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Hyperballer & DCAllAmerican NBA 2k15 Roster - Next GEN

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Old 10-15-2014, 01:42 PM   #1
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Hyperballer & DCAllAmerican NBA 2k15 Roster - Next GEN

Updated 4/2:
PS4 file now available!

psn: kingchilla22
file: HypeDC


Updated 10/21: Some highlights of Blake Griffin to showcase our speed system. No longer will speed be restricted by position. Keep in mind these are ALL CPU vs CPU

Blake Griffin running hard to fill the lane


Blake Griffin pushing the ball and gets rewarded



----------------

NBA 2K15 is a very impressive game and as usual, we are going to put our signature touch on things.

As usual this roster file will include a Complete overhaul of tendencies, ratings, and badges to best represent NBA basketball.

The following things were "Points of Emphasis" for this year's edition:

Player Labels - will truly describe each player. Not an abundance of Stars and Superstars. Role players will be better defined by their skill set. We were pride ourselves on producing accurate player labels. This was the most fun part of the project.

Lateral Quickness - Reduced universally to limit skating during defensive stance.

Passing - Difference between good passers and players who get a lot of assist

Shot Selection - Gunners and chuckers will stand out. This was another point we hammered in the roster. JR Smith, Jordan Crawford, and Nate Robinson will veer off from their tendencies to take poor shots.

Offensive Rebounding - Toned down to replicate real game stats

Personality Badges - Will replicate true player on court personality. Veterans will talk to younger vets if they make a mistake.

Skill Badges - Will replicate through player's skills.

Post game and dribbling completely revamped - Dribbling packages were created to help differentiate between dribbling styles. This will impact animations as well as dribbling tendencies.

Signature Tendencies - Players using moves

Dunks and LayUps - DC All American specialty. Unathletic players will have unathletic layup and dunk packages. Nobody will be overpowered with dunks. As usual, the cap for this will be an 85.

Body Portions - Heights, weights, and body portions will be adjusted to further differentiate players.

Important:
If you are familiar with our work, DC and I usually do not pay attention to accessories or contracts unless something is completely off. Since we don't know the status of the editing tools for the XBOX 1 and PS4, we will need people to help input these into the game for us. We will let you know but if anyone is willing to help, let us know.

Last edited by Hyperballer21; 04-12-2015 at 01:23 AM. Reason: Added PS4 File Info
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Old 10-15-2014, 01:44 PM   #2
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Re: Hyperballer & DCAllAmerican NBA 2k15 Roster - Next GEN

SETTINGS and SLIDERS
Note: These are meant for CPU vs CPU or Player Lock. Use these as a base for the USER sliders and adjust from their until desirable.

Difficulty Pro
Game Style Custom
Game Speed 70
Quarter Length 12 Min
Fatigue On
Injuries On

Shooting Type Real
FT Shooting Type Real
Free Throw Difficulty 60

CPU Sliders

OFFENSE
Inside Shot Success 48
Close Shot Success 48
Mid-Range Success 48
3PT Success 48
Layup Success 48
Dunk in Traffic Frequency 95
Dunk in Traffic Success 20
Pass Accuracy 95
Alley-Oop Success 95
Contact Shot Success 48

DEFENSE
Driving Contact Shot Frequency 5
Inside Contact Shot Frequency 5
Layup Defense (T) 75
Layup Defense (R) 25
Jumpshot Defense (G) 25
Jumpshot Defense (R) 75
Help Defense Strength 50
Steal Success 65

ATTRIBUTES
Quickness 35
Vertical 60
Strength 50
Stamina 60
Speed 40
Durability 60
Hustle 25
Ball Handling 50
Hands 50
Dunking Ability 60
On-Ball Defense 50
Stealing 50
Blocking 99
Offensive Awareness 50
Defensive Awareness 50
Offensive Rebounding 50
Defensive Rebounding 17
Consistency 50
Fatigue Rate 30
Injury Frequency n/a
Injury Severity n/a

TENDENCIES
Take Inside Shots 100
Take Close Shots 19
Take Mid-Range Shots 100
Take 3PT Shots 44
Post Shots 50
Attack the Basket 100
Look for Post Players 100
Throw Alley-Oops 100
Attempt Dunks 100
Attempt Putbacks 100
Play Passing Lanes 50
Go for On-Ball Steals 50
Contest Shots 100
Backdoor Cuts 50

FOULS ALL 100

Last edited by Hyperballer21; 04-12-2015 at 01:29 AM. Reason: CPU Sliders 4/12/15
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Old 10-15-2014, 01:57 PM   #3
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Re: Hyperballer & DCAllAmerican NBA 2k15 Roster - Next GEN

Glad to hear you guys are working on Project. You guys always provide TOP NOTCH work.
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Old 10-15-2014, 02:04 PM   #4
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Re: Hyperballer & DCAllAmerican NBA 2k15 Roster - Next GEN

for xone or ps4?
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Old 10-15-2014, 02:11 PM   #5
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Re: Hyperballer & DCAllAmerican NBA 2k15 Roster - Next GEN

Quote:
Originally Posted by Hyperballer21
Important:
...Since we don't know the status of the editing tools for the XBOX 1 and PS4, we will need people to help input these into the game for us. We will let you know but if anyone is willing to help, let us know.
If we can get help inputting the data into the roster, we cant have it for all systems. The spreadsheets are almost done.
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Old 10-15-2014, 04:03 PM   #6
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Re: Hyperballer & DCAllAmerican NBA 2k15 Roster - Next GEN

Will this be injury free?
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Old 10-15-2014, 06:34 PM   #7
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Re: Hyperballer & DCAllAmerican NBA 2k15 Roster - Next GEN

This sounds promising, so I'm willing to help with the ps4 version so let me know if you need my help

Also it would be great to add Kaanyr Vhok's wingspan edits. Why does 2k implements wingspan and then create all the players with 50 wingspan? It makes no sense
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Old 10-15-2014, 06:47 PM   #8
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Re: Hyperballer & DCAllAmerican NBA 2k15 Roster - Next GEN

Quote:
Originally Posted by Norris_Cole
This sounds promising, so I'm willing to help with the ps4 version so let me know if you need my help

Also it would be great to add Kaanyr Vhok's wingspan edits. Why does 2k implements wingspan and then create all the players with 50 wingspan? It makes no sense
Just to offer insight, wingspans in the game are accurate based on player's wingspan measurements.

In edit player menu for some reason they are showing at 50, but if you notice when increasing from 50 the player's arms might shrink (Look at Joel Embiid for example). The actual wingspan value is hidden for some reason. I will look into why that is happening, but know that players' have accurate wingspans.
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