10YF is a league where your roster management is just as important as your play on the field. We're all grownups and know that some of the things we see on Sundays aren't sim, but they also aren't limited by AI and legacy issues in Madden, we don't want to have a league full of rules, but if any player has too many complaints, ramifications are listed below. That being said, the following rules are in place to maintain a gameplay environment true to the roots of football, hopefully they will act as a baseline for your playstyle rather than alterations that you need to make to your game. These rules are not all inclusive, and owners may be punished for doing things not listed below if it's not consistent with our gameplay goals. Most fall into the realm of 'DON'T ATTEMPT TO ABUSE THE A.I'. I feel we are offering a lot more freedom than some of the other successful leagues here on OS. All we ask is that you refrain from abusing this privilege. i.e. We’re not a ‘do whatever it takes to win’ league. You should only have to look at the gameplay rules once and verify that's the way you play, if not, this league probably isn't the league for you.
10YF SLIDERS AND SETTINGS
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Quarter Length - 12 Minutes
Accelerated Clock - 13 Seconds
Game Speed - Normal
Auto Flip Defensive Play Call - User Preference
Ball Carrier Special Move - Manual
Defensive Auto Strafe - Off
Defensive Ball Hawk - Off
Defensive Heat Seeker Assist - Off
Defensive Switch Assist - On
Coach Mode - Off
Injuries - 37
Fatigue - 53
Player Speed Parity Scale - 34
CFM Specific
Skill Level - All-Madden
Instant Starer - Off
Trade Deadline - On
Trade Type - Enable All
Coach Firing - On
Salary Cap - On
Relocation Settings - Disabled
Injury - On
Pre Existing Injury - On
Practice Squad Stealing - On
Fill Roster - Off
Re-Sign Players - Off
Progress Players - Off
Sign Off-Season Free Agents - Off
Tutorial Pop-Ups - Off
Penalties
Offside - 86
False Start - 14
Offensive Holding - 71
Facemask - 58
Defensive Pass Interference - 56
Illegal Block In The Back - 50
Roughing The Passer - 50
All other penalties are on
FG Power - 48
FG Accuracy - 48
Punt Power - 45
Punt Accuracy - 41
Kickoff Power - 49
*Please note, gameplay rules are subject to change, as well as slider adjustments that may be needed during the CFM.*
I. 10YF PROTOCOL
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*All league communication is done through Discord*
A. Game Setup
1. 10YF advances on a Tue/Thu/Sunday schedule, unless all games are completed prior to advance time. Our goal is 2-3 games per week.
2. The HOME TEAM must stream AND archive their games. If the stream is impacting game quality, the away team can attempt to stream, or the game can be continued without being streamed. *ALL HUM/CPU games must be streamed, THERE ARE NO EXCEPTIONS*
3. Coordinate with your opponent for jersey selection before the game. The HOME TEAM has the choice between dark or light tops, the visiting team must wear the opposite. It is the responsibility of the home team to contact the visitor and let them know if dark or light tops are being worn. YOU ARE NOT ALLOWED TO WEAR THROWBACK/ALTERNATE UNIFORMS MORE THAN 4 TIMES PER SEASON, NONE DURING THE PLAYOFFS. (Alternates are considered any USER modified combination other than the 2-4 default uniform variants)
4. Each member of the league will be expected to create a coach to start their franchise. We've found that this is the most fair approach to managing in game assists such as scouting points, free agent retention and retirement influence.
B. Scheduling
1.Each week we advance, we will post a scheduling channel in the Discord chat multiple times over the first 24 hours. This channel should be the primary means of scheduling your games.
2. Unless your game is already scheduled via Discord DM when you post, please let us know your expected availability over the next 72 hours.
Example:
Lions vs. Chargers.
