- Be influenced by Football Manager 14 and NFL Head Coach 09
-To have Dynasty Mode similar to NFL Head Coach 09 or at least have some of its features like different interpretations of player ratings according to the system, philosophy, or team the players are on,trade/free agent acquisition auction system,player behavior that players have different personality traits and characteristics that affect how they perform and how happy they are, more authentic pre-draft and draft according to the team needs.
- Hot and cold streaks could help in Dynasty by adding some strategy to the mode by choosing between putting the best players at that moment (and players that have chemistry or fit the system) instead of putting the players with the best overall on the starting 5 or not, those streaks would affect players ratings depending on player's consistency ratings.
-It could be interesting is if on Dynasty our European draft picks could play in Europe a couple of years if there isn't the urgency of having them now, or not signing some players but having their rights which could be used in trades.
-Revamp the Draft on Dynasty mode, only choosing five players to scout once is stale, shallow and lack any kind of interest in trying to rebuild via drafts. Let us scout players like previous Live games and bring more life to the draft like Madden 25.
- The ability to recruit free agents similar to how was done on previous NCAA Football games (Interviews, phone calls, offers, etc to attract free agents).
- To have the ability to know how the upcoming draft classes are going to be in the next few years (weak, normal or strong).
- Have the ability to create a team and have the option to use it as an expansion team. Maybe they could create the option like Fifa's Creation Center or NCAA's Teambuilder.
- Have the option to choose to begin Dynasty mode as an Assistant Coach and have limited things to do. If you perform well you can be offered to be HC of some team.
- To receive offers from other teams offering salary and staff point on Dynasty Mode, it was like a reward for my work in my opinion.
- Specific commentary (stats, standings, streaks, players, MVP candidates, etc)
- Three or four-team trades
- Chemistry and specific lineups to have more importance on gameplay
- More GM/coach interaction with players
- Sportscenter with news around the league, highlights, stories, rumors, etc (like NFL 2K5 had)
- ESPN rumors and news (like NBA Live 06 had)
- Offseason overhawl
- Bring something similar to Transfer Deadline Day from FIFA to Live. Instead of being about transfers like FIFA is about, it could be integrated something like that but for the trade deadline. Trade deadline day tends to be an interesting and tense day, with lots of speculation about which teams will try to upgrade their team on their way to the playoffs, if there's going to be a superstar swap, teams blowing up preparing for a rebuild, with lots of rumors. As it is right now that day is an afterthought on Dynasty Mode so this could spice up the mode and give more meaning to the day.
- It'd be great if besides scouting prospects ratings we could find out their tendencies to see if they could fit into our team's system and expectations for the vacant spot in our roster.
- I haven't seen any Mock Draft after the Draft Lottery which could be interesting to know if the player you want is expected to be chosen before or after your pick in order to trade up or down.
- Also, in my opinion it would be more helpful if users could get some kind of info about the prospect besides school, position, size, weight and projection; how about hometown, college stats, Draft Combine stats and NBA comparison? What I was considering about the Draft Combine was that you could use the different info that you could get from it and estimate how that could translate into ratings; for example a 41.5 inches on the Max Vertical Leap would be between a 80 and 85 on Jumping rating, 3.14 second in the Three Quarter drill would be between 85 to 95 Speed rating, those gaps would be reduced by scouting the player before the draft.
Another thing I wasn't sure if scouting should show player ratings, maybe if they do scout ratings those aren't necessarily the real rating the prospect is going to have, it could depend on the quality of your scouts; perhaps one of your scouts says X player will have 77 on 3 point shooting but he really has 59 and he makes the mistake because he’s an E scout. If not then maybe there could be several categories rated up to 10 like NBA Draft.net has (athleticism, size, defense, intangibles, NBA ready, potential, etc). Also there could be a couple paragraphs or lines about each prospects strengths and weaknesses.
- I feel salaries on Dynasty Mode should be dictated by stats and not so much on ratings. Players are payed based on their production during the past year more times than not, independent of their "ratings" if a player has a good year he usually get payed more than an underperforming better player, there's a reason many players play better during their contract years.
