Update 9/12/17
So far, M17 (disc version/OOTB) has given the best Madden CPU gameplay ive ever had in a Madden game.
Im resurrecting these until I decide if 18 is going to be worth retail price or just wait till the price drops and see about this Next Patch later this month.
Update
Still adjusting CPU QB traits (detail/results are all through this thread)
All-Pro/Slow/
All default except
INTs: 33/33
Penalties same as latest listed below.
Yes, I do adjust my CPU opp. Playbooks and autosubs. I retire the CPU Coach once I'm done adjusting them.
Fatigue: 50
Injury: 45(still testing, looking to see more injuries)
Autosubs: The key to seeing rotation is determined by how high you set the In/Out
The higher(ex. In/Out 95/93 for HBs) Keep in mind, the higher the players stamina is, the higher the In/Out has to be set)
Update 3/12/17
Well, well,
Going back to the OOTB version.
Too many quirks caused by the last patch for me.
So...
Uninstalled the game and reinstalled offline w/ the disc.
I've gone 1-3 since and all I've really adjusted very little (Penalties, Ints, auto-subs) for some quite close games!
Here's my scores
10-30 L
27-30 L
22-23 L
14-13 W
I've seen better HB subbing, so fatigue is working as intended!
Autosubs
In/out
HB: 88/86
All other 80/60
DTs: 85/83
DEs: 85/83
The CPU can run on you with this OOTB version 1.0111(Xbox1)
You'll still see the Punt issue if your playing a game w/ 9+ mph winds, I see more games w/ 8mph winds so far though.
Gameplay Sliders
Penalties......update asap
Update 2/25/17
So far I have apx. 10-12 games played now w/ Update 1.10.
And
I'm starting to think that AP default w/ this new patch isn't really jiving well. I'm seeing my defense and the cpu's as well, just dominate behind the LOS.
Sacks and TFLs galore!!
I've had defensive games like never before. I held 4th yr QB C. Wentz to -19, YES, -19 passing yards for a game. I was easily the top D in the league since the new patch. Just not realistic or fun imo.
So I've been testing both AM and Pro level. AM wasn't much different, other than the CPU dominated even more so plus I saw a few times, in crucial situations, the cpu would be able to make more robo qb type plays. Just not really much fun when they do things like warping to ball on offense and defense.
So I don't think AM is really the answer...
I went ahead and swallowed my pride and went to Pro,
YES, I said Pro.
So far w/ some slider adjusting, it plays much more organic imo. Everything from the tackling to the blocking, CPU qb play. It was refreshing to know that the game played this well on Pro level.
If you guys are feeling the same thing since this latest update, I would recommend you try these out for size and don't judge it until you play it.
Here's my current Pro setup
Normal gamespeed
User sliders ALL 25
CPU sliders ALL 75, except: Fumble, Int, and tackling set to 50.
MM settings are still set to AP.
CFM set to Pro. Assist on (except auto Strafe off) Penalties are all default in the MM. Default 50 for all gameplay sliders in MM.
Normal Gamespeed in both
Basically I just changed to this Pro setup in CFM.
9mins in both MM & CFM (user preference)
Acc clock: off(user preference)
Fatigue: 50 in both
Injury: 50 in both
Speed Threshold: 50 in both
CFM
Auto-subs (user preference) 80 in / 60 out (except HBs, you'll see consistent rotation w/ HB's 93/91, DTs 88/86, DE's 88/87)
Penalties: (user preference)
52
52
52
52
51
52
On
On
51
On
51
On
51
Let me know how it goes for you. These are a solid starting point though.
I noticed if you lower the CPUs QBA slider too much they won't look to throw downfield medium to deep anymore, and it actually makes it seem like they are still accurate but they are just dinking and dunking.
__________________________________________________ _
Latest update: 12/25/16
1. Reset your gameplay sliders before each game, changing the values to the below
User Int: 35
CPU: 35
Penalties
OS: 52
FS: 52
OH: 52
DH: 52
FM: 51
IBB: 51
RTP: 51
DPI: 52
Everything esle: ON
This should help balance out the calls on the Offense vs calls on D.
So, for ex. CPU gets perfect edge blocking but you see a Holding animations
or
Block in the Back animations.
See,
On default 50, these wouldn't get called, leading to more long outside runs (more so for the cpu).
Now, with these minor adjustments, you will see these get called but not at ridiculous amount.
It does seem to balance out the calls on the D. Which at default is mainly FaceMask and an occasional Neutral zone infraction on the D-line.
I may end up putting D-Holding on 51, we'll see.
11/20/16
Out of the Box(OOTB)
*Disc Required
The most organic sim gameplay in M17!