Chargers availability
Mon: 6-10 PM EST
Tue: 4-9 PM EST
Wed: 7-11 PM EST
We're all grown and obviously there will be extenuating circumstances, but priority goes to the owner who posts availability first. In the event that one owner posts and has heard nothing back from his opponent after 24 hours a DM will be sent via Discord, if the unresponsive owner isn't heard from within 36 hours of the original opponent post, that owner will be placed on autopilot for the game. Owners who are placed on auto 3 times in a season without communicating your absence to a committee member will be removed from the league.
II. GENERAL GAMEPLAY RULES
Spoiler
A. General
1.10YF is a ''single no-switch league''. This means users are not to switch players when the ball is thrown until a player has made contact with the ball. THERE SHOULD BE NO USER CATCHES ON OFFENSE, you are NOT allowed to use the aggressive catch/RAC/possession catch buttons, and the only user interceptions should come from the defender that was being user controlled at the beginning of the play. You ARE ALLOWED to switch to tackle a player when ball is in offenses hands on ground.
2. 4th down conversions should only be attempted when the game calls for it. If you wouldn't see an NFL team do it, you shouldn't either. There is absolutely NO reason to go for it on 4th down in the first half on your own side of the field. All we ask is you keep it realistic. If people fail to do that then we will have to enforce more stringent guidelines.
3. No huddle offense is allowed if you'd prefer that to be a part of your offense, but if it's to be a normal part of the gameplan, the ball cannot be snapped before the playclock has been run down to 27 seconds to allow the defense to make adjustments, unless there are under 4 minutes left in the half/game. It is to take advantage of fatigue from players remaining on the field and favorable personnel matchups, NOT to keep the defense from setting up properly.
4. You are NOT allowed to quicksnap in 10YF outside of the goal line situations, otherwise, you must allow the defense time to get set.. At least 3 seconds from the time the offense sets.
5. Variety in play calling is a must, calling the same formations/plays/route combinations continually is not allowed. PLEASE limit your use of 4 Verts and Corner routes. No play should be called more than 4-5 times per game.
6. Fakes: Fake FGs and punt fakes are meant to catch your opponent off guard and should on occasion. No team should have more than 3-4 fakes ran per season, even with the new plays added into Madden, it just doesn't happen that often.
7. The ONLY time a player can be lined up out of position is when using the preprogrammed sub packages using the R-Stick.
8.Ice the Kicker Mechanic - Users are not allowed to audible to another play after the Defense has used a TO to ice the kicker. The only recourse the offense has is to call a TO.
9. We WILL allow custom playbooks to be used in a limited fashion. You are allowed to add/remove up to 2 formations to the default playbook. You are allowed to add/remove plays and sets within the formation as you see fit. Please keep play variety in mind and do not use that to abuse particular routes by loading up your playbook with so called "money" plays.
If you have a concern about another player or believe they are breaking rules, please contact the commissioner privately with the concern along with any evidence and we will investigate the issue.
B. Game Disconnects
1. If your game is disconnected, take a screenshot of the disconnect message and pm it to a commissioner for proof.
2. Restarts are NOT allowed versus CPU under any circumstance.
3. Quitting a HUMvHUM game will result in immediate removal from the league.
III. OFFENSE
Spoiler
A. Pre-Play
1. After calling a play, offenses are not to hurry to the line and snap the ball right away unless the play clock is under 8 seconds.
2. You are not allowed to call any more than three (3) hot routes before an offensive snap.
3. You may NOT sub in your RB to the FB position.
B. During Play
1. When taking the snap from under center, quarterbacks should not throw the ball until they have completed at least a three step drop. Conversely, QBs should not drop back more than 10 Yards. You can only escape from the pocket by moving left, right, and/or climbing the pocket. ie. up the middle.
2. As a general rule, run plays designed to go between the guards should not be bounced outside the tackles. Obviously, there are extenuating circumstances to every situation, but this should not be a steady part of your run game.
3. Zigzag running is not allowed. Making a cut or two is fine, but running back and forth to manipulate poor AI pursuit angles is not. This includes open field runs.
