I obviously know they aren't your AVGERAGE players, duh!... Why do you think I named them?.. I'm making/proving a point with them.
Take the players I named and sprinkle in a few more STUDs from those same draft classes/age range(earl thomas, patrick peterson, kalil mack, etc) and what do you get?... About two(give or take) Stars per position, per year/draft class.
Right(maybe more, maybe less, but certianly NOT zero)? Right..
Well the way it is now, with the general stats a CB, FS or SS gets coming from these draft classes, there will be 0, zip, none, nada players of that caliber in ANY of those positions in say 5, 10 years, especially none that progressed that way organically/naturally...
Same with no 95ish speed RBs = unrealistic. You can't honestly tell me no RBs will run a 4.4 40yrd dash next yr(or the next, or the next, etc.)... Someone(a few 2-5 do) does every year!
I don't know, but what you call making total sense, I call as making none.
P. S. The problem wouldn't be SOoooooo pronounced, if there weren't so few hours to put into new studs via game prep. There needs to be a fix for the above conundrum in one way(better draft studs/ratings), one way(easier way to progress secondary/LB positions) or another way(more game prep hours, total), because as I see it, reality leaves madden once you progress into season two(& I personally like playing my offline CFM for 10-15 seasons, which will only amplify the unrealistic progression/league-wide talent pool I just delved into).