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Old 09-09-2016, 01:44 PM   #1
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Draft Classes Tuned

John White posted that...

"Many changes deployed out to Cloud leagues this week! Increased cost to upgrade physical ratings, draft classes tuned to match base rosters"

Before this a test showed 33 78+ players in a single draft. After the tuning that number is now down to 14 78+ players in the class. This puts it much closer in line with the rookie class we got for this year's real draft.
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Old 09-09-2016, 01:52 PM   #2
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Re: Draft Classes Tuned

I am disappointed in the ratings of the real rookies this year. So dropping the drafts to match ratings from this rookie class might be going in the opposite direction IMO.
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Old 09-09-2016, 01:53 PM   #3
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Re: Draft Classes Tuned

Will that be applied to offline CFM as well?
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Old 09-09-2016, 01:56 PM   #4
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Re: Draft Classes Tuned

Well, looks like I might wait a little longer to start my franchise.
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Old 09-09-2016, 02:15 PM   #5
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Re: Draft Classes Tuned

I wonder if they fixed the issue with player faces causing 50%+ of all white QBs to have long blonde hair.
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Old 09-09-2016, 02:21 PM   #6
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Re: Draft Classes Tuned

Quote:
Originally Posted by Broletariat
I wonder if they fixed the issue with player faces causing 50%+ of all white QBs to have long blonde hair.
I can't like this enough times. So annoying.

Time to do some testing while we wait for rosters right guys??
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Old 09-09-2016, 02:26 PM   #7
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Re: Draft Classes Tuned

Quote:
Originally Posted by redsfan4life
I can't like this enough times. So annoying.

Time to do some testing while we wait for rosters right guys??
Curious to hear what you find...
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Old 09-09-2016, 02:43 PM   #8
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Re: Draft Classes Tuned

Did anyone see many drafted players turn into elite players later in their career before this patch? I haven't gone far enough in CFM to see. My guess tho is "no" and why I'm kind of worried about tuning the classes down.
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