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Let's say you're the new Creative Director of Live...

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Old 10-20-2015, 05:18 PM   #1
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Let's say you're the new Creative Director of Live...

You have until October 4th, 2016 (my estimated Live 17 release date) to make a game that will bring LIVE "back."

Keep in mind that you have a little less than a year, so firing and hiring new people won't happen, releasing NBA Street 17 or whatever won't happen.

What are the 3 things you tackle in the current game to "fix" it?
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Old 10-20-2015, 05:23 PM   #2
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Re: Let's say you're the new Creative Director of Live...

Game play - way more sldiers, tendencies, ratings. Ingame injuries. Complete tean playbooks specific to the real life teams.

AI - complete overhaul of AI.

MoCap animations - complete overhaul of that.

All that can be done in less then a year, other sports games have done so.
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Old 10-20-2015, 05:34 PM   #3
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Re: Let's say you're the new Creative Director of Live...

1- No NEW Modes. Get Dynasty Mode up and Functional for Long Term playing. Including Draft Classes

2- Editing Options for improved Gameplay for USERS. Ratings/Tendencies/Coaching Profiles and Settings

3- Bring in some guys from the Gaming Community who will give TRUE feedback. Not this is the "Greatest Game Ever" Guys or Youtube Guys who are there to "drive up their Subscribers", to break down how the game plays and Test and make tweaks to test what the Game Engine can do. Bringing in guys to Just Play doesnt help. You need to let guys dig into the game.
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Old 10-20-2015, 05:45 PM   #4
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Re: Let's say you're the new Creative Director of Live...

Gameplay
Animations, a lot needs to be removed and a lot can be improved upon. A lot more sig jump shot if not sig, add a shot base or a release point like 2k, dunks needs a lot more dunks see the same ones too much time, customizations fully featured. That could be a game changer if added in this year. Players scanning, more features added to dynasty and rising star. I wouldn't go crazy with game features cause I only really use 2 r 3 in the other game which is play now, editing roster and myplayer.

So with all that said, main focus would be gameplay and customization.


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Old 10-20-2015, 05:46 PM   #5
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Let's say you're the new Creative Director of Live...

1. MUCH more Depth in all modes. How is it that in 3 years they haven't really flushed out even 1 mode? Even proam isn't that deep. Also would as add some new features like Allstar weekend, Classic teams, maybe even fiba.

2. Gameplay. There are two things i would add, deeper controls and player/ team individuality.

-I would add a control option for as many basketball moves as possible, If I want to choose what hand I finish with or to throw a bounce pas instead of chest pass I should be able to, or if I want a 20 second time out instead of a full.

-For player individuality, I'd add way more options for signature animations(There are 6 categories right now and one is celebrations.) I would add Categories for individual dribble moves like behind the back or in and out, post fadeaway/jump hook, and off the dribble shots, in addition to others. More categories are, however, useless if they aren't deep, for example, there are only 8 signature free throws to choose from, which kills immersion when most players have the same animation. So in addition to more animation categories to choose from, I'd add much more variety of that them aswell(at least 150 sig jumpers or 10-15 hesitation animations for example). I'd also add more tendencies and ratings to separate players.
- For team individuality, I'd add team specific live motion offenses, more coach options( Hack a deandre, separate pnr coverage by side pnr and middle pnr, soft/ hard doubles ect), and more dynamism to the ai. If one thing isn't working they should understand to change things up whether it's their pick and roll coverage or who they are isolating.

3.CUSTOMIZATION. We've beaten the hell out of this drum. Full Player/ roster customization. Local and global saves. Create a draft class/ player. Editing in modes like dynasty aswell.


I'm not a dev and don't know if that could be done in a year, but I do know that until every part of the game is much deeper they will fail socially and economically

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Last edited by Tonyattia; 10-20-2015 at 06:18 PM.
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Old 10-20-2015, 06:13 PM   #6
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Re: Let's say you're the new Creative Director of Live...

Are we going to have 10 of the exact same thread only with different topics every time?

Live is back already. It's solid enough, looks stunning and like every game has a lot to improve on.

Yet if the sale figures are correct, it currently has a 0.002% market share.

You simply can't fix that in one year. The game is much better than the sale suggest and I'd blame the marketing team or the person in charge of allocating said marketing funds. While at the same time applaud the marketing of the other game for hyping up and selling laughable features and a game that has it's own long list of flaws.
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Old 10-20-2015, 06:22 PM   #7
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Re: Let's say you're the new Creative Director of Live...

Thanks for your contribution


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Old 10-20-2015, 06:44 PM   #8
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Let's say you're the new Creative Director of Live...

This forum is currently the largest Live forum on the web...if we need to make this thread 10x times before the year is over I'm good if it leads to some community interaction.

Anyway, as new creative director- I'll keep it short and sweet as most of it has been mentioned:

First I'm making a decision: are we looking to be a a basketball simulation? If so:

-I'm ditching Synergy and adding individual tendencies....also adding complete customization for rosters and players

-Gameplay- Completely rewriting the inside game. The 'physics' engine in place isn't working as is.

- Animations and signature style. This game has a long standing problems with players/teams not feeling like themselves....individuality keeps the game fresh and inviting...as does signature style. We are mo capping our *** off...




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Last edited by The 24th Letter; 10-20-2015 at 08:29 PM.
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