Roster name: Offseason Roster
PS4 user: iTofutastic
No need to search for the roster, it's at the top of the roster list for PS4.
Special thanks to FR176 (PSN: LuNY176) for all the work that was completed keeping the roster up to date after my interest in fixing the day to day transactions fizzled out in August. Incredible job.
I’ve been keeping a roster all year that’s mostly included transactions before 2K made updates with minor tweaks based on statistics and verifiable information.
Now that the season is over and the final mostly injury free roster has been released! I wanted to take this opportunity to put more time into the roster than previous versions.
When adjusting players, I wanted to emulate the basic pattern that 2K uses for ratings. Below are OS blog posts explaining the all methods used when making player modifications, ratings changes or signature skill changes:
And of course it includes verified off season moves.
== FAQ ==
Does this roster include the rookies from the draft?
This roster does
not include players from the 2014 NBA Draft. Sorry, without create-a-player there isn't a good solution and I do not like the idea of using legend/euro placeholders.
Have all the trades and new contracts been added?
I should be up to date, however it's possible I missed some. Here's a spreadsheet with everything I have in terms of transactions and signings:
Google Doc
Feel free to add a transaction that are incorrect or need to be added, then mark the completed column as FALSE. Or just post what I'm missing in the thread, whatever is easy for you.
A few notes regarding the spreadsheet:
- The option I have listed isn't necessarily what I used. It's just what the contract is (as best I know).
- The contract column that has values such as 'Larry Bird Exceptions' aren't necessarily true. I had started doing them all correct, then just got lazy, trying to make sure I had the right increase percentage.
- Not all contracts have the maximum increases, to fix those contract, you can use the override columns on the far right.
Does this roster include updated gear changes?
For the most part it does not. However, if you post it I'll fix it, so please post it.
You forgot XXXXXX.
Post it in the thread and I'll update it if it's valid and citable.
Why just mimic what 2K does with their roster? We all know it's flawed?
There are two reasons:
- MyGM takes substantially more work to simulate through and then record results than Association mode did. Unfortunately, I simply do not have the time to both test MyGM and build a roster this year and unfortunately I do not know of any posts that include test results or formulas to greater improve realism, such as this last gen post. Rather than arbitrarily guessing, I think it's better to just mimic 2K's roster in terms of formulas and qualifications and iron out some of their inconsistencies along the way.
- I put limitations on who I edited, I did not edit players with tiny sample sizes, so it's important to keep the unedited players consistent with the edited players.
Why are so few attributes and signature skills edited? Surely more can be done, especially Close Shot, Steal, Block and Pass.
I have time constraints and having to manually edit rather than using something like
REDitor (available for last gen and PC) makes roster editing more burdensome. I tried to do the ratings that were important based on feedback from NBA 2K14 players I played with. I have a few more on my short list that I may or may not get to.