck Speed Reception Effect - CPU
| 60*
| | Puck Speed Reception Effect - Human
| 60*
| | Pickup Type Effect - CPU
| 70*
| | Pickup Type Effect - Human
| 70*
| | Bouncing Puck Receptions - CPU
| 40*
| | Bouncing Puck Receptions - Human
| 40*
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Puck Control
| | | | Incidental Contact Puck Loss
| Stick, Legs and Body
| | Incidental Stick Contact Immunity
| 0
| | Puck Control - CPU
| 0*
| | Puck Control - Human
| 0*
| | Deking Impact - CPU
| 60*
| | Deking Impact - Human
| 60*
| | Spin Deke Impact - CPU
| 65*
| | Spin Deke Impact - Human
| 65*
| | Skating Impact - CPU
| 60*
| | Skating Impact - Human
| 60*
| Goalies
| | | | Goalie Cover Frequency
| 75*
| | Goalie Passing
| 40*
| | Goalie Cross Crease Reaction Time - CPU
| 45*
| | Goalie Cross Crease Reaction Time - Human
| 50*
| | Goalie Save Reaction Time - CPU
| 55
| | Goalie Save Reaction Time - Human
| 62
| | Goalie Deflection Reaction Time - CPU
| 50*
| | Goalie Deflection Reaction Time - Human
| 45*
| | Goalie Screen Effect - CPU
| 60*
| | Goalie Screen Effect - Human
| 60*
| | Goalie Screen Persistence - CPU
| 60
| | Goalie Screen Persistence - Human
| 60
| Checking
| | | | Board Effect Non-Puck Carrier
| 60*
| | Board Effect Puck Carrier
| 20*
| | Hitting Assistance
| 10
| | Stumble Threshold
| 80*
| | Agression - CPU
| 55
| | Agression - Human
| 55
| | Hitting Power - CPU
| 45*
| | Hitting Power - Human
| 45*
| | Size Effect - CPU
| 40*
| | Size Effect - Human
| 40*
| | Speed Effect - CPU
| 35*
| | Speed Effect - Human
| 35*
| | Checking/Balance Rating Effect - CPU
| 85*
| | Checking/Balance Rating Effect - Human
| 85*
| | Preparedness Effect - CPU
| 55*
| | Preparedness Effect - Human
| 55*
| | Incidental Contact Effect - CPU
| 75*
| | Incidental Contact Effect - Human
| 75*
| | Poke Checking Range - CPU
| 10*
| | Poke Checking Range - Human
| 10*
| | Poke Checking Accuracy - CPU
| 40*
| | Poke Checking Accuracy - Human
| 40*
| | Poke Checking Power - CPU
| 60*
| | Poke Checking Power - Human
| 60*
| | Stick Lift Effectiveness - CPU
| 60*
| | Stick Lift Effectiveness - Human
| 60*
| Penalties
| | | | CPU Penalties
| 75*
| | CPU Teammate Penalties
| 60*
| | Tripping - CPU
| 60*
| | Tripping - Human
| 60*
| | Slashing - CPU
| 60*
| | Slashing - Human
| 60*
| | Elbowing - CPU
| 30*
| | Elbowing - Human
| 30*
| | High Sticking - CPU
| 60*
| | High Sticking - Human
| 60*
| | Cross Checking - CPU
| 60*
| | Cross Checking - Human
| 60*
| | Boarding - CPU
| 60*
| | Boarding - Human
| 60*
| | Charging - CPU
| 60*
| | Charging - Human
| 60*
| | Delay of Game - CPU
| 60*
| | Delay of Game - Human
| 60*
| | Holding - CPU
| 60*
| | Holding - Human
| 60*
| | Hooking - CPU
| 60*
| | Hooking - Human
| 60*
| | Interference - CPU
| 90*
| | Interference - Human
| 90*
| AI
| | | | AI Learning
| 6 / 6
| | CPU Difficulty Adjustment
| 0-6*
| | CPU Faceoff Difficulty
| 55*
| | Fight Difficulty
| 50
| | CPU Strategy Adjustment
| 4 / 6*
| | User Strategy Adjustment
| 0 / 6
| | BAP Strategy Adjustment
| 3 / 6
| Rules
| | | | Post Whistle Rules
| Authentic
| | Fighting
| 2 / 2
| | Icing
| Hybrid Icing
| | Injuries
| On
| | Offsides
| Delayed
| | Penalties
| 4 / 4*
| | Trapezoidal rule
| On
| | Penalty Time Scaling
| 2/ 6*
| | Concurrent Penalties Time
| 0 / 6
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Last edited by onlybygrace; 10-10-2016 at 06:26 PM.
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