Also salaries should be according to their positions. Nowadays centers are payed more than other positions comparing the quality on their positions, so it would be more real if on Live 15 the average salary of centers is higher than point guards for example.
Overall ratings should be part of the players salary but shouldn't be the number one or only reason to dictate how much they earn on their salaries; potential, small or big market, previous injuries, team specific needs (rebounding, defense, three point shooting) could play a part on the amount a player is payed during free agency on Live 16.
- Several features from NBA Live 07 which I liked and gave a lot of depth to Dynasty Mode:
Hire staff: assistant head coach, assistants, trainers, scouts; each with age, expected salary and years, specialty (which for example be leadership, development, league insider for assistant head coaches), ratings and teams interested. There’s a cap to hire them and could change based on how you did in the previous seasons.
Training camp: focus on offense, defense and athletics.
Players’ satisfaction being affected by market, roster stability, win percentage, playing time, team talent, bench order, team events and team chemistry.
Team chemistry would be affected by those players’ satisfaction plus how well players’ got with each other and forming the starting lineups and different units that played well could depend on the synergy between the five players.
Player fatigue through the season affected by minutes played, team events like practices, back to back games, road trips, age and games played.
Rumors about signings, trades, releases, team chemistry, retirements which could be true or false; knowing these would be useful if you’re trying to sign a player or make a trade with someone who could be on the trade block.
Player evolution through the year, they can slim down or gain weight affecting their athletics ratings and improve ratings via potential and playing time.
Rookie scouting through the season with scouts and being able to play with or against them during the offseason to get a feel of them
While drafting a player there are tabs indicating Team Weakness with players who could fill those needs and ESPN Comments on the players available that you’re going through, draft grades on the picks.
Can separate free agents in all available, affordable, mid-level exception, minimum, waived, qualified veterans.
Being able to trade during the off-season.
Being able to be released by the team owner or being offered a position from another team.
Assign playing time for each position and assign how often players start games.
Being able to know before the off-season the projected draft class and if it’s strong, normal or weak.
Train players on your team on offense, defense or athletics.
EA Sports Basketball Assossiation / Team Up Mode
Spoiler
I don't play online usually but if I've to pick between both I'd pick EASBA. If the gameplay is good and almost exploit-free with great online connection unlike Live 14 I'd give it a try.
I remember Elite 11 was going to bring the mode but since it got cancelled everything about the game got scrapped (even a deeper single player mode than what we have now). If someone is interested to know what the mode would've been you can check it out here: http://espn.go.com/espn/thelife/vide...more=fullstory
I'd like the idea of creating a separate player from Rising Star (maybe even with the ability to use gameface) and gain XP and increasing rating only through this mode, begin playing alone trying to be recruited or be in a team from the get go.
Team would have name and logo created with some editor so there could be some variety. Maybe the team could begin playing with generic jerseys and the home court would be in a park without people outside watching, then as they improve with wins and XP they’d get some fans outside they park games, then in a small gym with few fans and keep on improving until you get in a full-packed NBA-like arena with the ESPN crew commentating. Perhaps as you improve and get more XP you can use Under Armour shirts and shorts (gotta put them somewhere since they’re sponsors right?) and finally have jerseys from the different UA templates with customization (and pregame jackets?).
Games would be 5 on 5 four quarter games with NBA rules and you could play exhibitions, challenges or seasons. Season mode would be like Elite 11 was going to have:
Quote:
The other big thing associated with the EASBA is the addition of seasonal play and playoffs to the mode. "Each season is a month, and there will be three divisions -- Elite, Pro, and Amateur," Reeder explains. "So as you play your games throughout the month, you're trying to get into the best division you can. Then once the season ends, we start the playoffs and whatever division you qualify for at the end of the season, you enter that playoff bracket."
Playoffs are a 16 team knockout tournament. Think March Madness on a smaller scale.
Adds Reeder: "You need to win four in a row to essentially win your playoff, then we have a ton of awards and trophies for teams that finish with a good regular season record and win the playoffs. Just a lot of cool stuff to showoff how good your squad is.
"Then the next month, it's another free-for-all as everyone tries to qualify for the next set of playoffs.
If the mode is somewhere close to this I'd be all over it as long as I can find someone to play with, these modes seem so much more fun when you know who you're playing with.
