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how do shot defense sliders effect gameplay?

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Old 12-10-2015, 01:15 PM   #1
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how do shot defense sliders effect gameplay?

If anyone has a grasp on these four sliders, please explain. Thanks
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Old 12-10-2015, 01:21 PM   #2
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Re: how do shot defense sliders effect gameplay?

There is already a thread on this by eccentric so please check there. Cheers


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Old 12-10-2015, 01:25 PM   #3
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Re: how do shot defense sliders effect gameplay?

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Originally Posted by xx2khazard
There is already a thread on this by eccentric so please check there. Cheers


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Yup...I have read that thread extensively and it causes more confusion than clarity as eccentric and Shady offer two very different explanations. Was hoping someone could explain them conclusively
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Old 12-10-2015, 01:34 PM   #4
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Re: how do shot defense sliders effect gameplay?

Ok i still dont see the point of starting a new thread but I understand your frustration. Hopefully you get the answer you are looking for. Personally if you ask me i agree with shady because using his sliders his theory seems to be correct but you never know. For example before this patch the free throw difficulty slider was backwards... So take this with a grain of salt. Good luck


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Old 12-10-2015, 01:45 PM   #5
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Re: how do shot defense sliders effect gameplay?

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Originally Posted by xx2khazard
Ok i still dont see the point of starting a new thread but I understand your frustration. Hopefully you get the answer you are looking for. Personally if you ask me i agree with shady because using his sliders his theory seems to be correct but you never know. For example before this patch the free throw difficulty slider was backwards... So take this with a grain of salt. Good luck


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Good to know. Thank you.
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Old 12-10-2015, 04:21 PM   #6
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Re: how do shot defense sliders effect gameplay?

I just some time testing Layup Shot Contest (Takeoff), Layup Defense Strength (Release), Jump Shot Defense Strength (Gather), and Jump Shot Defense Strength (Release).

Takeoff/Gather at 0
Weak closeouts from defenders. Often hands down, do not make an effort to actually contest shots.

Takeoff/Gather at 100
More aggressive closeouts. Hands up, jumping out at shooters to contest shots.

Release at 0
Shot contests are ineffective. Players hit shots when closely guarded.

Release at 100
Shot contests are effective. Players hit less shots when closely guarded.

Overall,

Takeoff/Gather affects the closeout intensity/animations.
Release affect the effectiveness of the shot contest.


It looks like the takeoff/gather slider affects the closeout speed/intensity of players, but has no effect on the shot %. The release slider controls how effective the shot contest is. The higher the release slider, the less likely a player is to make a contested shot.
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Old 12-10-2015, 04:31 PM   #7
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Re: how do shot defense sliders effect gameplay?

Quote:
Originally Posted by ThatMichiganFan
I just some time testing Layup Shot Contest (Takeoff), Layup Defense Strength (Release), Jump Shot Defense Strength (Gather), and Jump Shot Defense Strength (Release).

Takeoff/Gather at 0
Weak closeouts from defenders. Often hands down, do not make an effort to actually contest shots.

Takeoff/Gather at 100
More aggressive closeouts. Hands up, jumping out at shooters to contest shots.

Release at 0
Shot contests are ineffective. Players hit shots when closely guarded.

Release at 100
Shot contests are effective. Players hit less shots when closely guarded.

Overall,

Takeoff/Gather affects the closeout intensity/animations.
Release affect the effectiveness of the shot contest.


It looks like the takeoff/gather slider affects the closeout speed/intensity of players, but has no effect on the shot %. The release slider controls how effective the shot contest is. The higher the release slider, the less likely a player is to make a contested shot.
Thank you michigan fan. This clear and concise explanation is greatly appreciated and helpful. Anyone else concur/disagree?
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Old 12-10-2015, 05:03 PM   #8
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Re: how do shot defense sliders effect gameplay?

I don't know though . I have layup gather and realease at zero and I'm still seeing well contested layups not going in. Everything else is set to simulation
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