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Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

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Old 06-01-2015, 02:32 PM   #1
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Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)



Last week, we learned a ton about what Madden NFL 16 is bringing to the table when it comes to connected franchise mode. Several intriguing new features are coming, which will include a visual depth chart and a new weekly goal system. However, it is in that latter feature where the staff finds its biggest hang-up with the announcement of the mode. Is Madden sacrificing realism to create a more RPG like experience in Connected Franchise? We discuss after the jump!

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Old 06-01-2015, 02:41 PM   #2
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Pretty close to my thoughts Ben, in a thread the other day I posted.

Goals etc.. could IMO have had an impact also on $.
Reach goals and player asking price when contract is up.. goes up etc..
So much more football GM/Coach aspects could have been tied to the goal system other than the easy way out of just linking with XP stuff.
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Old 06-01-2015, 02:47 PM   #3
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

Quote:
Originally Posted by Ben Vollmer
Player performance should dictate player progression, not a series of arbitrary goals (which one can only muse will be something like: "achieve two sacks with X player!").
Aren't statistics one means by which to measure player performance?

Unless the author wants a more continuous scale for progression rather than discrete goal thresholds, I'm not sure what he's asking for here. Anyone care to elaborate?
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Old 06-01-2015, 02:49 PM   #4
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

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Originally Posted by CM Hooe
Aren't statistics one means by which to measure player performance?
Yes and most casual fans determine performance by looking at stats.
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Old 06-01-2015, 02:51 PM   #5
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

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Originally Posted by redsox4evur
Yes and most casual fans determine performance by looking at stats.
To be absolutely clear, I'm not saying there aren't better stats to look at to handle player progression - I'm big on the advanced stats like Win Probability Added and Expected Points Added - but the whole point of tracking statistics is to compare players' performances relative to one another.
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Old 06-01-2015, 02:52 PM   #6
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

They are going backwards. Pretty soon it will be run for 2000 yards and unlock this player or that piece of equipment. All the stuff that the younger casual crowd gets off on that "realism" guys tend to despise.

I paid for the game. Just let me have access to everything! And the observation is spot on - goals will make cheesing and exploits a high priority again.

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Old 06-01-2015, 03:01 PM   #7
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

Yes it is sacrificing realism. XP/Goals/Stats is the exact opposite to how this mechanism works in real life.

People confuse re-evaluation with progression. re-evaluation happens after seeing performance. This would be how a coach, scout, or other talent evaluator perceives a players talents. This portion could be a great, realistic addition to Madden.

Progression follows practice, coaching, and many other realistic factors. Better performance follows progression. That's realistic.

CFM lacks this kind of realistic depth. It has been moving toward, and continues to move toward arcade depth. I don't like it, but many others do.

I could come up with many ways to make CFM more realistic, but that probably should be in another thread.
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Old 06-01-2015, 03:04 PM   #8
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

MUT and online is ruining CFM.
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