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Charter04's Madden 17 All Madden Sliders

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Old 08-20-2016, 09:42 PM   #1
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Charter04's Madden 17 All Madden Sliders

All Madden Slider set Adjusting passed on most resent patch. will update soon.



-make adjustments as needed


-Overview-

Here is a video of the settings I use and a little explanation of the sliders

https://www.youtube.com/watch?v=GFJ2JoQJXeA

The way I go about doing slider is that I want to combine the game honoring ratings and being a realistic challenging experience.

-I use All Madden difficulty because even though the game can be tough at first it doesn't take long before I and many others need that extra challenge.

-I firmly believe you can have a balanced realistic game on All Madden against the CPU.

-I don't like house rules. There are none with this set. You don't even have to play sim. You will enjoy the game more if you do but, anyone can play the game how they want with this set I believe.

-I play as close to realistic as I can. I try and play like the team I'm using would.

-You will need to know your opponent and your team. You will need to mix up coverages and be smart. You will need to spot light Star receivers and use all tools at your disposal.

-The main thing is that football is a great sport. It is fun to play. I have fun when I really have to think and work to win. I hope you do to.



Game Options

Skill Level: All Madden

Game Speed: Normal

Helps: Auto Strafe off, Heat seeker and ball hawk on, Switch assist on

Quarter Length: 8-15 (what ever works best for you.) I use 15 min

Minimum Play Clock Time: off for 8 or 9, 20 for 10-11, 17 for 12-13, 15 or 13 for 14-15. I use 15

Injuries: 40

Fatigue: 57

Player Min Speed Threshold: 65

Penalties

Offsides: 50
False Start: 50
Offensive Holding:60
Defensive Holding:65
Facemask:50
Illegal Block ITB:50
RTP:50
Def PI: 65
Off PI: On
Kick Catch Int:On
Int Grounding: On
RTK: On
RITK: On

Gameplay Sliders User/Cpu

QB Acc: 25/17
Pass Blk: 57/35
WR ctch: 53/43

Run blk: 63/53
Fumbles: 50/45

Reaction TM: 62/50
INT: 50/25
Pass Cov: 58/63

TKL: 58/50

Special Teams

FG Power: 50
FG ACC: 50

Punt Power:50
Punt Acc: 50

KO Power: 50

Auto Subs


Offense

QB 60 out/80 in
RB 60 out/80 in
WR 60 out/80 in
FB/TE 60 out/80 in
OL 60 out/ 80 in

Defense

DT 60 out/80 in
DE 60 out/80 in
LB 60 out/80 in
CB 60 out/80 in
S 60 out/80 in

Last edited by charter04; 02-28-2017 at 02:21 AM.
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Old 08-20-2016, 10:20 PM   #2
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Re: Charter04's Madden 17 All Madden Sliders

Madden NFL 17
Running Game 101


Here is video of a game I played after the patch in Draft Champions ranked. All run plays included. https://youtu.be/OEPYgg7gHxM

1. Style of Play
2. Personnel
3. Play calling
4. Stick Control

1. Style of Play

The first thing that you need to do is decide what type of run game you want to focus on and stick to it. If you try and be a jack of all trades you may be a master of none.

I have found that focusing on a main core philosophy is very important.

The different styles

-Zone or Power are the main ones I will cover.

Zone will have a major focus on mobility, agility, speed

You won’t need a line to be as heavy. You will want guys who can get out in space. Guys who are more athletic.

This is more of an outside finesse type of style.

Power

This is a straight ahead overpowering style.

This is the style I use. You want bigger mauler type of guys. High strength and run blocking are key.

You want to focus on an up the gut type of run game.

2. Personnel

I’m only going to cover the power run style in greater detail.

Zone- you can go with smaller guys that are faster and more athletic.

Power

I will share my low/high range for all 5 line positions.

LT- 6’5-6’8 height, 305-330 lbs, Run block rating of 85 plus, Pass block 85 plus, Strength 85 Plus. (I want this guy to be more of a pass blocker but, needs run blocking to.)

LG-6’2-6’6 height, 310-330 lbs, Strength 85 plus (Higher the better) Run Block 85 plus (higher the better) Impact block 85 plus, pass block 80 plus.

C- 6’1-6’5 height, 300-325 lbs, Strength 85 plus (Higher the better) Run Block 85 plus (higher the better) Impact block 85 plus, pass block 80 plus

RG-6’2-6’6 height, 310-330 lbs, Strength 85 plus (Higher the better) Run Block 85 plus (higher the better) Impact block 85 plus, pass block 80 plus.

RT-6’5-6’8 height, 305-330 lbs, Run block rating of 85 plus, Pass block 85 plus, Strength 85 Plus. (I would go more run block focus for this guy but, pass blocking is important too.)

