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Instead of Vision Cone, Why not Camera Panning based on movement?

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Old 08-20-2014, 06:25 AM   #1
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Instead of Vision Cone, Why not Camera Panning based on movement?

With the new close up camera angle, this would work really well.

First, it would change the post-snap pass camera zoom a little (a bit smaller view of the field).

Second, when in the pocket, instead of just moving up, down, left and right, when you move left or right the camera would pan a little bit in that direction, showing you more of the field in that direction and less in the other. This would be only minor. Just a slight rotation like who I think Madden 08 did when the QB scrambled one way or the other.

The end result is more realistic QB play in general, fewer "run left throw right" kind of idiotic plays since the furthest parts of the field would be obscured.



Another complementary idea is to zoom in the camera a bit when the sprint button is pushed behind the line of scrimmage by a quarterback, once again slightly limiting the field of vision.




Both of these ideas would make QB play a little more realistic and simultaneously make cheesy idiocy a little harder to do.



What do you think?
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Old 08-20-2014, 07:17 AM   #2
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Re: Instead of Vision Cone, Why not Camera Panning based on movement?

I don't know if we are on the same page. But I wouldn't mind when you are in the pocket have the camera pan left/middle/right so when you are looking right you cant see your backside (right handed QB) routes. This would also effect the defenders as they would drift to the right as you are looking that way. If you know and have your timing down as the Safety cheats to the right you can hit your backside 8 route (post).

Just a thought sounds similar to your idea I believe
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Old 08-20-2014, 07:31 AM   #3
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Re: Instead of Vision Cone, Why not Camera Panning based on movement?

Quote:
Originally Posted by Aggies7
I don't know if we are on the same page. But I wouldn't mind when you are in the pocket have the camera pan left/middle/right so when you are looking right you cant see your backside (right handed QB) routes. This would also effect the defenders as they would drift to the right as you are looking that way. If you know and have your timing down as the Safety cheats to the right you can hit your backside 8 route (post).

Just a thought sounds similar to your idea I believe
It's similar, but my idea would depend on the motion of the quarterback.

Maybe a right stick control of the pan would work better, but I'm think something natural. An extension of the actual motion of the player model. Maybe it could be pressure sensitive. Slight movement only causes the pan, but stronger movement causes both the pan and fast player movement.


But you mean like an autoscroll based on play call? My issue with that is that sometimes read progressions change based on the front the defense comes out in. If you mean scrolling the opposite direction the QB looks, I don't know. Part of why I want this is to simulate the limited field of vision a QB has. Often times the back side route is known more by understanding of the coverage than direct vision, I think.
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Old 08-20-2014, 07:40 AM   #4
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Re: Instead of Vision Cone, Why not Camera Panning based on movement?

Quote:
Originally Posted by ForUntoOblivionSoar∞
It's similar, but my idea would depend on the motion of the quarterback.

Maybe a right stick control of the pan would work better, but I'm think something natural. An extension of the actual motion of the player model. Maybe it could be pressure sensitive. Slight movement only causes the pan, but stronger movement causes both the pan and fast player movement.


But you mean like an autoscroll based on play call? My issue with that is that sometimes read progressions change based on the front the defense comes out in. If you mean scrolling the opposite direction the QB looks, I don't know. Part of why I want this is to simulate the limited field of vision a QB has. Often times the back side route is known more by understanding of the coverage than direct vision, I think.

I would even say manual scroll with opposite stick. So you have to look where you throw and can look off the coverage. I know it's way to complex but for Player mode being a QB it would make it 100% more realistic and challenging.

But I understand your point on QB motion. I like that idea as well
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Old 08-20-2014, 11:01 AM   #5
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Re: Instead of Vision Cone, Why not Camera Panning based on movement?

Did they bring vision cone back at some point? Haven't played Madden in several years.
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Old 08-20-2014, 11:21 AM   #6
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Re: Instead of Vision Cone, Why not Camera Panning based on movement?

Quote:
Originally Posted by ForUntoOblivionSoar∞
With the new close up camera angle, this would work really well.

First, it would change the post-snap pass camera zoom a little (a bit smaller view of the field).

Second, when in the pocket, instead of just moving up, down, left and right, when you move left or right the camera would pan a little bit in that direction, showing you more of the field in that direction and less in the other. This would be only minor. Just a slight rotation like who I think Madden 08 did when the QB scrambled one way or the other.

The end result is more realistic QB play in general, fewer "run left throw right" kind of idiotic plays since the furthest parts of the field would be obscured.



Another complementary idea is to zoom in the camera a bit when the sprint button is pushed behind the line of scrimmage by a quarterback, once again slightly limiting the field of vision.




Both of these ideas would make QB play a little more realistic and simultaneously make cheesy idiocy a little harder to do.



What do you think?
I like it. It's like vision cone without the flash light that so many people hated. I actually loved vision cone so I'd like to see a version of it return.
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Old 08-20-2014, 11:23 AM   #7
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Re: Instead of Vision Cone, Why not Camera Panning based on movement?

I bought Madden 06 just to use the cone again. The only reason people didn't like it, was because it was too challenging to have enough times to go through your reads, and deliver the ball, unless you had a good QB, or you were really good.

I think they should bring it back, exactly how they used to have it. There'd be no more explanation on "inaccurate passes" if you have Peyton, your cone is the entire field, if you're Johnny Football its a sliver, and you have to be pin point, or it may be off.

Last edited by BreakingBad2013; 08-20-2014 at 11:30 AM.
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Old 08-20-2014, 12:25 PM   #8
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Re: Instead of Vision Cone, Why not Camera Panning based on movement?

I go the other way on this.

I'm already reading the defense with my own eyes. My virtual player shouldn't have to duplicate the task after I've already identified the receiver I want to throw to. It gets in the way. I especially don't want to have to use the right thumbstick to do anything at all in the current Madden game from an ergonomics standpoint - be it move my QB's vision cone or move a camera - when I have to use a controller face button to throw the ball, as I want to be able to keep my thumb on the face buttons if I have to use them to do anything at all. I can't move my thumb from the right thumbstick to the face button quickly enough to get a pass off before I get sacked.

I would rather there be more passive ways to differentiate QBs' intelligence (since I'm guessing the aim of this is to make AWR matter for user-controlled QBs, as it currently is no object). For example, give high AWR QBs access to a pre-snap identify coverage mini game (which could reveal partial or full play art of the defense upon success), limit low AWR QBs' ability to call audibles by removing audible slots as AWR decreases (all the way down to zero for QBs with severely low AWR), limit low AWR QBs' ability to call hot routes by increasing the time it takes for low-AWR QBs to call a single hot route, and so on.

I think that adding more direct camera manipulation _could_ work if EA radically changed the passing game mechanics to better accommodate two-stick movement. For example - and I'm just spit-balling here - EA could lock the camera to the QB from a third-person perspective, add traditional third-person movement controls (left stick forward / backward / laterally, right stick changes direction; use any modern third-person action game as an example for what I'm getting at). From there, RT throws the ball to the aimed-at downfield receiver / spot on the field (with pressure sensitivity on the release for determining lob vs bullet), RB for throwing to a hot read in the face of pressure, LB for throwing to a check down receiver quickly, hold LT and press RT for pump fake, and A to toggle into full-blown running back controls for scrambling.

That idea probably needs plenty of refinement, but what I'm going for above is to create a two-thumbstick control mechanic where using the right thumbstick to change the QB's vision - be it the camera or a vision cone - doesn't get in the way of the user performing the primary function of throwing the ball.

Last edited by Hooe; 08-20-2014 at 12:27 PM.
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