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QB Traits for Sim Stats (Sacks): Oblivious, Trigger Happy, and Paranoid.

This is a discussion on QB Traits for Sim Stats (Sacks): Oblivious, Trigger Happy, and Paranoid. within the Madden NFL Football Sliders forums.

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Old 09-12-2016, 06:48 PM   #1
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QB Traits for Sim Stats (Sacks): Oblivious, Trigger Happy, and Paranoid.

I am wondering what each of these three QB traits mean, as far as its impact on strictly simulated stats:

*Oblivious (does this mean QB will be sacked more)

*Trigger Happy (more INT's and less sacks)

and

*Paranoid (more fumbles, ints, and sacks)

I also know that "throw ball away" should be off for common QB's.

thanks
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Old 09-12-2016, 07:36 PM   #2
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Re: QB Traits for Sim Stats (Sacks): Oblivious, Trigger Happy, and Paranoid.

Interested 2 c what u come up with wonder if that impacts mobile qbs in any way hence holding on 2 the ball longer ect... I play cpu vs cpu alot so this looed interesting 2 me
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Old 09-12-2016, 10:51 PM   #3
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Re: QB Traits for Sim Stats (Sacks): Oblivious, Trigger Happy, and Paranoid.

Interested in the results as well
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Old 09-12-2016, 11:16 PM   #4
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Re: QB Traits for Sim Stats (Sacks): Oblivious, Trigger Happy, and Paranoid.

Any one got an knowledge on this ?
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Old 09-13-2016, 04:18 AM   #5
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Re: QB Traits for Sim Stats (Sacks): Oblivious, Trigger Happy, and Paranoid.

After simming a season with the preseason rosters i found that the times a QB is sacked stat was way to high compared to nfl average so I changed each starting QB sense pressure trait to ideal. Now if i sim the first season sacks are way more in line with the actual nfl if that helps?
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Old 09-13-2016, 11:15 AM   #6
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Re: QB Traits for Sim Stats (Sacks): Oblivious, Trigger Happy, and Paranoid.

Paranoid- player reacts immediately to pressure by moving around
Oblivious- player is a statue (like Bledsoe, Mallet)
Trigger happy- players throws the ball as soon as there is pressure
Ideal- player will move when necessary, and throw when necessary. More of the full package, ideal usually makes the right moves
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Old 09-13-2016, 02:34 PM   #7
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Re: QB Traits for Sim Stats (Sacks): Oblivious, Trigger Happy, and Paranoid.

Quote:
Originally Posted by 83evans
Paranoid- player reacts immediately to pressure by moving around
Oblivious- player is a statue (like Bledsoe, Mallet)
Trigger happy- players throws the ball as soon as there is pressure
Ideal- player will move when necessary, and throw when necessary. More of the full package, ideal usually makes the right moves
Thank you. Does this equate the same with the simulation engine ?
I would guess a combo of: oblivious and do not throw ball away will yield the most sacks on that QB when I sim the games ?
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Old 09-14-2016, 01:16 AM   #8
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Re: QB Traits for Sim Stats (Sacks): Oblivious, Trigger Happy, and Paranoid.

Quote:
Originally Posted by Uncle Elton John
I am wondering what each of these three QB traits mean, as far as its impact on strictly simulated stats:

*Oblivious (does this mean QB will be sacked more)

*Trigger Happy (more INT's and less sacks)

and

*Paranoid (more fumbles, ints, and sacks)

I also know that "throw ball away" should be off for common QB's.

thanks
I can for sure tell you, at least for sacks, that Oblivious gives many, Normal gives a normal range, and Ideal gives almost none. The other two not sure. I did a sim to test those three and the results were pretty extreme.
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