TE- 6’4-6’6 height, 250-270 lbs, This player needs to be a receiver of course but, it’s import for them to have good strength, run blocking too. It’s very difficult to run a power run game with a TE that is lower than 75 run block.

QB- This can be your choice. I like a pocket passer that can get the ball down field (91+ thp) and has at least 90 play action rating.

RB-I like a more power type runner for the featured back. A 210 plus guy with high trucking.

WR- I like possession guys that can go over the top. Run blocking really helps with getting long break away runs.

3. Play Calling

This is one of the most important things: Don’t be predictable!

If you think you can just come out and run on first down every time you better have receivers and a QB that scares your opponent enough to stay in two deep.

Play calling to me is more important that personnel.

You want to keep your opponent off balanced.

I like to use the passing game to open up the run unless I just have a huge advantage personnel wise over my opponent.

I will run or pass based on what my opponent calls. If they are in two deep I run most of the time. If they have 8 or 9 in the box then passing can open up.

The second half is the key time for a power run team. The fatigue starts to set in and you can really maul the other team. And pound them into submission.

You want to be methodical when using this style. Don’t get in a hurry.

It’s really important to mix up where you run. Don’t keep always running to your power side. Set up the counter or run to your weak side to keep them guessing.

I also like to run fake reverse runs or reverse runs to keep them honest.

Play action is key in a power run game.

Don’t be careless with it though. If they guess pass it can be bad for you.

Use it in times and with formations that your opponent has to load up for the run. If it’s 3rd and 1 and they are in two deep then audible to the run play.

If you run a power run game, run more inside the tackles. You don’t want your big line having to move a lot. They are going to excel in straight line blocking right up the gut.

I like iso, inside zone, power, counter, trap. Those should be your power bread and butter. It’s fine to mix in the outside zone and toss play but, only a few times a game.

The key to the power run game is long sustained drives. Wear down your opponent. If you have a 10-15 play drive most madden players will try and score even quicker than normal. They will press and feel that they don’t have much time. This can lead to mistakes.

Play field position. Really get good at punting inside the 10. Also don’t take a dumb chance trying to get a long first down only to turn it over. Live to fight another day. I run a lot on 3rd and long. Draws are power out of shot gun. Sometimes you can even surprise your opponent so much that you can pick up the 1st or get into FG range.

Turning it over is a key thing you just can’t do.

4. Stick Control

This is another important factor.

One of the biggest problems players have is holding down turbo at the hand off. This is a big mistake. It is very hard to navigate your guy through the hole and the linemen will jump to block the second level too soon.

I don’t hold the turbo button until I’m in the open field or in a situation where I have to beat a guy to the outside.

I’ve noticed I have so much more control of the back with no turbo. It’s also easier to break tackles with no turbo.

Another key thing is when running watch the linebackers. You can really gain good yards if you look past just the LOS and try and see where the LBers are going.

Look for the cut back lane. As you run, a lot of times a cut back lane will open up. Don’t miss it. Also stay off the turbo button as you move toward it.

If you have a low carry guy make sure and hold that RB button in traffic.

Take the 2 yard play instead of trying to get a big play and getting tackled for a loss. Stay ahead of the sticks.

So there it is. This isn’t everything but, I don’t want it to be too long. I hope this will help with guys and the run game.

Last edited by charter04; 02-20-2017 at 06:42 PM.
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Old 08-21-2016, 10:46 PM   #3
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Charter04's Madden 17 All Madden Sliders

Reserved***

Last edited by charter04; 08-22-2016 at 08:55 AM.
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Old 08-22-2016, 04:49 PM   #4
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Re: Charter04's Madden 17 All Madden Sliders

I'll be trying your set out ASAP. You and Jarodd have always been my favorite slider makers.
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Old 08-22-2016, 09:37 PM   #5
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Re: Charter04's Madden 17 All Madden Sliders

I'll be trying these out now as well. So far from playing the trial I've been really shocked at how much better the game has played. But maybe its just because my expectations were so low at this point.
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Old 08-23-2016, 02:33 AM   #6
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Re: Charter04's Madden 17 All Madden Sliders

Charter how are you liking your set so far? Do you think this year's edition will require a lot of tweaking? I cant wait to start my franchise lol
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Old 08-23-2016, 11:10 AM   #7
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Re: Charter04's Madden 17 All Madden Sliders

The set played very solid in my first preseason game last night. Unfortunately, I had to go to bed for work and the game had to be turned off before I could finish. I'll post some stats tonight.
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Old 08-23-2016, 11:53 AM   #8
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Re: Charter04's Madden 17 All Madden Sliders

I used your all madden set last year and it was the best set out there for all madden. I cant wait to dive into this game, i just brought it home.

I would love to hear what you are seeing on this set. i will provide feedback but im going to run on default for a bit to see how it goes. All madden is the way to go!!
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