Ultimate Team
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1) Integrate Chemistry to the mode. Chemistry in Ultimate Team should be a very important role, it should affect the efficiency of the players on the court and affect the performance on your team in order to win. In other words, the chemistry is a factor that helps the game play by interacting with the familiarity of the player with the club and his positioning, the relation with the other players and the manager. In general, the introduction for chemistry should be there to give more logic to the game and to make the building of a team more complex, challenging and diverse, if not building teams would only consist on just having the best players and then when you play online there’s little variety between teams.
Similar to FIFA I’d suggest that chemistry should be affected by position, team the players are from, relation with his teammates, relation with his coach, loyalty to the team (you get it by playing him more than ten games). Chemistry by position would be strong if he plays in his natural position and weak if he plays in his secondary position (if he has one), one example could be LeBron James (SF=Strong, PF=Weak). Chemistry by position would be null if two players play from different conferences, weak if they play in the same conference, strong if they play in the same division and hyper (the max) if they’re from the same team. Chemistry by coach could only affect minimally to the players which play in the same conference.
2) Add more team logos and jerseys. For team logos I like the variety but for instance alternate logos could be added.
I found the amount of jerseys on Live 15 quite lackluster, there are tons that could be added from the different eras; they could even add old All Star game jerseys, the 80’s old school ones, the 90’s themed ones or the most recent jerseys from the 00’s. It could be interesting if some rare cards were Adidas, Nike or other brand jersey templates and then you could edit it to fit it with your team style.
Could also add old stadiums too, even a few generic ones.
3) Add more challenges with restrictions in the Fantasy Showdowns so there could be some strategy while building teams. For example to play against the Draft Class squad you need to have at least three starters from the same Draft Class (example Kyrie Irving, Kawhi Leonard and Klay Thompson from 2011), against a team that plays on Christmas you need to have two players from the teams who plays on Christmas and use one of the Christmas jerseys, in a Northwest showdown all your starters need to be from that division, etc. This would some strategy and more of a challenge to play those besides that would make users try more players and maybe they discover some that they’d like to keep later.
4) Have different difficulty barriers to some different Fantasy Showdowns.
5) Add consumables to the mode. These could be Training (give a small boost in certain category to a player for a limited quantity of games), Fitness (energy recovery to fatigued players after playing so many minutes, could help to make users play their bench instead of making their starters play all game), Healing (heal an injured player in a certain area like upper or lower body), Position Modifier (change a players secondary position to primary).
6) Add more legends and add special editions of current players for instance Tim Duncan 97-98 Rookie of the Year, Kevin Garnett 03-04 MVP, Kobe Bryant 05-06 Scoring Champion, Dwyane Wade from 08-09, etc with their likeness from those years.
Presentation
Spoiler
I don't know where to put it but I guess this is the best play to put it.
I appreciate the try of having ESPN presentation but I feel it isn't as authentic as it could be, specially the half time show. Here would be my suggestion for a better ESPN presentation (not counting NBA Countdown because it might be more difficult to do).
Before Pregame
Audio: Jalen Rose presenting teams.
Visual: Exterior shot of the arena/Somewhere in the city/People entering the arena/Players on the locker room.
Pregame
Audio1: Mike Breen presenting game.
Visual1: Interior shot of the arena/Player introduction (full or cut depending on regular season or playoff game).
Audio2: Starters for the game mentioning a few stats or commentary.
Visual2: Starters display over cheerleaders/players shootaround.
Audio3: Sideline reporter talking about what a coach or player said and commentary team talking about keys to the game.
Visual3: Players preparing for tipoff.
Timeout
Audio: ESPN theme while commentary analysis to timeout.
Visual: Key play(s) to timeout with scoreboard display.
After Timeout/Before Resuming Game 1
Audio: Commentary about keys to the game so far (Player or Team)
Visual: ESPN style overlays about what commentary says, then few highlights (2 to 4 plays).
After Timeout/Before Resuming Game 2
Audio: Commentary about stats and game so far.
Visual: Stats overlay so far.
After Timeout/Before Resuming Game 3
Audio: Wired.
Visual: Wired.
