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Best of 2k Gameplay elements ?

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Old 06-22-2014, 05:24 PM   #1
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Best of 2k Gameplay elements ?

What's good Simnation family !!!

Listen I wanted to get some non vc the world is ending feedback from simheads on which 2k you guys feel had the best individual gameplay elements for comparison sakes.

So for example I would like to know from you guys especially the old heads around here which 2k had the best...

EDIT also probably best to mention if your talking about online vs offline as well.
Pick and Roll overall
Pick and roll controls and implementation
Rebounding
OnBall defense
Offball defense
Passing
Passing controls
Dribbler controls
Dribbler responsiveness
Dribbler and defender interaction
Perimeter contact
Interior contact
Animations
Best footplanting( or least sliding)
Spacing
Shooting/ Jumpshots (Thanks DaWolf)
And anything else you find relevant to gameplay only. Any explanations on why you think something was the best of the series would be extremely helpful and I am always a fan of video
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Last edited by Da_Czar; 06-23-2014 at 07:37 PM.
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Old 06-22-2014, 10:00 PM   #2
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Re: Best of 2k Gameplay elements ?

I haven't played 2K14 ng but to me 2K14 current gen is the best at everything except, Animations and foot planting wich are superior in 2K11. As far as Pick'n'Roll control goes it has never been good.

You where probably looking for some more detailed answers but that's all I got.
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Old 06-22-2014, 10:37 PM   #3
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Re: Best of 2k Gameplay elements ?

Quote:
Originally Posted by Vni
I haven't played 2K14 ng but to me 2K14 current gen is the best at everything except, Animations and foot planting wich are superior in 2K11. As far as Pick'n'Roll control goes it has never been good.

You where probably looking for some more detailed answers but that's all I got.

I've been playing 2k since 2k9 and this is easily the worst in terms of rebounding and it's not even close.

The lack of boxing out and lack of awareness of where the ball is combined with the long, drawn out and delayed block animations that render your player useless for a few seconds easily makes this the worst 2K as far as rebounding goes.
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Old 06-23-2014, 02:16 AM   #4
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Re: Best of 2k Gameplay elements ?

I'm new to the forum but i have been following for years. Anyway..

*Pick and Roll overall

2k14 is better

Pros
=best pick and roll screen contact animations.
Cons
=When the screen is set and works, the player i'm controlling (the ball handler) becomes very slow and sluggish and cant drive hard and fast to the basket for an easy layup.
=often my ai teammate big man will set a screen facing in the wrong direction.
=Also my ai teammate big man will set a screen far from where I'm standing.


*Pick and roll controls and implementation

2k14 is better

Pros
= one button to call for screens etc.
Cons
= Too fast

*Rebounding

Rebounding has been bad for years

In 2k14 nextgen the ai always box out and are placed in good positions while my teammates often don't boxout and loose easy rebounds or can't even grab the ball.

*OnBall defense

2k13 IS better than 2k14 nextgen. In 2k13 the defender felt grounded and it was easier to stay in front of your man and stop him.

In 2k14 it can be hard sometime to stay in front and play D due to the inconsistency in speed and movements. The closer you get into the paint the faster the defender moves left and right which is not right. We need consistency.

*Offball defense
I like 2k14 best

Pros
= Grabbing and contact animations feel and look good.
Cons
= Sometimes my player get slow for no reason.

*Passing

2k14 nextgen is the worst.

Cons
=bad choices of passes, passes are too slow,players can't even grab a bounce during fast break.
=I see passes thrown to the back of players instead they should be thrown in front of the player during fast break.
Also we need a lob passes button or modifier for the paint.


*Passing controls

My only big complain would be the lead pass. It doesn't work at all.2k14 lead pass just don't work properly. They get stolen or my player somehow go in the opposite direction closer to a defender. also I can lead pass but my player will get stuck and not move to where i want him to go get the ball.

*Dribbler controls

2k14 nextgen is the worst because the dribblings, hesitations movements etc are bad. I prefer 2k13 better, simple moves but very useful.

*Dribbler responsiveness
2k13 had better moves and was a little bit more intuitive which felt responsive.

