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(PS4) The TrueSim Roster Project: 2k16

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Old 02-20-2016, 05:55 AM   #1
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(PS4) The TrueSim Roster Project: 2k16

THE TRUESIM ROSTER PROJECT

If you appreciate my work, I don't charge for its use, but I do accept donations.
https://www.paypal.com/cgi-bin/websc...if%3aNonHosted


FEATURES
-Force non starter options tweaks for MyLeague/MyGM
-Drafted Players on their respective teams with accurate ratings and tendencies
-Customized play priorities and tempo adjustments
-Woody's Body Edits and Sig Updates
-Updated player badges
-Improved Player Labels
-Shot location tendencies completely re-done
-Full rotation edits for improved bench usage
-Attributes completely re-done for all players, driven by statistics and thorough research
-Player ambition tweaks for stars



THE TRUESIM RATINGS SYSTEM
Each player is objectively evaluated and compared versus his counterparts. His strengths and weaknesses will be apparent, and his player label will be a good snapshot of where he excels. Players are rated based upon their production over the past 3 seasons, with the current season being weighted higher for both attributes and tendencies. As a result, player separation is greatly improved.



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PSN ID: Cycloniac24
MyLeague Settings & UservCPU Gameplay Sliders: TrueSim 2k16
End of Season Roster: TrueSim 2k16 Final
Trade Deadline Roster: TrueSim 2k16
CPUvCPU Sliders: TrueSim 2k16 CPU


SLIDERS
These are the UservCPU version. The CPUvCPU version just has the same values for both user and CPU.

Difficulty: All-Star
Game Style: Simulation (changes to Custom)
Quarter Length: 12 Minutes
Shooting Type: Real Player %
Free Throw Shooting Type: Real Player %
Game Speed: 55 (4/26/16)
Free Throw Difficulty: 50



OFFENSE
(USER/CPU)
Inside Shot Success: 38/40
Close Shot Success: 45/47
Mid-Range Success: 48/52
3PT Success: 50/50
Layup Success: 50/50
Dunk In Traffic Frequency: 60
Dunk In Traffic Success: 60
Pass Accuracy: 45
Alley-Oop Success: 75
Contact Shot Success: 25

DEFENSE

Driving Contact Shot Frequency: 25
Inside Contact Shot Frequency: 100
Layup Defense Strength (Takeoff): 56
Layup Defense Strength (Release): 75
Jump Shot Defense Strength (Gather): 23
Jump Shot Defense Strength (Release): 35
Help Defense Strength: 65
Steal Success: 75


ATTRIBUTES

Acceleration: 75 (4/20/16)
Vertical: 50
Strength: 100
Stamina: 75
Durability: 50
Hustle: 25
Ball Handling: 40
Hands: 55
Dunking Ability: 50
On-Ball Defense: 1
Speed: 45 (4/20/16)
Stealing: 75
Blocking: 75
Offensive Awareness: 75
Defensive Awareness: 75
Offensive Rebounding: 100
Defensive Rebounding: 55
Offensive Consistency: 75
Defensive Consistency: 75
Fatigue Rate: 40
Lateral Quickness: 50


TENDENCIES
Take Inside Shots: 36
Take Close Shots: 36
Take Mid-Range Shots: 36
Take 3PT Shots: 66
Post Shots: 36
Attack the Basket: 50
Look for Post Players: 36
Throw Alley-Oops: 75
Attempt Dunks: 55
Play Passing Lanes: 50
Attempt Putbacks: 25
Go for On-Ball Steals: 75
Contest Shots: 100
Backdoor Cuts: 50

FOULS
All 100, except shooting (90)


Suggested Audio Settings for Authentic TV Broadcast:
Commentary: 100
PA: 90
Crowd: 75 (80 in playoffs)
SFX: 40
Player Chatter: 50