End of Quarter
Audio: Mention about scores and leading scorer before ESPN theme.
Visual: Few highlights.
End of Half
Audio: Mention about scores and leading scorer before ESPN theme.
Visual: Players going to the locker rooms before few highlights and other stuff (players getting into the court, coaches talking during timeout, emotions or celebrations by players).
Halftime Report
Audio1: Description of highlights and opinions about game so far.
Visual1: First half highlights.
Audio2: Keys to the game for the first half.
Visual2: Highlights about keys.
Before Second Half
Audio: Commenting first half stats.
Visual: First half stats overlay.
After Timeout/Before Resuming Game (Second Half 1)
Audio: Mention of leading scorers.
Visual: Game leading scorers overlay.
After Timeout/Before Resuming Game (Second Half 2)
Audio: Commentary about score and keys to the game.
Visual: Scores by quarter overlay.
End of Game
Audio1: Mention of score, player of the game and commentary about the game.
Visual1: Closeup of players, then showing them going to the locker room.
Audio2: Closing up commentary and final mention of score.
Visual2: Game highlights.
That's what I believe would be a more real and doable thing Live could do to make their ESPN presentation better; also please remove the on court and crowd sounds during highlights, I find it weird and annoying.
Control Scheme
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- Firstly, I feel that there could be a way to close out shooters. For instance I know somewhere's about to shoot but I'm not close enough to block him, there I'd like to put pressure at him by running towards him and putting a hand on his face. Perhaps a R2+Right stick Up?
- I think that there should be a way to manually move your hands like Elite 11 had/was going to have, I found that option helpful in order to block a passing lane or try to prevent or deflect a pass to the post.
- I believe there could be a way to change the stance of defenders, it could be useful to prevent a pass or a way to defend the ballhandler on a pick a roll forcing him to a certain direction such as trying to use ice defense.
- A way for the defender to move laterally while moving his hands.
- The ability to draw fouls like NBA Live 2005 had.
- Change and modify shots or layups.
- Off the ball controls ala Live 10.
- Have the option on the menu to change control between absolute and camera-based.
- Being able to choose pivot foot on triple-threat and on the post.
- Having a way to choose where to set the pick: left, right or behind defender; the ability to choose having a double screen would be nice too.
- Option to choose between 20 second and full timeout (not control scheme related but it’d be interesting that both affect differently, a full timeout would impact better coaching decisions and strategy).
- Free throws system that Elite 11 had which gave more control specifically on misses.
- I appreciated the idea of having a power based passing system on Live 14 but I don’t think it translates well to an NBA game, passes mostly felt floaty which doesn’t occur much on an NBA game, besides with that system it make it difficult to pass the ball around quickly to find an open man because of the way the pass is sent. Because of that I feel that the power system should be removed and go back to the normal pass with X. I liked the idea to have a lob pass but if you decide to remove the power thing I believe that the lob pass could be holding X and have O to be something else. Also, I’d be nice if we were able to make touch passes, maybe by touching X before receiving the pass like Live 07 had for PC.
- Be able to make a dribble pitch like Parker and Duncan do.
- Ability to make bank layups and being able to bank it high off the backboard.
- Interesting idea I found on the NLSC forums: “Let's say you have to hold down the shot button--the longer you hold it down the longer you put off releasing the finish. And while you're holding it down, and as you enter flight, you control what hand/direction/motion you finish with with the left analogue. So you manually control your whoopty-doos, pumps, Dr.J's, circus shots, manually avoiding the shot blocker. You can release it quick, or hold it and release it as you're coming back to earth--which could end up being reverse finishes on the other side of the basket.
In the same way for dunks, holding turbo, you manually control the hand/directions pumps, cockbacks, windmill motions alike, all depending on that players abilities--vert and style. The penalty being: if you hold too long or release too early, you might get hung, or blow it off the back iron. I mean, couldn't you picture capitalizing on a game on a breakaway and doing your own windmill? Your own tomahawk? Trying to make them look as full motioned as possible?
Or tie trick dunks entirely to their own and leave the above just for avoidance. For breakaway dunks tie them in with the gather, press the gather, then try to dunk. Twirl on during the gather for spins, direct in air for the dunk. Done. Eliminated unrealistic dunks in traffic(for the most part) while keeping them in the game.”
