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2K16 has totally killed contested shooting

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Old 11-01-2015, 12:14 PM   #1
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2K16 has totally killed contested shooting

While I admire their efforts to lower the frequency of jumpers going in (it was pretty ridiculous at times last season), it seems this season it has come at the expense of shots taken when you size up your opponent, use pivot moves, or take tough late shot clock jumpers.

Now before you jump on me and say they don't happen often in real life, here's what I'll say. In a way it's true, but then you go watch LeBron, Curry, Kobe etc and they hit these shots with far greater regularity than in 2K.

Right now unless Curry is wide open, he airballs or badly misses any shot where a defender gets anywhere near him. It's ridiculous, just go look at his 53 point explosion yesterday and look at some of the ridiculous shots he makes.

Superstars and great shooters should not be impacted so heavily by what a defender does to them. Curry doesn't even care if Anthony Davis is on him. LeBron will happily take fallaways from anywhere and hit them, yet in 2K this seems to be a lost art.

I also have a feeling it is to do with the forced animations that occur when the defender gets within a distance of the shooter. I know they're fixing that, but I really hope they look at fixing this other blatant shooting issue.

I should be able to use jab steps, hesitations etc with players with the right amount of skill to create that gap necessary to get a shot off and hit it at a decent clip.

Right now it feels as though you need to completely lose the defender to hit shots regularly.
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Old 11-01-2015, 12:51 PM   #2
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Re: 2K16 has totally killed contested shooting

I disagree.
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Old 11-01-2015, 12:56 PM   #3
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Re: 2K16 has totally killed contested shooting

You can blame 2k15 (particularly patch 4) and the cheeseballs last year for this.
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Old 11-01-2015, 01:02 PM   #4
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Re: 2K16 has totally killed contested shooting

Quote:
Originally Posted by KGDunks
While I admire their efforts to lower the frequency of jumpers going in (it was pretty ridiculous at times last season), it seems this season it has come at the expense of shots taken when you size up your opponent, use pivot moves, or take tough late shot clock jumpers.

Now before you jump on me and say they don't happen often in real life, here's what I'll say. In a way it's true, but then you go watch LeBron, Curry, Kobe etc and they hit these shots with far greater regularity than in 2K.

Right now unless Curry is wide open, he airballs or badly misses any shot where a defender gets anywhere near him. It's ridiculous, just go look at his 53 point explosion yesterday and look at some of the ridiculous shots he makes.

Superstars and great shooters should not be impacted so heavily by what a defender does to them. Curry doesn't even care if Anthony Davis is on him. LeBron will happily take fallaways from anywhere and hit them, yet in 2K this seems to be a lost art.

I also have a feeling it is to do with the forced animations that occur when the defender gets within a distance of the shooter. I know they're fixing that, but I really hope they look at fixing this other blatant shooting issue.

I should be able to use jab steps, hesitations etc with players with the right amount of skill to create that gap necessary to get a shot off and hit it at a decent clip.

Right now it feels as though you need to completely lose the defender to hit shots regularly.
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Old 11-01-2015, 01:03 PM   #5
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Re: 2K16 has totally killed contested shooting

Couldnt agree more, as purely offline player i cant believe how limited I am forced to be on my offensive arsenal with players like Melo and Durant because of the things you mentioned.
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Old 11-01-2015, 01:03 PM   #6
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Re: 2K16 has totally killed contested shooting

Making it anywhere close to 2k15 patch 4 would ruin defensive play. It is already bad enough with computers giving too much space in pro am, don't need to punish defensive players more..
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Old 11-01-2015, 01:05 PM   #7
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Re: 2K16 has totally killed contested shooting

It a really tough thing to balance. I agree that I see way more contested makes in real life than I do in the game, but IMO it's sort of necessary to be tuned that way to combat other flaws in the game, i.e. A.I. defenders wandering off for no reason, or being exceptionally poor at fighting through off the ball screens and other things as well. A good contest can be hard to come by so it gets rewarded probably more than it should be, but by how much is hard to say.

What I think they can do, it that if a player is hot or in rhythm then contested shots should be more likely to go in. It's possible that they already do this though.
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Old 11-01-2015, 01:05 PM   #8
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Re: 2K16 has totally killed contested shooting

Played a Spurs user online who hit three FACIAL threes with .....Tony Parker. I disagree.
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