No updates or Tuners, Offline and the game is golden imo
*Removed Updates, reinstalled No updates or Tuners*
INTs adjusted to 30 user and cpu
Fatigue back to 50.
Penalties default
Latest Sliders setup Out of the Box gameplay
League settings
9mins, acc clock off
Slow gamespeed(more organic gameplay)
Game Options (Team Settings)
All assist on, except
Auto-strafe off
Def switch assist off
Gameplay Sliders
All 50, except
Int: 30 (same both user and cpu)
Penalties
Attachment 128143
All other Penalties not shown, set to ON
And the RTP set to 50. If you like seeing RTP calls, go ahead and set this to 51, it's all that's needed to get those calls.
Enjoy the game again with the disc!
Be sure to check out the last 4 or 5 pgs. to see the stats with these!
and other stats posted by Cable Guy
This is was so refreshing to see!
I saw the kicking game back to were it should be!
CPU even pinned me back inside my own 10yd line, 2x.
Also they barely missed a block Punt, were my Punter bobbled the ball. Barely getting it off.
We missed a fg w/ a 10mph cross wind, we over compensated and doinked it!
I saw organic drops by WRs, which decreases the QB %.
I saw organic air balls by both my qb and the CPU, which was a delight to see!
CPU finished w/ 306 tot. O
PASSING
Big Ben
229yds, 76.4 rating, 7 sacks allowed
52% 1TD, 1INT
7.8
A. Brown(3 rec. 106yds) got me early b/c I forgot to move Norman to 2nd on CB depth chart, after that he didn't have a catch, but M. Bryant did get a nice TD on Norman!
My qb K. Cousins
278yds, 61%, 2tds, 0ints, 96.1 rating
Rushing
Cpu 24atts. 77yds(L. Bell 19att. 77yds, 5 Btks, 4ypc, 2tds)
User 26atts. 82yds
They ran for 2 tds, passd for 1.
We threw for 2 tds, ran for 0.
Final Steelman over my Skins
30-17
Tot O
Cpu: 306
User: 360 (got some late garbage yards).
Takeaways 1 on each team
Penalties
Cpu: 4-35
User: 7-70
______________________________
So far Post-Tuner, 9/30/16
Still seeing better defense on All-Pro vs All-Madden.
Only adjustments I've made
Gamespeed: slow
Fatigue: 55 (updated 9/30/16)
Ints
User/CPU
33/33(updated to 9/30/16)
Penalties
OS: 55
FS: 55
Off Hold: 51
DHold: 55
FM: 51
IBB: 51
RTP: 51
DPI: 70
All others: ON
These are producing less yards per play on All-Pro vs All-Madden. More of a NFL defensive feel imo.
Test these out and leave me some feedback guys! Thanks!
Updated 9/20/16 Update 1.03
All-Pro plays it's best after,
Resetting Gameplay sliders in Franchise mode back to default 50, including penalties. This has got the gameplay back to what it was out of the box, imo.
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See guys the thing is, the cpu has good enough skills to pass, run, make us miss, etc.
What they lack is the ability to keep us guessing, they become predictable and stale!
Why?
Because the CPU gameplans are weak by default. Just go to the Main Menu and go to Customize and pick a teams default PB, go to the gameplan tab and see just how weak they are.
Look at the 3rd and Longs, 4th and Longs
Look at the 2min drill lol and redzone calls.
Almost all teams(exception to NE Coach PB and Eagles PB) have the same similar gameplanning.
It's my belief that the CPU skills are fine but it's the lack of true gameplanning that hurts them the most.
In Madden 17
Now you can do Custom PBs or Generics(listed below)!!
This huge in helping the CPU improve the gameplans, which in turn, improves the gameplay!
Create a coach(existing or new) and the 2nd profile/controller trick works now!
Why does this matter?
1. CPU and User Customized CPU playbooks
2. CPU and User Autosubs, formation subs, scheme changes
3. CPU and User Full Player editing(including traits)
I figured out how to bypass the start screen freezing or weird glitching (players dog piling or leaving the field).
1. Create a 2nd profile(with controller 2, make it active by pressing the d-pad, left, right, etc)
2. Setup your customs books on that profile/controller 2.
Save PBs
3. Switch back to your Controller 1 profile (just by pressing right or left o the D-Pad it will give you the option to make controller 1 "ACTIVE")
4. Go into your franchise and create a coach for that team your facing.(adjust autosubs, depth chart, etc. for the team your facing).
5. Go to the start game screen, BUT don't actually start the game. The 1st time just make sure that your team and the 2nd controller cpu team has the correct custom books.
6. Then back out of the start game screen(back to Franchise weekly game screen) and go back in to the start game screen. This time DO NOT go into advanced settings to view or change the PBs. Move 2nd controller (red) back to the middle and Just start the game!
