10-20-2014, 05:32 PM
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#1
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Rookie
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Madden 15 Draft Class Analysis
I have simmed probably about 30 seasons so far, and have combed through each draft class as I have gone.
I thought I would share my opinions on the strengths/weaknesses of the new generated class system. In general, I think it's mostly a solid function of the game and I prefer it over the custom handcrafted classes from the previous few Maddens. It makes online leagues way more interesting as there are no draft guides to cheat from, and it makes any stud you find very special cause you'll never see that player again in any other franchise.
On to my observations...
QB: Possibly the best position in terms of quality and variation. True studs exist, but you won't see one every year. Good mix of pocket and mobile guys. Well done position.
HB: My least favorite position. You will never find any true physical studs. STR is broken for the position. In the current NFL roster you will find many HB's with 75+ STR.. some well over 80STR even. It's rare to see an HB in a generated class that has 70STR.. in fact, I'm not sure I've seen it. 69STR may be the max. While there are decent and serviceable HB's that come out, the generating formula keeps there from being any true studs. You won't find the next AP, Shady, or Jamaal Charles. 10 years into your franchise most starting HB's will be pretty vanilla, from a physical standpoint (OVR means nothing to me when it comes to HB).
WR: Decent all around. True year one studs are rare, but they do occur. A good mix of serviceable high intangible guys, plus raw physical players. STR is an issue here, as well. You won't find a WR with 70STR, even though plenty of NFL roster guys will. And lots of generated CB's have high STR. Why is the max STR for WR 69, while CB seems to be around 85?
TE: Similar to HB. You can find serviceable guys, but don't expect to find the next Gronk or Jimmy Graham. Mostly vanilla stuff here.
OL/DL/LB: Mostly well done. You can find studs that come with different strengths. Strong guys, fast guys, smart guys, total package freak guys, etc. This accounts for a lot of players, so I'm glad these positions are dialed in well.
CB: Perhaps the most high powered position. Almost every class you can find a handful of future studs. Some need some grooming, some don't. But there's always a good amount of highly physical CB in every class. Again, not sure why CB's get up to 85STR when WR's get 20 below that.
S: A bit vanilla. Don't expect to find crazy physical players here. But overall pretty decent.
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Again, overall I think EA did a good job with this. I was worried that it would be a lot more broken than it is. Here's hoping that next year they will tweak some of this and make it even better.
One Last Random Thought: This will sound silly to some of you, but one of my biggest issues with the generated classes are the dreadlocks. For one, they are on SO many players this year. Which honestly, isn't a huge deal. I just wish EA would include player photos of guys with dreads and attach dreads only to those players. There is only one player photo used that has a dude with dreads... and typically that player model doesn't actually have dreads in-game! It really kills the suspension of disbelief. EA, add some more player photos with dreads and make it consistent that only those guys will have them in-game!
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