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Madden NFL 16 Title Update #2 Available Now, Full Details Included

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Old 09-30-2015, 06:30 AM   #1
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Madden NFL 16 Title Update #2 Available Now, Full Details Included


Madden NFL 16 title update #2 is available now for both Xbox One and PlayStation 4. It includes improvements and fixes to gameplay, Connected Franchise, Madden Ultimate Team, and more. Check out the details below.

GAMEPLAY
  • Addressed issue where if a team called a time out on the safety punt, they would then be able to kick a regular kickoff
  • Addressed issue where sometimes a defender would have a poor pursuit angle toward the ball carrier if the ball carrier was breaking a tackle during a catch
  • Addressed issue where sometimes defensive linemen would freeze for the remainder of the play after being knocked to the ground
  • Addressed issue where the defense would not adjust alignment if the CPU controlled offensive team enacted a concept audible
  • Updated Individual Coverage adjustments to not only affect the pre-snap shading but also the post play leverage technique
  • Addressed issue where adjusting the ZONE shading would have an effect on the defenders drop location instead of just the leverage technique
  • Addressed issue where cancelling a PA Fake would allow for a 1-step drop on certain plays
  • Addressed issue where the game clock would be restarted of a declined penalty after an incomplete pass
  • Addressed issue where safeties in Cover 4 Deep assignments were reacting to run too quickly
CONNECTED FRANCHISE
  • Addressed issue where defensive holding slider would reset when exiting the screen
  • Addressed issue where accelerated clock would not work in H2H CFM games
  • Addressed issue where visual feedback settings were pulling from the user’s profile instead of league settings
  • Addressed issue where some settings would carry back to the FE after playing a CFM game
  • Addressed issue where the CPU would retain an empty roster spot when simming to the regular season when there is a player on Injured Reserve (note: changes aren’t reflected until after your current season is finished)
  • Addressed issue where the user could not sort player while in the Fantasy draft board
  • Removed Kick Return as a scoutable trait (note: changes won’t be reflected until after your current season is finished)
  • CFM Trade tuning
  • Addressed issue in CFM H2H where uniforms would change back to default home/away even after changing them in the team select screen
  • Addressed a rare issue that caused some Franchise files to be corrupted, preventing players from accessing their CFM (note: this won’t repair already corrupted files, and only prevents future occurrences)
MADDEN ULTIMATE TEAM
  • MUT Play a Friend quarter length boosted to four minutes from two minutes
  • In MUT H2H Seasons and Draft Champions H2H Draft, terminating the game during the load screen will give the quitter a loss and the opponent a win. In MUT, Contracts will still be removed.
OTHER
  • Play Now games were using regular season overtime rules rather than playoff overtime rules (removed possibility for ties)
  • Addressed issue in online games where the defensive timer would run out during a pause causing the game to auto pick the defensive play
  • Addressed over 100 general bug and stability issues
Source - EA Sports
Platform: PS3 / PS4 / Xbox 360 / Xbox One

Last edited by Millennium; 09-30-2015 at 07:48 AM.
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Old 09-30-2015, 07:51 AM   #2
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Re: Madden Patch #2 Is Live

Confirmed up for PS4.
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Old 09-30-2015, 07:55 AM   #3
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Re: Madden Patch #2 Is Live

Didn't fix auto subs in CFM or the fact that a CPU controlled team will release 50% of their roster each year..
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Old 09-30-2015, 07:58 AM   #4
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Re: Madden Patch #2 Is Live

Quote:
Originally Posted by RoDogz17
Didn't fix auto subs in CFM or the fact that a CPU controlled team will release 50% of their roster each year..
Have you tested this yourself, or are you going off the patch notes?
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Old 09-30-2015, 08:00 AM   #5
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Re: Madden Patch #2 Is Live

Am I the only one who got the feeling while reading through the patch notes that EA hasn't really fixed anything of significance? They've fixed a bunch of stuff but I just can't see that they've fixed anything that actually makes a difference to CFM or anything that people reported on this forum.

I don't remember everything that people said EA needed to address for CFM so maybe someone who has a better overview might care to comment. But the patch was not what I expected to say the least..
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Old 09-30-2015, 08:24 AM   #6
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Re: Madden Patch #2 Is Live

I don't have Internet till friday, just moved, so I was wondering if when I download the patches if I could play a regular solo cfm offline with drive goals enabled if the confidence and overall cfm is fixed to be playable without doing the workaround?

Thanks for any help and I haven't seen anything posted about this so I'm sorry if this was covered already.
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Old 09-30-2015, 08:26 AM   #7
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Re: Madden Patch #2 Is Live

Quote:
Originally Posted by J1Warrior
I don't have Internet till friday, just moved, so I was wondering if when I download the patches if I could play a regular solo cfm offline with drive goals enabled if the confidence and overall cfm is fixed to be playable without doing the workaround?

Thanks for any help and I haven't seen anything posted about this so I'm sorry if this was covered already.
As far as I can see from the patch notes they haven't addressed anything related to drive goals or overall. All the patch notes are in the first post in this thread so scroll up
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Old 09-30-2015, 08:32 AM   #8
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Re: Madden Patch #2 Is Live

Although I appreciate the fact that we have had 2 patches within the first month after release...I can't help but be dissapointed with this patch.

They haven't fixed any of the major issues people complain about...

Will probably trade this in for Star Wars next month.
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