Dribbler and defender interaction
2k13 was better. In 2k14 we can't interrupt an animation.

*Perimeter contact
2k14 nextgen is the best.

*Interior contact
2k14 nextgen is the best.

*Animations
2k14 nextgen is the best overall.

Offence
=Nba2k13 ball protection animations was cool. Like doing the one with kobe when you hold the ball away from the defender with one hand.
=Needs more signatures players movements (animations) running and bringing the ball up.

On defense
We need to be able to interrupt certain animations on defense.
sometimes I feel like I'm glued to the ai defense.

*Best footplanting( or least sliding)
2k14 is the best but could be improved.

*Spacing

2k14 is great only after i adjust the sliders.
The problem with spacing in nba2k is the fact that some players leave their assignments for no reason and come crowd an area.
If the players always stick to their man unless they are called for help there will be more spacing and flow to the game.

2k don't listen to their OG fans anymore lol
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Old 06-23-2014, 04:18 PM   #5
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Re: Best of 2k Gameplay elements ?

This should be fun...

Pick and Roll overall: 2k14CG The speed of the defender was realistic going over and under, good rotations. Every 2k gives the rollman's defender too much agility and acceleration for recovery tho.

Pick and roll controls and implementation: 2k14CG

Rebounding:2k11 or 2k14CG

OnBall defense :2k10

Offball defense: meh 2k14, i can make contact when i want about 60%

Passing:2k10

Passing controls: 2K14CG

Dribbler controls: 2k14

Dribbler responsiveness: 2k11 and 14 CG are neck and neck. 11 gets the nod tho because I can consistently crossover with the left stick at a 45 degree angle. I hate there aren't moves for EACH speed (walk, jog, sprint) and certain moves thrust me forward.

Dribbler and defender interaction: 2k10 But they played too close, always been a 2k issue.

Perimeter contact: 2k10

Interior contact: 2k14. No 2k game has really gotten it right tho, players can run right to the front of the rim with little resistance.

Animations 2k11. purely for lay-up variety

Best footplanting( or least sliding): meh. 2k14NG i guess. The defense always slides, warps and gets speed boosts to react instead of rotating in anticipation of....

Spacing: 2k14, although things got goofy from time to time ( dumb cuts, not moving to the corner for the angle p&r)

Last edited by 2_headedmonster; 06-23-2014 at 05:13 PM.
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Old 06-23-2014, 05:49 PM   #6
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Re: Best of 2k Gameplay elements ?

Please add Shooting / Jump Shots. I Really think it was Way better and more responsive and organic in the Old days.

Best 2k7 & 8
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Old 06-23-2014, 06:23 PM   #7
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Re: Best of 2k Gameplay elements ?

I would say I prefer 2K14-NG's way of doing everything except court spacing, which I feel was best in 2K10.

I do agree with others in saying that passing and rebounding has been bad throughout the series, although 2K10 passing was decent compared to the others. What hampered 2K10's passing, though, is the ease of which to lead passes into the paint for easy buckets. All that really needed to be done to combat this was improving the defensive AI.
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Old 06-23-2014, 06:53 PM   #8
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Re: Best of 2k Gameplay elements ?

Pick and Roll overall- 2k14
Pick and roll controls and implementation- 2k14
Rebounding- 2k11 ( after this , guards were better than bigs in rebounding)
OnBall defense- 2k13
Offball defense- ? Dont play it
Passing- 2k11
Passing controls 2k13
Dribbler controls 2k12
Dribbler responsiveness 2k12
Dribbler and defender interaction 2k14 is HORRIBLE, everyone magnetic.
Perimeter contact - 2k13
Interior contact -2k11
Animations- 2k12
Best footplanting( or least sliding) 2k11 and its not even close
Spacing- 2k12

the graphics on nextgen are the best thing about it. driving to the paint and doing short 1ft lead passes to bigs is the best way of scoring in the paint for some reason. The gameplay doesnt even require any skill anymore due to the excessive contact layups, BLUE FLASH shooting, players playing way above their ratings and everyone dunking like they are in rucker park
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