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Rate stats realism issue (BB's)

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Old 07-05-2016, 02:14 PM   #1
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Rate stats realism issue (BB's)

I'm wondering whether any players can give me advice on what adjustments to make in order to achieve realistic rate stats for pitching BB's.

Just to set some context:
-Achieving K-rates similar to IRL K-rates [for my pitchers]
-Opp. batting average / opp. hr's etc are fairly close to IRL as well
-All Star
-Human control 0 / human consistency 0
-CPU contact 7 / CPU solid hits 6
-As A&S suggests I don't have pitch trail indicator or strike zone showing
-Meter pitching

I am throwing roughly half as many BB's as would be expected for the pitchers I have. E.g. D Salazar should throw 50-70 walks in 230 innings, but with me he only threw 24 in 221 IP. Another was Chris Archer, he only threw 27 in 231 IP, again around 50% less than IRL.

This results in pitches who are good being a little *too good* because of facing fewer hitters and having fewer guys on base, reducing their WHIP and ERA accordingly.

Before anyone suggests going to HOF / Legend mode, I've been there , done that. I got higher ERA's, but the game played less realistically in other ways - too much contact, way too few swings and misses and CPU does not chase realistically as compared with how players actually chase IRL (e.g. waving at the low curve just doesn't happen on Legend). I played half a season on Legend mode and achieved good outcomes but averaged <5.5 K/9 with legit strikeout pitchers, and the game was lacking the excitement you get when getting a swing-and-a-miss, and inducing a guy to chase out of the zone was not as frequent / effective as before. I should also note that playing on Legend did not materially alter my pitching BB rate.

Any suggestions would be great, as I'm seeing hitting stats that are uncanny in their similarity to IRL / historical performance on my guys, and the rest of the pitching stats are also pretty close to what you'd expect, but this lack of BB is really frustrating.

Was thinking about doing a dice roll or randomised IBB based on the BB rate for each of my pitchers IRL. This would probably solve it but would be pretty irritating.

Last edited by Sgexpat; 07-05-2016 at 02:17 PM.
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Old 07-05-2016, 04:49 PM   #2
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Re: Rate stats realism issue (BB's)

Maybe try Pulse or Classic with your 0/0 setup and see?

You'll have far less control (in theory) over your pitches, so if you try to paint the black or even sometimes when you're not, you'll miss more often.

If you're good with Meter, I could see that making it hard to miss often enough to issue walks.

Pulse does have a user input mechanic so it doesn't feel as random as Classic. Plus the randomness is confined to the border of the pulse circle, so if it's small, you won't just miss by 2 feet just because. You still might miss the zone, especially if you were trying to nibble the edges, though.
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Old 07-05-2016, 05:37 PM   #3
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Re: Rate stats realism issue (BB's)

Nvm misread
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Old 07-05-2016, 06:33 PM   #4
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Re: Rate stats realism issue (BB's)

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Originally Posted by underdog13
Honestly I think you should bump it up to HOF Pitching, I never walked that many guys on All-Star. The AI's discipline on HOF is just better and they will walk more.

He already mentioned that he did that and didn't like the other side effects of the difficulty.
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Old 07-05-2016, 07:48 PM   #5
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Re: Rate stats realism issue (BB's)

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Originally Posted by KBLover
He already mentioned that he did that and didn't like the other side effects of the difficulty.
Dang Cant believe i missed that

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Old 07-05-2016, 08:40 PM   #6
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Re: Rate stats realism issue (BB's)

Quote:
Originally Posted by KBLover
Maybe try Pulse or Classic with your 0/0 setup and see?

You'll have far less control (in theory) over your pitches, so if you try to paint the black or even sometimes when you're not, you'll miss more often.

If you're good with Meter, I could see that making it hard to miss often enough to issue walks.

Pulse does have a user input mechanic so it doesn't feel as random as Classic. Plus the randomness is confined to the border of the pulse circle, so if it's small, you won't just miss by 2 feet just because. You still might miss the zone, especially if you were trying to nibble the edges, though.
Honestly I'd never considered pulse as a solution but I will try this today!

The meter perhaps is a bit too precise in the sense that even at 0/0 when you hit the meter the pitch is close enough.

Cheers!
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Old 07-05-2016, 09:15 PM   #7
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Re: Rate stats realism issue (BB's)

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Originally Posted by Sgexpat
Honestly I'd never considered pulse as a solution but I will try this today!

The meter perhaps is a bit too precise in the sense that even at 0/0 when you hit the meter the pitch is close enough.

I hope you like it because I feel like I'm the only one using it on the board lol. Just seems like the "forgotten interface".
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Old 07-05-2016, 10:36 PM   #8
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Re: Rate stats realism issue (BB's)

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Originally Posted by KBLover
I hope you like it because I feel like I'm the only one using it on the board lol. Just seems like the "forgotten interface".
quick question on it - appears there's no way to vary your pitch effort and reach back to put a little extra mustard on the ball. Am I right in that understanding? Do you find that detracts from the game or your enjoyment is unhindered by that? Thanks again for the advice!
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