Home

List of Goaltender Fixes For NHL 16

This is a discussion on List of Goaltender Fixes For NHL 16 within the EA Sports NHL forums.

Go Back   Operation Sports Forums > Hockey > EA Sports NHL
Operation Sports Survey - Newsletter, Forums, Content and More
From Guaranteed to Never Happening, a College Football 26 Wishlist
2025 Sports Video Game Predictions
Reply
 
Thread Tools
Old 02-09-2015, 05:28 AM   #1
#AyJay
 
AdamJones113's Arena
 
OVR: 2
Join Date: Apr 2013
Location: Toronto, Ontario
Posts: 2,767
Blog Entries: 5
List of Goaltender Fixes For NHL 16

I have compiled the list from the old thread. In no particular order (may revise at a later date), but generally ranging from general to specific.


1. Skating/Movement Overhaul
Currently there are no T-pushes, which is a keystone of goaltender skating. The poor skating and movement leave goalies susceptible to so many backhand-forehand goals; even the slightest feint will send goalies miles out of position resulting in easy goals. Goalies are not very fluid: they have to go down before they can move side-to-side in the butterfly, as opposed to moving side-to-side while going down. Same with standing up. Also, goalies would like to skate with the puck please.

2. Save Mechanics Overhaul
Desperation saves are way too common in the game. This is a result of the poor movement, but the focus here is how unrealistic the patented warp-fly across the crease is. Goaltenders (in game) do this as much as they can. Again, it is a stretching problem. No goalie in the game stretches their glove (or blocker, more rare though) to make a great on-the-line save, as is "common" in the real NHL. It's a classic case of EA trying to make the position glamorous, by putting in famous saves like the pad stack and the Hasek roll but not getting the fundamentals right.

3. Goaltender Differentiation
This has been talked through to death by now, because it's a problem with skaters as well. But, as someone said in a recent thread (don't remember who, sorry), if I were to not see the goalie's name and if it weren't the team he's associated with I would have no clue which goalie I'd be playing against. Martin Brodeur played the same as Carey Price and the same as King Henrik (plays? Did they take Marty out or not?). There is barely any difference and again, the real NHL (which I hope emulating would be the goal) is miles apart.

4. Proper Positioning and Rotations
I have already made several threads about the VH and reverse-VH. That's merely an example of positioning. And recurring examples—such as short-side snipe after short-side snipe—need to be fixed. Location, location, location. What I mean by rotations is that goalies shouldn't pivot and let the puck trickle in that way. You've all seen it.

5. More Autonomous Equipment Movement
I refer mainly to the stick, which does pretty much nothing. Of course, the control scheme would have to be reworked... but I'm sure most people are OK with that. This would also revolutionize goalie passing... I know everyone is OK with that.



Keep 'em coming. Remember, these are things that should be re-done/overhauled, not necessarily minute details (which there are a ton).

I'll post a list of fixes later, when there are more additions (I will add to this OP as the suggestions come in).
AdamJones113 is offline  
Reply With Quote
Advertisements - Register to remove
Old 02-09-2015, 10:04 AM   #2
Pro
 
csamuelsvt's Arena
 
OVR: 1
Join Date: Mar 2012
Re: List of Goaltender Fixes For NHL 16

great great GREAT thread.

Goalie differentiation/signature styles. I've said it earlier as others as well. Make Quick different than Pekka Rinne who is different than Luongo etc etc. One thing I hate is the goalies go down way way too quick and then move completely unrealistic to how they should. It's just UGLY to look at. Fix this as you mentioned above.

The differentiation will make the game feel so fresh and make you think like an NHL player on how to beat all of these different goalies. Even if it takes time, make maybe 10 goalies different at the start and then work your way up.

