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the Good, the Bad and the Ugly; theSliderWhizperer’s M15 - GAME CHANGER SLIDERS
the Wiz, is back!
After taking a year off from hosting a Madden slider thread, I am back, and with a new gloss; theSliderWhisperer....
New gloss, same ol' Wiz....
The title of my thread seems apropos for this years M15 title; the Good, the Bad and the Ugly. I believe this is a very GOOD Madden title, but at times the glitches deliver a BAD taste in your mouth, often creating a real UGLY gaming experience.
For Madden veterans, what's new? Just another year, and another six months of anguish to bend and twist Madden into a playable, realistic sim of the game we all worship, F-O-O-T-B-A-L-L baby...
Initially I had NO INTENTION of creating and hosting a thread, but after reading and receiving so much anguish regarding M15 and its glitches, theSliderWhisperer decided to offer his "dos centavos (.02)" and throw his observations into the mix...
Heeeeeere we goooooo....
This is a beta slider mix that I have glossed "Hallow's Eve" slider brew.
The “Hallow’s Eve” slider brew is a beta slider concoction that theSliderWhisperer has created to tame the following annoying issues with M15:
1) CPU QB sack glitch
2) CPU Robo-QB completion percentages
3) Statistical and metric relevancy for CFM gameplay that mirrors NFL stats and metrics
Please note that the beta sliders do not propose, nor represent FIXING the aforementioned issues, simply another way to attack issues that has plagued M15 thus far.
Now before we get started on our maiden voyage, some house cleaning is in order:
1) theSliderWhisperer and his posse have played well over 100 CFM games with the beta sliders listed below. All quirks have been documented, and the sliders are a work in progress, MEANING they are NOT a FINAL release, simply a beta version for all to test and comment on.
2) theSliderWhisperer’s skill level and football acumen is top notch. These sliders were tuned to provide theSliderWhisperer a serious challenge and no gimmies. The game play may be quite the challenge for some to compete with, be patient, STICK WITH IT. Trust me, the CPU is beatable, however YOU NEED TO KNOW how to stop the run and how to PROPERLY scheme pass coverages, especially how to shut down the flats with defensive pre-sets before the snap. These sliders, just like any sliders, cannot address your lack of knowledge or stick/button skills and/or lack of ability to properly scheme a football game on the defensive and/or offensive side.
3) The slider brew is INTER-DEPENDENT, meaning that you cannot just move one slider and not have it impact another part of the playing experience, especially with the PEN SLIDERS. Tweak at your own risk, but be warned that extreme tweaking can lead to disastrous game play.
4) theSliderWhisperer plans on testing out several more theories and ideas before closing the door for business on his M15 sliders and branding the sliders as final.
5) These beta sliders were tested on a regular EA roster, with NO EDITS, so it is theSliderWhisperer’s assumption that they are good to go for several, if not dozens, of franchise years.
6) Please, please, PUUUUUUUUUUUHLEASE refrain from comments that indicate that by raising the SPEEDTHRESH, your “blankity blank” cannot get separation from the pack....This is simply NOT TRUE! In the 100+ CFM games that my posse and I have played, we have had our fair share of TD’s on sweeps, up the gut runs, kick returns, punt returns, bubble screens, etc. Fast dudes, out run slow dudes, PERIOD. Do not confuse a smart angle taken by defensive player as that defensive player having caught up with you.
7) theSliderWhisperer is considering working on an ALL-MADDEN slider brew. Be patient. In the meantime, have at it with this concoction, just change the skill level to All-Madden.
8) theSliderWhisperer will not be too active in following up on questions. Post your concern, question, and theSliderWhisperer will try his best to follow up, NO PROMISES though....
9) Areas that are still being tested include: HUM statistical output for the offense, total amount of turnovers for a season (fumbles and picks), YAC, YAR, Avg. Pass Yards/Attempt, Avg. Rush Yards/Attempt, AutoSubs, Kicking game, setting for injuries, yada, yada, yada....This is why they are called BETA SLIDERS
10) Sacrifices NEEDED to be made to tame the glitches. Among them are low penalties being called. Also, occasionally, weird animation sequences on tackles, and WR catches near the sideline. Live with it.
11) VERY IMPORTANT - Robo-QB will not rear it's head if you know how to properly scheme a defense. Always playing man to man or basic zones, WILL NOT get the job done. You have to learn how to cover the flats with zones covered by LB's, DE's, or if you are daring the FS/SS.... You must learn to double cover and TAKE AWAY the CPU's "go-to" guy on plays the CPU likes to go underneath, or on slants and routes. It can be done, and when you scheme correctly, the pick six is SWEEEEEEEEEEEEEET as buddder.....
12) The game play is tuned to force you to choose; STOP THE RUN, or be aggressive on the pass coverage and shut down the passing game, especially on the flats. I do it constantly, IT CAN BE DONE.... Learn how to scheme....
13) Appreciate the value of bringing up a FS/SS to stuff the run.
HALLOW'S EVE SLIDER BREW
House Rules:
1) Don't abuse the "cheese" plays; out routes for WR's, HB runs up the middle constantly, etc
2) Don't abuse the blitz. Blitz is defined as FIVE rushers or more. In the NFL, blitzes are dialed up on the extreme side, 40%-45% of the time. On the low end 2%-5% of the time... I average blitzing about 20%-25% of the time. Don't abuse the blitz.
3) I don't control the RB, I hand it off, and let the RB run it on his own. I don't control the WR after the catch. I don't switch off defensive players.
4) I DO CONTROL the QB, the Kick returner, the Punt Returner and typically a FS or SS on D
5) PLEASE BE CONSIDERATE AND POST YOUR OBSERVATIONS. PREFERABLY POST THE FOLLOWING:
a) Final Scores
b) Total number of picks and fumbles
c) Total number of sacks
d) AVG YRDS/RUSH
e) AVG YRDS/PASS
f) Rushing stats
g) Passing stats
h) Total number of plays
This is a beta test, so any and ALL feedback received can only help improve the tweaking. Thank you.
Gameplay: ALL-PRO
qtr length: 15 min
accel clock: 15 sec
fatigue: 43
injury: Work in progress (recommend for beta testing, to switch injuries to OFF)
gamespeed: Normal
speed threshold: 66
ball hawk: off
strafe assist: off
heat seeker assist: off
switch assist: off
Defensive tackle cone: Turned to full
HUM/CPU
qb acc: 25/7
pass blocking: 57/67
wr catching: 42/42
run blocking: 45/67
Fumbles: 63/63
Reaction time: 2/80
interceptions: 44/44
Pass coverage: 85/85
tackling: 48/58
Special teams (Work in progress, tune to your desire)
FG power: - /-
FG Accuracy: -/-
Punt power: -/-
Punt Accuracy: -/-
kickoff power: -/-
Penalties (the magic elixir....)
Offside: 53
False Start: 55
Holding: 50
Facemask: 54
DPI: 37
OPI: 67
Punt catch interference: 47
Clipping: 45
Int grounding: 80
Roughing the passer: 20
Roughing the kicker: 50
AutoSubs (Work in progress, tune to your delight)
Enjoy!
Last edited by theSliderWhisperer; 10-23-2014 at 02:18 AM.
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