4. Your back up HB must receive at least 1 carry per 5 by the starting HB. i.e. If your starter has 20 at the end of the game, 2nd string should have at LEAST 4
5. There are no restrictions on the use of play action passes on 3rd down.
6. If you call a HB screen pass and don’t like the defense’s reaction, you must either throw the ball to the HB, throw the ball away, or scramble. Throwing to other receivers is not allowed.
IV. DEFENSE
Spoiler
A. Pre-Play
1. Run commit is permitted on 3rd and 4th down, as well as goal line situations.
2. If you move a player on defense, you must stay on that player until the ball is snapped. If you play one of the safety positions, and you’d like to bring your player into the box for run support, or would like to cover more ground for coverage of the flats. You are allowed to do so. For the most part, we’d like defensive adjustments to be made by using man align, show blitz, etc.
A. During Play
1. Users are not allowed to switch players when the ball is thrown until a player has made contact with the ball. The only user interceptions should come from the defender that was being user controlled at the beginning of the play.
2. You may switch to tackle a player when ball is in offenses hands on ground.
V. ROSTER MANAGEMENT
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A. Trades
1. All trades must be APPROVED by a committee member. Members must submit their trade proposals via DM on Discord to get approved.
2. Only one(2) trades will be allowed during the season and this player must be BELOW a 85 OVR. In the offseason you are allowed a max of 3 trades with NO OVR restrictions. All trades will be reviewed by our trade committee for approval. Failure to follow this rule may result in you having to undo the trade and accept cap penalties.
You ARE allowed to trade 1(one) 85 OVR player during the year, IF he is on an expiring contract. If you choose this option, it will count as BOTH of your in season trades.
a. In-season* is from the beginning of preseason until the trade deadline
b. Off-season* is from post Super Bowl until the advance to the new season
3. Trades may be a combination of the following:
a. Single player for single player b. Pick(s) for pick(s) c. Single player for pick(s) d. [Single player + single pick] for pick(s) e. [Single player + pick(s)] for [single player+ pick(s)]
4. Players who can’t be traded:
a. Rookies b. Players in the 1st year of their contract. (No sign & trade situations)
5. Trading with the CPU is allowed, but will be up to the descretion of trade committee.
B. Roster Requirements
1. Teams are required to keep 53 players on their active roster at all points during the regular season. No team in the NFL would go into a game with less than 53, and we will not either in 10YF.
2. If you would like to apply to have a player moved to another position officially in the offseason, you must post it in the Position Changes thread, THERE ARE TO BE NO POSITION CHANGES WITHOUT COMMITTEE APPROVAL.
3. We will allow XP to be applied to players every 4 weeks in the CFM. You can either do this manually, or let the CPU allocate points, but in order to keep the integrity of FA intact, ALL XP must be spent before resigning stage. This is the only way to be certain that a player gets his true market value in Free Agency.
C. Interchangeable Positions
1. A FB can be put in at HB, but a HB may not be put as a FB
2. WR’s may not line up in the backfield
3. You may put a TE at WR through formation subs and/or package substitutions
4. You must have a FB or TE at TE3 in the depth chart
a. TE/FB (TE is allowed to play fullback, fullback is allowed to play TE) b. OL (Any member of the OL can be played at Center, Guard or Tackle) c. DT/DE (DT can play as DE, DE can play as DT)(DE needs to be at least 290 lbs to move to DT) d. DE/OLB (DE can play as OLB, OLB can play as DE)(OLB needs to be at least 250 lbs to move to DE) e. LB (All linebacker positions are interchangeable) f. CB/Safety (You are allowed to play a maximum of one(1) CB at safety)(CB must be at least 190 lbs and less than 90 SPD to play S
Moves that can ONLY be completed during the off-season:
CB-S
S-CB
LB-DE
DE-LB
LB-S
S-LB
I.e. Any player that is moving to a position that would require a new position coach in the NFL
)
D. Free Agency[indent]1.
1. Player Resign Salary Floor
FBs, Kickers and Punters are excluded.