Playcalling
Spoiler
- Being able to choose specific plays by player
- Being able to choose plays by “formation”, example horns.
- Something similar to the motion offense NCAA Basketball had; ability to choose triangle, 5 out, 4 1, Princeton, etc.
Online
Spoiler
1) Match with people with similar ranking/skill/fair play
2) Fair play grades (like PES 2013 has)
3) Customizable unranked games with sliders, quarter minutes, etc
4) Ability to play against other with only teams of the same caliber
5) Scouting of opponent
6) Ability to play with offline players against online rival
7) Reduce effectiveness of cheesy moves
Roster Management
Spoiler
1) More specific lineups (second unit, blowout, free throw, physical, etc)
2) Positional order
3) Home/away/alternate accessory colors for players
4) Better face edition for create a player (face scan included)
5) Edit body type/ hairstyle/ facial hair (like PES games)
6) Editable players who don't have specific faces
7) Team builder option to create teams
Gameplay Offense
Spoiler
1) Better differentiation between team, play styles (physical/athletic, half court/fastbreak, big/small lineup, short/large rotation, etc)
2) Good difference between players with good and bad offensive awareness
3) More exploit of mismatches (big/small and viceversa, fast/slow)
4) Better late game execution by CPU team
5) Avoid/reduce dunks on traffic, off balance/awkward shots
6) Ability to select plays during timeouts and to choose full/20 second timeouts
7) Elite 11-type free throws system
8) More variety of dribble and post moves
9) Ability to draw fouls (like NBA Live 2005)
Gameplay Defense
Spoiler
1) Better difference between good and bad defenders
2) Good difference between players with good and bad defensive awareness
3) Close out shot button/option
4) Ability to block passing lanes with hands
5) More defending tools
Gameplay Miscellaneous
Spoiler
1) More and better animations
2) More separation between quick/slow players, players who can do dribble moves and those who can't, players who have post moves and the ones who don't, etc
3) Fatigue to have more impact
4) Difference between good and bad coaches and more participation of coaches in game
5) Wingspan, vertical
6) Real-time physics
7) Lots of sliders that affect gameplay
8) Coach notes after quarters/halftime
9) In game saves
10) More acceleration from players overall
11) Integrate an aspect similar to which appears on the FIFA series which is weak foot and skill move stars I guess you've an idea of what I mean because it's also from an EA franchise but if not two categories which aren't rating specifically but both are rated up to five stars and affect some abilities players can do, for instance a two star skills player can't do some moves that a five star player can.
I believe it can be implemented in some way on NBA Live, I know that Synergy tracks tendencies and that there's the three-tier bounceteck controls but in my opinion those are different than what I'm talking about. Maybe there could be a five star for post play and another for dribbling, it'd help differentiate players like Al Jefferson from Javale McGee in the post for example. Maybe the stars could affect effectiveness of moves and variety of them or instead of a general star ratings maybe it could be separated on each type of move like spin from the post, crossover or eurostep.
If it's a good idea or not I don't know but I believe it'd help differentiate more between players and avoid seeing the AI do the post spinmove that often for example.
Editing
Spoiler
- Sliders (many of these)
- Create a player (with lots of slots)
- Complete ability to edit players (ratings, tendencies, age, etc)
- Create a team
- Create a play
Miscellaneous
Spoiler
- NBA tab in the menu with news, standings, stars, highlights
- ESPN ticker
- Option to choose team-specific menu (like old Madden games)
- Ability to listen ESPN radio
- All Star Weekend
- More variety in jerseys from the different teams, it's really lacking compared to 2K or even old Live games like 2005. I think it'd be nice to have several more than now for collecting and using on Ultimate Team and to have some option to use alternatives or retro jerseys as home and away on Dynasty Mode like replacing 90's Suns jerseys for the current ones for example.
