Hi again everyone!
Below are the sliders I use right now in NHL 17. With all the new sliders available this year and their 0-100 values, it gives us a lot of options to tune the game exactly the way we want it to play. I will be making tweaks while I continue playing and I will try to keep this post as updated as possible to reflect the changes I make. Latest updates will also be shown at the bottom of this post to make it easier to follow.
I tried to get a good mix of fun and realism, with a sloppy gameplay and a lot of loose pucks. Like every year, according to your skill level, you can play on All-Star or Superstar difficulties. If it becomes too easy, you may also increase CPU Difficulty Adjustment by a few clicks. You can play the game on 6 to 8 minutes periods (I suggest you to play 8 minutes if you want to get more realistic stats).
And don't be afraid to adjust things to your liking or needs, these sliders are only there as a base. Have fun!
Note: I suggest you to raise puck control for both Human and CPU before the beginning of a shootout.
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* = Changes from default values
Menu | Slider | Values |
Game Settings | | |
| Game Style | 4 / 4 Full Sim* |
| Rules | NHL |
| Period Length | 6-8 minutes* |
| Difficulty | All-Star or Superstar* |
| Camera | Dynamic Medium |
| Goalie Camera | Low |
| Shootout Camera | Medium* |
| Away Line Changes | Auto |
| Away Shot Aim | Manual |
| Home Line Changes | Auto |
| Home Shot Aim | Manual |
Gameplay Sliders | | |
General | | |
| Gameplay Version | Latest |
| Game Style | Custom (Full Sim) |
| Attribute Effects | 5 / 10 |
| Broken Stick Frequency | 35* |
| Game Speed | 2 / 6* |
| Fatigue Effect - CPU/HUM | 80* |
| Fatigue Recovery - CPU/HUM | 45* |
| Injury Occurence - CPU/HUM | 50 |
Skating | | |
| Back Skating | 50 |
| Hustle Type | Authentic |
| Puck Carrier Agility | 40* |
| Puck Carrier Skating | 40* |
| Player Acceleration - CPU/HUM | 50 |
| Skating Speed - CPU/HUM | 50 |
| Skating Agility - CPU/HUM | 45* |
Shooting | | |
| One Timer Accuracy - CPU/HUM | 40* |
| Shot Accuracy - CPU/HUM | 45 |
| Shot Power - CPU/HUM | 50 |
| Slap Shot Accuracy - CPU/HUM | 40 |
| Slap Shot Power - CPU/HUM | 50 |
Passing | | |
| Manual Passing | On |
| Pass Assist | 30 |
| Min Pass Speed | 30* |
| Max Pass Speed | 60* |
| Saucer Pass Speed | 45* |
| Pass Accuracy - CPU | 20* |
| Pass Accuracy - HUMAN | 45* |
| Pass Interceptions - CPU/HUM | 80 |
| Pass Reception Ease - CPU | 0* |
| Pass Reception Ease - HUMAN | 10* |
| Reception Reaction Time - CPU/HUM | 30* |
| Puck Control Rating Effect - CPU/HUM | 65* |
| Puck Speed Reception Effect - CPU/HUM | 60* |
| Pickup Type Effect - CPU/HUM | 70* |
| Bouncing Puck Receptions - CPU/HUM | 40* |
Puck Control | | |
| Incidental Contact Puck Loss | Stick, Legs and Body |
| Incidental Stick Contact Immunity | 0 |
| Puck Control - CPU/HUM | 0* |
| Deking Impact - CPU/HUM | 60* |
| Spin Deke Impact - CPU/HUM | 65* |
| Skating Impact - CPU/HUM | 50* |
Goalies | | |
| Goalie Cover Frequency | 75* |
| Goalie Passing | 45* |
| Goalie Cross Crease Reaction Time - CPU/HUM | 45* |
| Goalie Save Reaction Time - CPU/HUM | 60* |
| Goalie Deflection Reaction Time - CPU/HUM | 50 |
| Goalie Screen Effect - CPU/HUM | 60 |
| Goalie Screen Persistence - CPU/HUM | 60 |
Checking | | |
| Board Effect Non-Puck Carrier | 50 |
| Board Effect Puck Carrier | 50 |
| Hitting Assistance | 10 |
| Stumble Threshold | 75* |
| Agression - CPU/HUM | 55* |
| Hitting Power - CPU/HUM | 45* |
| Size Effect - CPU/HUM | 40* |
| Speed Effect - CPU/HUM | 35* |
| Checking/Balance Rating Effect - CPU/HUM | 85* |
| Preparedness Effect - CPU/HUM | 55* |
| Incidental Contact Effect - CPU/HUM | 70* |
| Poke Checking Range - CPU/HUM | 10* |
| Poke Checking Accuracy - CPU/HUM | 40* |
| Poke Checking Power - CPU/HUM | 65* |
| Stick Lift Effectiveness - CPU/HUM | 65* |
Penalties | | |
| CPU Penalties | 75* |
| CPU Teammate Penalties | 60* |
| Tripping - CPU/HUM | 60* |
| Slashing - CPU/HUM | 60* |
| Elbowing - CPU/HUM | 30* |
| High Sticking - CPU/HUM | 60* |
| Cross Checking - CPU/HUM | 60* |
| Boarding - CPU/HUM | 60* |
| Charging - CPU/HUM | 60* |
| Delay of Game - CPU/HUM | 60* |
| Holding - CPU/HUM | 60* |
| Hooking - CPU/HUM | 60* |
| Interference - CPU/HUM | 90* |
AI | | |
| AI Learning | 6 / 6 |
| CPU Difficulty Adjustment | 0-6 / 6* |
| CPU Faceoff Difficulty | 55* |
| Fight Difficulty | 50 |
| CPU Strategy Adjustment | 3 / 6 |
| User Strategy Adjustment | 0 / 6 |
| BAP Strategy Adjustment | 3 / 6 |
Rules | | |
| Post Whistle Rules | Authentic |
| Fighting | 2 / 2 |
| Icing | Hybrid Icing |
| Injuries | On |
| Offsides | Delayed |
| Penalties | 4 / 4* |
| Trapezoid Rule | On |
| Penalty Time Scaling | 3 / 6* |
| Coincidental Penalty Time Scale | 0 / 6 |
Visual Settings | | |
| Camera Perspective | Alternate* |
| Indicator Size | Medium* |
| Puck Highlight | Small* |
| Puck Size | Authentic* |
| Score Clock Overlay | Small* |
Sound Settings | | |
| Arena Announcer | 10 / 10 |
| Arena Music | 10 / 10 |
| Commentary | 5 / 10* |
| Crowd | 10 / 10 |
| Goal Horn | 10 / 10 |
| Menu Music | 5 / 10* |
| SFX | 10 / 10 |
On-Ice Trainer | | |
| On-Ice Trainer | Off* |
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Latest Updates:
2017-01-05
General / Fatigue Recovery: 45 (from 40)
2017-03-26
Penalties / Interference: 90 (from 95)
2017-08-13
Goalie Save Reaction Time: 60 (from 55)