They completely revamped goalies for NHL '07 and i loved it. I remember playing that demo on Xbox360 and it was a fun. NHL 16 NEEDS to fix the goalies completely...it is time. Fifa 15 did this I believe, time for the NHL series.
csamuelsvt is offline  
Reply With Quote
Old 02-09-2015, 10:07 AM   #3
Rookie
 
MacCLovin's Arena
 
OVR: 0
Join Date: Jul 2010
Re: List of Goaltender Fixes For NHL 16

Good thread. It is extremely frustrating when a goalie goes to make the big sweeping glove save on a slow wrister, and then have the puck bounce off the glove and in bc of the lack of animations. I see this wayyy too often.
__________________
THE Ohio State University Alum
I bleed SCARLET & GRAY
MacCLovin is offline  
Reply With Quote
Old 02-09-2015, 08:39 PM   #4
Rookie
 
OVR: 3
Join Date: Jul 2010
Re: List of Goaltender Fixes For NHL 16

Great post Adam, I agree on all points. Goalies need be taken out of last gen, hopefully this is an area of focus for NHL16.

Along with revamping goalies in the crease, I think goalies skating outside the crease needs to be entirely redone. I don't think my below list has changed since NHL 08?
1. Goalies currently skate with awkward short choppy strides. Real life goalies glides and have long powerful strides.
2. Puck handling. Passing a puck with a goalie feels more like playing bubble hockey than NHL hockey.
3. Remove the return of the passing bubble. If your goalie unwisely passes the puck toward your opponent, it should be banged in your goal.
ericromain is offline  
Reply With Quote
Old 02-10-2015, 11:35 AM   #5
MVP
 
shogunofharlem3's Arena
 
OVR: 12
Join Date: Dec 2007
Blog Entries: 3
Re: List of Goaltender Fixes For NHL 16

I spent a ton of time editing goalies in NHL 2k10 and NHL 14. The main thing I tried to do was make them less frantic. In both games the goalies movements would get crazy due to their attribute ratings. NHL 14 goalies would do that butterfly position slide with no animation as if someone had a magnet under the table sliding them around to attempt to square them up.

When I edited I tried to force movement by lowering certain ratings to make them push when in butterfly. Pre edit and still post edit, once a goalie makes a save in butterfly more often than not, instead of turning shoulders toward the rebound or pass and then push, they instead to that spread eagle, end up on my butt save attempt. That is poor save selection choice.

I would, of course redoing the animations for skating and goalies as a whole, redefine the save selections and distances at which they are shot and or one timers, one timer tips.

Just thinking out loud here, redefine save selections. Thinking of what saves I make when I attempt to still play old man hockey.

Slap Shot Clear (looking to steer rebound to corner boards)
Slap Shot Traffic (staying square and big in case of deflection and ready for a rebound save if I can't corral the puck)
Wrist Shot same to modifiers
Cross Crease
2 on 1
3 on 2
breakaway
screen
one timers
rebounds
desperation
down and out survival
lost stick

If we redefine, without handcuffing, the save selections things will look much more natural.

One other though, how about a modifier button on defense that will essentially be the goalie yelling "I got shot" so he'll stay square we control defense to take away pass. Just a thought, gotta be some goalie control out there without actually full on controlling him.

One last point. When you take a goalie deep they never get their shoulders on the post which is why on breakaway you can always take them left right go deep and score. They CANT stop that because they never take away that space.

Great thread. I'll be back for more I'm sure. I really like 14 post edit. Played 15 on One, fun but too many missing options and no editing rosters. Really hope 16 is full and has great goalies especially.

Last edited by shogunofharlem3; 02-10-2015 at 11:45 AM.
shogunofharlem3 is offline  
Reply With Quote
Advertisements - Register to remove
Old 02-10-2015, 11:52 AM   #6
#AyJay
 
AdamJones113's Arena
 
OVR: 2
Join Date: Apr 2013
Location: Toronto, Ontario
Posts: 2,767
Blog Entries: 5
Re: List of Goaltender Fixes For NHL 16

Quote:
Originally Posted by MacCLovin
Good thread. It is extremely frustrating when a goalie goes to make the big sweeping glove save on a slow wrister, and then have the puck bounce off the glove and in bc of the lack of animations. I see this wayyy too often.
Number 2: Rehaul Save mechanics

Quote:
Originally Posted by ericromain
Great post Adam, I agree on all points. Goalies need be taken out of last gen, hopefully this is an area of focus for NHL16.