The PBs stick to that team w/ that controller w/o having to go into advanced settings a 2nd time
(it remembers it from the 1st time you went into the start game and switched PBs).
Let me know if it gives you any trouble.
Thanks
I'm also using Custom PBs on the User and CPU side.
Key*
1. You don't go into "Advance settings" change the team PB and just start the game that way.
2. You make sure the teams PBs is set to that controller (advance settings).
3. Then back out of the start screen.
4. Go right back into the start game screen and the Customs will still be set
but don't go into
"Advanced settings" to check it. Just start the game!
This should help you avoid the issues I've had lol.
Remember you can do the 2nd controller trick w/ creating coach now!
So we have all we need to get the CPUs
1. Playbooks adjusted
2. Auto subs (see rotation w/ HBs and DL)
3. Player editing(for now just qb traits)Create a coach "Role" works w/ the 2nd controller trick
Why is this important?
1. We can give the CPU controlled team (2nd profile, 2nd controller trick) a Customized Playbook, no more of the same old calls, 4 verticals, predicting runs, etc)
2. We can adjust the CPU controlled teams Auto subs, formation subs, getting HBs to rotate regularly @ 86in/83out (franchise mode)
3. Player editing! If you want to change QB traits or anything, you can do this for any team now!
I've decided to take a different route than most on improving the CPU!
I'm aiming to improve the CPU gameplanning and playcalling first and foremost.
This has been a thorn in my side throughout my long-tenured Madden history lol.
This will be a consensus of info to improve the CPU playcalling on Offense and Defense
Instead of changing the Gameplay sliders and getting into "Slideritis", for M17 I'm going w/
[b]Default All-Pro
9min qtrs.
Gamespeed: Slow
Runoff: 0(have to turn acc clock on temporarily and then drop runoff to 0, then you can turn Acc clock Off).
Instant Starter: Off(crucial to getting the 2nd controller setup by creating another user/player mode)
Also guys,
If your just wanting to change the CPU PBs to a generic on Offense, defense, or both
You can just create a coach, you can change the PBs in the schemes and do the autosubs. No 2nd controller needed.
Just retire the coach after the game.
Here's a screen shot
Attachment 123650
All assist: Default(by default auto-switch is off)
Injury: Default (10 in Main Menu)
Had Cousins get injured for 6 weeks in my 2nd preseason game
Penalties: Updated 9/4/16
Reset All Gameplay sliders to default 50, includes penalties!
Default Fatigue,
Auto-subs(Main menu default, CFM edited below)
Autosubs:
Hbs: 85in/83out
Defense
DTs: 84/82
All other D positions: 70/60
Main things I'm focusing on now is the CPU gameplanning PB's
If your still not sure on how to change the CPU's PB in Franchise Mode.
You 1st have to setup the Custom PB in the Main Menu and save it.
For more info on how to apply this in Franchise Mode: http://www.operationsports.com/forum...-cpu-user.html
Just by giving the CPU a Generic "Run and Shoot" PB, they called draws on 3rd & Longs, they stayed in the Spread Shotgun even inside the Redzone!
They called a PA pass when pinned back inside their own 5 on 1ST DOWN!
Schemes for teams! Still testing....
Big Thanks to Armor & Sword!
I go into each week preparing the CPU just as much as my own team, and yes changing the PB/scheme based off who's playing will go a long ways in making the CPU even more competitive, and hopefully less predictable than the defaults.
Big Props to you
improve the CPU difficulty soley based off better playcalling with custom or generics.
This is awesome news for the hardcore User vs CPU Franchise guys, like me
So I'm just compiling info/data for a general rule for improving cpu playbooks
1. Less 4 verticals on(replace with more intermediate routes)3rd and even 4th and longs
2. More PA on early downs 1st and 2nD downs
3. More Draws and Screens on 2nd and 3rd& longs
4. More Draws and PAs inside the redzone (not necessarily inside the 5, PAs out of those jumbo type formation would be good)
5. Quick smoke screens on 2nd and 3rd& shorts
How bout the Titans
"Exoctic Smash Mouth" play
(TE end around)
Shotgun % vs Under center and when they use these formations
1st dwn
2nd dwn
3rd dwn
4th dwn
Inside 5
Redzone
Goal line
And the 2min drill
The plan is getting the CPU playcalling more in line with what the real life counterparts playcalling philosophies are.
This is really going to improve the CPU tremendously!
I also want to get into fine tuning the defenses soon as well.
The community can really help bring the CPU alive with this!
Let us know your thoughts on this guys!
Thanks and Happy Madden Holiday Tomorrow!
Again, if you missed the how to link listed above, here it is
http://www.operationsports.com/forum...-cpu-user.html