Gameplay Options:
After Basket Cuts: Occasionally
Instant Repay: Never
Ball Handler Text: None
Shot Feedback: Off
Shot Meter: Off
Rhythm Icons: Off
Pick and Roll Overlay: Off


MY LEAGUE SETTINGS
30 Team control suggested
Use Roster Injuries: On

MyLeague Automation:
Draft Combine - Auto
Game Participation - Auto
Pre-draft Workout - Auto
Prsopect Scouting - Auto
Staff Management - Auto

Lineup Automation
Before Games - Manual
Injury - Manual (important to handle injuries manually to keep rotations accurate)
Roster Change - Manual (same as above)

Roster Automation
Cut Player - Auto
Cut Player New Season - Auto
Draft - Auto
Fill Roster New Season - Auto
In-Season Free Agent Signing - Manual
Off-Season Free Agent Signing - Auto
Free Agent Pre-offers - Auto
Qualifying Offers - Auto
Contract Extensions - Auto
Target List - Auto
Team Option - Auto
Trades - Auto
Trade Block - Auto
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Last edited by Cycloniac; 05-23-2016 at 01:04 AM.
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Old 02-20-2016, 12:01 PM   #2
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Re: (PS4) The TrueSim Roster Project: 2k16

Pierce & Griffin both an 81? Milsap a 77? Is it the truesim 2k16 file or the one with "tweaked" right after it? I'm going to try these rosters out regardless just seems a little weird. I know ratings go into offseason signings.


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Old 02-20-2016, 01:23 PM   #3
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Re: (PS4) The TrueSim Roster Project: 2k16

Quote:
Originally Posted by Insight23
Pierce & Griffin both an 81? Milsap a 77? Is it the truesim 2k16 file or the one with "tweaked" right after it? I'm going to try these rosters out regardless just seems a little weird. I know ratings go into offseason signings.


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It's the TrueSim 2k16 one, not the tweaked one

Keep in mind that OVR is different from position to position. While I did do my best to ensure that OVRs fit within 2k's system, I would caution against putting too much stock into the actual number. By default, 2k inflates certain ratings to boost players' OVR; there is very little boosting in this roster. The best players in the league will be 85+ though, as you will see. Millsap is a good player, but remember that he is playing in an inferior conference against inferior competition most of the time; he is a decent rebounder, and can fill up a stat sheet, but is only a decent defender. If he was playing SF, his OVR would be a bit higher in 2k's system.
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Old 02-20-2016, 01:41 PM   #4
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Re: (PS4) The TrueSim Roster Project: 2k16

No sig shots at all?


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Old 02-20-2016, 01:49 PM   #5
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Re: (PS4) The TrueSim Roster Project: 2k16

Quote:
Originally Posted by Cycloniac
It's the TrueSim 2k16 one, not the tweaked one

Keep in mind that OVR is different from position to position. While I did do my best to ensure that OVRs fit within 2k's system, I would caution against putting too much stock into the actual number. By default, 2k inflates certain ratings to boost players' OVR; there is very little boosting in this roster. The best players in the league will be 85+ though, as you will see. Millsap is a good player, but remember that he is playing in an inferior conference against inferior competition most of the time; he is a decent rebounder, and can fill up a stat sheet, but is only a decent defender. If he was playing SF, his OVR would be a bit higher in 2k's system.

Word, I can dig it. Thanks for all the time you put into these rosters. Going to get a few games in today.


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Old 02-20-2016, 02:23 PM   #6
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Re: (PS4) The TrueSim Roster Project: 2k16

Quote:
Originally Posted by smiley3
No sig shots at all?


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No, not yet
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Old 02-20-2016, 03:33 PM   #7
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Re: (PS4) The TrueSim Roster Project: 2k16

Do ratings have anything to do with tendencies?


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Old 02-20-2016, 04:51 PM   #8
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Re: (PS4) The TrueSim Roster Project: 2k16

What if a roster was made with just tendencies changes but with the up to date ratings will it be to overpowered or something?


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