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Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

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Old 03-18-2016, 12:57 AM   #1
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Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

(5/27/17) - https://docs.google.com/spreadsheets...03k/edit#gid=4

Updated the following ATTRIBUTES;
-Grapple, Running, and Reversal Offense : Slightly lowered the damage done to these moves to make matches last longer for Upper Carders, Main Eventers, and Icons

Updated the following ABILITIES;
-Move Thief: Matches will rarely end with stealing an opponents finisher. More so used as a "disrespectful" tactic.
Diving Pin Combo: Those with diving finishers have a greater chance at winning with these moves than does who do not.
-Immovable Object: Striking a heavyweight will show/feel differently than striking a lightweight.

Here is another video with CPU vs CPU action. Shows Braun Strowman completely dominating Curtis Axel.



I'm currently working on improving the following;
-Finding a balance with the ground reversal sliders.
-Making high flyers and cruiserweights use more of their move arsenal.
-Fine-tuning personalities to better mimic each superstar (ongoing).
-Making the CPU have less "idle" moments.

----------

If anyone is familiar with our work in the NBA 2K series knows that we are sticklers for realism. Initially, our overall values might appear low but this is in fact what the game needs. Most wrestlers are overrated in just about every category so realistically rating each wrestler and each attribute is something we felt needed to be done.

The goal was the have all match types (User vs User, User vs CPU, and CPU vs CPU) to go various lengths depending on who is in the match. Low card matches will be around 5 minutes, main event matches will last at least 10 minutes, and squash matches will be under 5 minutes.

A few things to consider when looking at our system:

*Attributes - Based on each wrestler's "style" with card status playing a factor.

*Hit Point Ratio - Head and Body will have higher points than limbs. Past injuries will factor in also.

*Personalities - We did our best to mimic how performers will act both inside and outside of the ring. Baby faces will follow the rules while Dirty superstars will bend them, regardless of cheer/boo status.

*Skills/Abilities - Based on each superstar to mimic how their matches play out on TV.


If you have any questions/suggestions, feel free to add to this thread.

Last edited by Hyperballer21; 05-27-2017 at 02:39 PM. Reason: Updated link
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Old 03-18-2016, 05:41 AM   #2
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Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

Nice stuff!
One question though, will you be doing non WWE guys? Especially ROH will be good
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Old 03-18-2016, 08:37 AM   #3
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Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

This looks great I'll have to check it out when I get some time.
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Old 03-18-2016, 01:16 PM   #4
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Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

Interested to see your findings. Just remember not all ratings affect the AI. Some are only for HUM.
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Old 03-18-2016, 04:01 PM   #5
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Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

This is awesome stuff, guys. Would love if you (or someone else) would eventually include legends and more CAWs. You guys do great work on NBA so it would be fantastic.
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Old 03-18-2016, 05:16 PM   #6
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Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

i noticed some ratings weren't filled in.will those be update soon
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Old 03-18-2016, 06:21 PM   #7
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Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

looks like i can hang up my spreadsheets. if you guys need any help with the indy guys, lemme know
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Old 03-18-2016, 10:26 PM   #8
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Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

Quote:
Nice stuff! One question though, will you be doing non WWE guys? Especially ROH will be good
Quote:
This is awesome stuff, guys. Would love if you (or someone else) would eventually include legends and more CAWs. You guys do great work on NBA so it would be fantastic.
Quote:
looks like i can hang up my spreadsheets. if you guys need any help with the indy guys, lemme know
I am open for anyone who wants to help. I would need to know more about the wrestler in order to generate them. My generator is pretty simple. We can talk more about it through PM.

Quote:
i noticed some ratings weren't filled in.will those be update soon
Everyone show on the sheet SHOULD be done. Anything in RED means minimum value (1) and anything in GREEN means the maximum (depends on wrestler).
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