2. The salary scales used below are to be used for ALL players during the in season resign phase, this is the minimum of base salary + bonus ANNUALLY:
Tier 1 QBs: 80 OVR and above - $10 Million minimum annually
Tier 2 QBs: 70-79 OVR - $6 Million minimum annually
Tier 3 QBs: 69 OVR and Below - $2 Million minimum annually
*These figures were derived from real life contracts of what NFL veterans receive. Thanks to SOS.
*There is no longer a minimum bonus rule, the maximum you can give a player via bonus is 50 of base salary.
*Multiple Year Contracts - Multiply Salary floor by the number of years requested in the contract to get the minimum value of the total contract.
The #1 QB on your roster MUST get a minimum of $10 Million regardless of his OVR(ex. If your QB retires, you MUST pay 78 QB who is your highest rated/scheduled starter at least $10 Million minimum when you negotiate his next contract.)
Quarterbacks can be offered as many years as they request.*See Rule E-1.*
3. Kickers & Punters are exempt from the rule.
4. If the player is looking for a contract of 1-2 years, you are allowed to adjust the number of years requested between 1-2 as you like. If the player is looking for a contract of 3-4 years, you are allowed to adjust the number of years requested between 3-4 as you like.
5. All Off-season FA bids for players UNDER 30 must be over 40 points.
6. All Off-season FA bids for players OVER 30 must be over 30 points, instead of 40.
E. Player Contracts
1. All QB contracts must be approved by a commissioner before being finalized. You MUST give the them the amount of years that they are asking for during negotiations.
2. Signing Contracts - All players signed in offseason free agency, must receive at least 20% of their contract by way of signing bonus if:
a. The contract is three seasons or longer in length b. The contract is worth $2 million or more per season
3. Signing Contracts - On the opposite end of the spectrum, players resigned or signed in offseason free agency, cannot receive more than 50% of their contracts worth by way of signing bonus.
4. Signed or resigned players must not receive contracts longer than four seasons unless that is what the player is asking for. If a team has a player requesting a contract longer than four seasons, they must contact a commissioner with a screenshot of the request to receive permission to sign the player to a longer contract.
Contracts that don't meet Rule 2, 3, and 4 will be released into free agency and the offending team will have to eat any penalties associated with the cut and will not be allowed to sign that player until after the next offseason free agency period.
Practice Squad Poaching: You ARE allowed to steal players from other team's practice squad at any point during the season, the only caveat is that the player must remain on your 53 man roster for a MINIMUM of 6 weeks.
F. Roster Minimums
QB - 2(Both must be Healthy)
HB - 3(2 must be healthy)
TE/FB - 4 (Minimum 1 TE)
WR - 5
OL - 9 (Any combination the owner chooses)
DE - 4
DT – 3 (If you run a 3-4 defense, you are allowed to carry 2)
LB – 6
CB - 4
S - 3
K - 1
P - 1
*It is NOT mandatory that you carry a fullback on your roster.
The discipline used for rule infractions can include but is not limited to:
1. Warning
2. Suspension of player(s)
3. Removal from league
We will not be simming seasons for M18
Pre-Season
Weeks 2 & 4 will be played. 24 hour advance for all PRE-SEASON weeks.
All games (vs human and CPU) must be streamed. Also, if a situation arises where you are scheduled to play the CPU. You must play the game. There will be no taking sims against the CPU.
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While I agree that games against users and cpu's should be streamed, I don't agree with forcing people to play the cpu. Some people don't like playing the cpu and have joined a 32 man league only to play against a human player. I don't think forcing people to play the cpu is a good idea.
While I agree that games against users and cpu's should be streamed, I don't agree with forcing people to play the cpu. Some people don't like playing the cpu and have joined a 32 man league only to play against a human player. I don't think forcing people to play the cpu is a good idea.
I agree with this 100% - a straight sim can be more risky than playing CPU. A loss and injuries are much more likely.
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