Along with revamping goalies in the crease, I think goalies skating outside the crease needs to be entirely redone. I don't think my below list has changed since NHL 08?
1. Goalies currently skate with awkward short choppy strides. Real life goalies glides and have long powerful strides.
2. Puck handling. Passing a puck with a goalie feels more like playing bubble hockey than NHL hockey.
3. Remove the return of the passing bubble. If your goalie unwisely passes the puck toward your opponent, it should be banged in your goal.
1. 1—Skating
2. 1 & 5
3. Specific. I'll add it though. Good call.

Quote:
Originally Posted by shogunofharlem3
I spent a ton of time editing goalies in NHL 2k10 and NHL 14. The main thing I tried to do was make them less frantic. In both games the goalies movements would get crazy due to their attribute ratings. NHL 14 goalies would do that butterfly position slide with no animation as if someone had a magnet under the table sliding them around to attempt to square them up.

When I edited I tried to force movement by lowering certain ratings to make them push when in butterfly. Pre edit and still post edit, once a goalie makes a save in butterfly more often than not, instead of turning shoulders toward the rebound or pass and then push, they instead to that spread eagle, end up on my butt save attempt. That is poor save selection choice.

I would, of course redoing the animations for skating and goalies as a whole, redefine the save selections and distances at which they are shot and or one timers, one timer tips.

Just thinking out loud here, redefine save selections. Thinking of what saves I make when I attempt to still play old man hockey.

Slap Shot Clear (looking to steer rebound to corner boards)
Slap Shot Traffic (staying square and big in case of deflection and ready for a rebound save if I can't corral the puck)
Wrist Shot same to modifiers
Cross Crease
2 on 1
3 on 2
breakaway
screen
one timers

If we redefine, without handcuffing, the save selections things will look much more natural.

One other though, how about a modifier button on defense that will essentially be the goalie yelling "I got shot" so he'll stay square we control defense to take away pass. Just a thought, gotta be some goalie control out there without actually full on controlling him.

One last point. When you take a goalie deep they never get their shoulders on the post which is why on breakaway you can always take them left right go deep and score. They CANT stop that because they never take away that space.

Great thread. I'll be back for more I'm sure. I really like 14 post edit. Played 15 on One, fun but too many missing options and no editing rosters. Really hope 16 is full and has great goalies especially.
2—Save mechanics overhaul. I love the points though. Especially the spacing, which is agreed abysmal. Love playing NHL 14 with edits. However, I think NHL 13 was better (for many reasons, but being able to score 5-hole was important). That's a topic for another thread!

Quote:
Originally Posted by csamuelsvt
great great GREAT thread.

Goalie differentiation/signature styles. I've said it earlier as others as well. Make Quick different than Pekka Rinne who is different than Luongo etc etc. One thing I hate is the goalies go down way way too quick and then move completely unrealistic to how they should. It's just UGLY to look at. Fix this as you mentioned above.

The differentiation will make the game feel so fresh and make you think like an NHL player on how to beat all of these different goalies. Even if it takes time, make maybe 10 goalies different at the start and then work your way up.

They completely revamped goalies for NHL '07 and i loved it. I remember playing that demo on Xbox360 and it was a fun. NHL 16 NEEDS to fix the goalies completely...it is time. Fifa 15 did this I believe, time for the NHL series.
3—differentiation.


