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Real Fatigue Engine Needed!!!

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Old 12-01-2015, 10:41 AM   #1
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Real Fatigue Engine Needed!!!

Ok so now I'm up to Division 1 in HUT. I'm starting to see a pattern in game play here, and no I"m not talking about glitch goals. This was evident to me when I had a 5 on 3 and noticed when my opponent gain control of the puck in their own end, instead of shooting the puck down the ice to kill time they casually skated around my players and began to go on the offense, needless to say they scored not one, but two goals during the 5 on 3. This is total garbage and happens once not in a blue moon, but a purple moon. I've stated in the past that the game has no REAL fatigue engine. During my 5 on 3 my players were pressing for a good 40 secs to a minute when the garbage goals started. This game has no incentive for players to shoot the puck down the ice because there is no urgency to switch players for fresh legs.

So what is the solution? It's two fold:
1) Create a REAL fatigue engine that when skaters are on the ice for a long period of time (real hockey thats around 40 seconds to a minute in game time). there should be a noticeable slow down in their skating, if they continue to be on the ice they should be "standing around". This happens ALL the time in REAL hockey. Not in this game, a skaters line can have no bars on the fatigue meter and still skate around like they're Chris Kreider on steroids.

If this game had a REAL fatigue engine exploiters would not be inclined to go on the offense for the need to change lines. And if they choose to stay on the ice, the skating should put them at a disadvantage. This will curb the tendency to rag the puck and skate out for offensive chances.

2) Tie ups should happen ANYWHERE on the ice, not just along the boards (Although the vacuum cleaner suction cup needs to go). Think about it, when an exploiter skates out of their zone or anywhere on the ice, how many times does a defender skate along with them, what is the defenders options? Stick lift, or poke check. When a defender is on top of a puck carrier they should be able to tie them up in the middle of the ice too, not just the boards. The "tie up" feature should not be an automatic aka, hitting, checking, stick lifting. It should be based on a defensive rating and positioning on the ice.

This would curb exploiters from ragging the puck and promote passing the puck or keep it moving. The idea that exploiters "casually" skate out of their own end and zig zag there way around to the attacking zone would completely change the mindset of how the game is played.

All you see in Division 1 is ragging the puck to the offensive zone, ragging, ragging, ragging looking for the glitch goals.

Create a real fatigue engine with tie-ups anywhere on the ice this is a great recipe for getting rid of the garbage raggers and the non-existed Power Plays that plague this game.
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Old 12-04-2015, 10:14 AM   #2
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Re: Real Fatigue Engine Needed!!!

I guess no one else sees this as an issue.
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Old 12-04-2015, 10:07 PM   #3
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Re: Real Fatigue Engine Needed!!!

It's not something I've ever thought about with all the other problems with this game, but I would love it if they implemented what you laid out. However, EA NHL is not much for realism so I can't imagine this being something they put in anytime soon. While I'd love to see this, there are so many other areas I think need improving before this unfortunately.
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Old 12-05-2015, 12:13 PM   #4
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Re: Real Fatigue Engine Needed!!!

The problem is the default slider settings are poor for simulation online play. All sports games are guilty of this. I've quit online play because of it. However you can create those instances somewhat with slider adjustments. They will never implement real hockey gameplay out of the box.
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Old 12-07-2015, 10:13 AM   #5
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Re: Real Fatigue Engine Needed!!!

The issue I have is how raggers have no incentive to make a line change because their line is tired, and go on the offense. This is crazy and just does not happen.
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