Like what u guys did with the game this year im having fun with it Thank you !!......Here are some ideas that I think would make live 16 a game changer
Modes
- NBA GREATEST MOMENT MODE / BIG MOMENTS
Relive some of greatest moments NBA History
Tie it Into BIG Moments Mode & Nba Rewind mode
I.e. replay Kobe 81 pt game let us try to Relive that moment
or LeBron's 29 straight pt performance in game 5 vs mighty detriot pistons, magic vs bird , jordan vs bad boys
Or MJ Finals Game 6 performance against Utah with flu like symptoms closing out the jazz and buzzer beaters like Robert Horry big shot vs Portland in western conference playoffs... Look at all the greatest moments and have us do challenges like BIG Moments that will be Bananas !!!!! ALSO ADD IN LIL VIDEOS OF EACH MOMENT SO USERS CAN KNOW WHAT TOOK PLACE IN EACH EVENT
NBA STREET MODE
-Mode can be similar to My Park Mode and Blacktop 2k15 has
-let players team up in different regions compete online in pick up games and tournaments great online mode feature
-let players play 5 vs 5 ,3 vs 3, 2 vs 2, 1 on 1 choose any NBA players from any team compete online or friendly pick up game also allow Team up where players can join or play among friends
-Add Famous Parks Across this nation i.e Rucker Park in NYC or West 4th
ALL STAR WEEKEND
-3PT Contest
-Dunk Contest
-Rookie vs Sophomore
-Skills Challenge
ADIDAS LIVE RUN MODE
-Bring Back PLZ from live 10 add new features
Presentation
NBA LIVE LEAGUE !!!!
-LIVE STATS ,MARK KEY MATCH UPS , UP COMING GAMES ,
-LEAGUE LEADERS & LIVE STATS OVERLAYS POP UP DURING IN GAMEPLAY HAVE BREEN & VAN GUNDY TALK ABOUT IT DURING GAMES ... MVP CANDIDATES, WHO'S HOT WHO'S NOT, TEAM RECORDS, PLAYOFF STANDINGS , TEAM LEADERS ETC BASICALLY EVERYTHING THAT HAPPENING LIVE DURING SEASON
-Add ESPN NBA Analysts to do in game interviews after quarters with coaches and Interview at the Half
i.e Lisa Salters, Heather Cox, Chris Broussard, keep Rose for halftime report
-Add Mark Jackson to team if he doesn't find coaching gig
-Copy NHL 15 Add in Actual Video Of Breen & JVG pregame that will be cool !!!!
CUT SCENES
-ADD MORE CUT SCENES SHOW BENCH REACTIONS, COACH, PLAYER REACTIONS
-RE VAMP ACTION REPLAYS
-SHOW MORE CAMERA ANGLES WHILE AT FREE THROW LINE
CROWD REACTIONS
GAMEPLAY
-PLAYER ID (PLAYER SPECIFIC UNIQUENESS )i.e LeBron moves ,dribble, run, walk, shoot, dunk, celebrates, show emotions, reactions, player tendency, skills set ,signature animations , Accessories set up, tattoos, body type, IQ, ETC SHOULD BE UNIQUE) WE SHOULD SEE DIFFERENCE BETWEEN EACH AND NBA PLAYER EVERY PLAYER SHOULD LOOK , PLAY, ACT EXACTLY LIKE REAL LIFE COUNTERPARTS
-SIGNATURE SHOTS CAPTURE AS MUCH AS POSSIBLE !!!!
-Dribble Pull up shot
-drive left
-drive right
-fade aways
-lay up packages
-Dunk packages
-contested shots
-Free Throws
-Hook Shots
-post shots
-post fades
-post hook shots
-post shimmy shots
-crossover
-size up
-behind back
-spin
-hesitation
Ignite Engine Unleashed !!!
-Add more rag doll player collision , player jostle, in air collision
-PLAYER PHYSICS Size matters Big Men Should Over Power Smaller guys in post especially Guards mismatches should be exploited
-Speed and Skills guys Should be hard to guard
-Add in tons of animations to reflect this !!! I.E Quick blow by, power back downs, fitness back downs , size up moves , post spin moves, face ups, GO TO MOVES !!!!! PLZ BRING BACK
-Add loose ball foul animations / Over the back/ Flagrant fouls
-Add in more on ball steal animations
-Add more pass animations
-Bring Back manual bounce pass
-OVERHAUL THE ALLEY OOP ANIMATIONS MAKE IT MORE FLUID, NATURAL, SMOOTHER, ADD TWO MAN MO CAPS
CPU AI & USERS A1
-MAKES CPU MORE AWARE OF SURROUNDINGS ON COURT AND Smarter during games ie late AI
-Give Us Option To choose which arena specific cam to use
CUSTOMIZATION
-PLAYER EDIT OPTION .......