Good stuff folks. Good examples: I didn't have them in the OP because I wanted to be more general, but I will definitely revise/add to the list.
AdamJones113 is offline  
Reply With Quote
Old 02-10-2015, 04:38 PM   #7
MVP
 
bigwill33's Arena
 
OVR: 13
Join Date: Jul 2002
Blog Entries: 2
Re: List of Goaltender Fixes For NHL 16

They really need to put the time into making each goaltender unique. Goalies are like Pitchers in MLBtheShow or QB's in Madden when it comes to uniqueness. Each plays with a style that is similar to someone before them, yet substantially different enough to make them identifiable by their play and abilities.

I also agree with what ericromain was saying. The way goalies free-skate and are able to play the puck is awful in this game, and has been for quite some time. The exploit of a user taking over and coming out of the net to run interference on a free puck behind the goal line is such an awful looking cheese event in online because of how the game is programmed. Then we get into how goalies pass and can clear the puck with relative ease, or are stuck in a turn around animation.

Goalies are known for their different abilities to play the puck. We all know that certain guys are magicians with the goalie blades. For others, it is an adventure every time they leave the crease to make a play on the puck. Where is that represented in the NHL series? It is such a big factor in real life, especially in a playoff series. Teams have to strategize around those types of goalies that can come out and cut off a dump in or hard wrap around the boards because so much of the playoffs is a fight to gain space. Not this dekefest with up and down hockey all night.

Goalies can't even wrap it around the boards hard in the NHL video game. They can't attempt to bank it off of the glass. And every goalie is the same, there are different styles of goalies (standup, hybrid, butterfly) but within those 3 categories they are all the exact same in terms of movement and style. The only difference the ratings has on them is how fast they warp into a save animation or how off their angle they might end up from the puck carriers movements.

Truly awful! And yet there is how many people on these very boards insisting on telling us how great the game play of NHL is?
bigwill33 is offline  
Reply With Quote
Old 02-10-2015, 05:08 PM   #8
#AyJay
 
AdamJones113's Arena
 
OVR: 2
Join Date: Apr 2013
Location: Toronto, Ontario
Posts: 2,767
Blog Entries: 5
Re: List of Goaltender Fixes For NHL 16

Quote:
Originally Posted by bigwill33
They really need to put the time into making each goaltender unique. Goalies are like Pitchers in MLBtheShow or QB's in Madden when it comes to uniqueness. Each plays with a style that is similar to someone before them, yet substantially different enough to make them identifiable by their play and abilities.

I also agree with what ericromain was saying. The way goalies free-skate and are able to play the puck is awful in this game, and has been for quite some time. The exploit of a user taking over and coming out of the net to run interference on a free puck behind the goal line is such an awful looking cheese event in online because of how the game is programmed. Then we get into how goalies pass and can clear the puck with relative ease, or are stuck in a turn around animation.

Goalies are known for their different abilities to play the puck. We all know that certain guys are magicians with the goalie blades. For others, it is an adventure every time they leave the crease to make a play on the puck. Where is that represented in the NHL series? It is such a big factor in real life, especially in a playoff series. Teams have to strategize around those types of goalies that can come out and cut off a dump in or hard wrap around the boards because so much of the playoffs is a fight to gain space. Not this dekefest with up and down hockey all night.

Goalies can't even wrap it around the boards hard in the NHL video game. They can't attempt to bank it off of the glass. And every goalie is the same, there are different styles of goalies (standup, hybrid, butterfly) but within those 3 categories they are all the exact same in terms of movement and style. The only difference the ratings has on them is how fast they warp into a save animation or how off their angle they might end up from the puck carriers movements.

Truly awful! And yet there is how many people on these very boards insisting on telling us how great the game play of NHL is?
Well said, as usual. I appreciate the point of teams having to strategize around specific goalies in real life; in EA NHL such a thing is unheard of. Fixes list tomorrow.

In appreciation I will post this video.


AdamJones113 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Hockey > EA Sports NHL »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 05:53 PM.
Top -