-ALLOW US TO CUSTOMIZE EVERYTHING
gear , animations, shoes, sig shots , rosters, jersey #,
Here are a few ideas i would LOVE to see in NBA Live16.
1.FULL EDITING OPTIONS Rosters, Draft Classes, Sliders, Coaching Profiles, Create A Player, Create A Team
2. Bring D-League into the Game. It will Make the DYNASTY Mode much Deeper.
3. Give USERs Ability to UPLOAD their Edits for USERs to Download and Use.
4. Let Custom Roster, Sliders, Draft Classes be Used ON-Line. This will make On-Line so much more Popular. Guys can set up THEIR League as they see fit.
5. Give USERs a Manual that tells them WHAT EACH Attribute, Tendency, Slider, Coaching Profile effects in the Game.
6. Bring Back FIBA Teams
7. More Community Involvement. Bring guys out to test throughout the DEV cycle. Not for Publicity but for Finding Bugs and Making Suggestions.
8. Expand the Rating Categories in the Game. More Specific Ratings will bring more Realism to the game.
I think a couple things that would really help open up the game: are:
-More team mate movement/awareness. Even with auto motion on, there isn't enough action by your team mates to throw the defense off balance. So even with all nice spacing we can see visually, the floor doesn't feel nearly as big.
-Either catch and shoot animations should be sped up, or they should lessen the effectiveness/speed of late close outs. It needs to be either or, this is what hurts the drive and dish game. Passing in general should be sped up as well.
-Cut down on the suction on defense. Defenders seem glued to you at times. A player pressing up against a competent ball handler in a ISO situation should be a blow by more often than not causing the defense to rotate.
I think a couple things that would really help open up the game: are:
-More team mate movement/awareness. Even with auto motion on, there isn't enough action by your team mates to throw the defense off balance. So even with all nice spacing we can see visually, the floor doesn't feel nearly as big.
-Either catch and shoot animations should be sped up, or they should lessen the effectiveness/speed of late close outs. It needs to be either or, this is what hurts the drive and dish game. Passing in general should be sped up as well.
-Cut down on the suction on defense. Defenders seem glued to you at times. A player pressing up against a competent ball handler in a ISO situation should be a blow by more often than not causing the defense to rotate.
I agree. The CPU AI is Lacking alot in My Opinion. It is tough to tell if it is an engine thing or something that can be fixed with Edits.
First off, I think simplifying the play calling system is a must. Right now, I find it too difficult to call a play and execute it in 24 seconds. To expand on that, I think it's too difficult to execute plays. The CPU AI is almost too responsive at times. Very few times I find myself getting an open look or cutter to the basket. This years version was a better effort so I'm hoping another year of development will fix this.
Next, I would like to see better post up animations and variations. Live does a great job with physics in the paint, now apply this to post game and driving situations and it'd be golden.
I would also like to see sliders implemented, but if they're not and gameplay is solid, I won't mind it so much.
I think Live has a lot of potential and if they can just open up the gameplay a bit we could have a very solid sim basketball game. I'm excited to see what they do with the next game. I don't really consider the first Live to be a cycle. The next game in my opinion is year 2, so by Live 17 they should have a good game, key word "should".
The improvements I mostly want are on gameplay. Shooting needs to fixed. Penalty on slightly guarded and guarded shots are too much. impossible to establish mid range game. Can't iso and break my man down, then drain a shot contested or not as certain players can.
I also want to see more signature jumpshots. Too much generic jumpshot animations. Passes need to be sped up. When I see an open man, by the time I pass it he's no longer open. Passing animations need work some look so stiff and robotic.
I also would like to see improved playcalling. I really enjoy 2k's smart play. There should be a simple way for you to get a play ran for your best player or mismatch.