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Attacking 4-3 vs Base 4-3

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Old 03-13-2014, 12:06 AM   #1
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Attacking 4-3 vs Base 4-3

What are the differences between the attacking 4-3 and base 4-3. Also what are the advantages and disadvantages to each one. I'm currently using the colts with the 4-3 defensive playbook
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Old 03-13-2014, 04:14 PM   #2
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Re: Attacking 4-3 vs Base 4-3

Short answer: there are no differences... not even in the playbooks.

Long answer:

You may notice scheme differences such as a base 4-3 may have a left end set as a "run stopper" vs. an attacking 4-3 which may have him set as a "speed rusher". Base 4-3 may have the corners as "run support" vs. attacking 4-3 which'll have them as "prototype", but at this point it's really all cosmetic as far as what happens on the field.

What it seems to really be designed for is for use in connected franchise. If you have an attacking 4-3 scheme and you care about XP then it would be better to find players to fit that scheme so they'll develop faster. And it may have some minor effect in free agency interest, but I've never found myself handicapped by any of it. I look for particular physical traits and leave it at that.

If there is something more to it under the hood that's taking place as far as actual gameplay then EA should be more transparent about it, but I haven't seen it. I've got my left end set as a run stopper, right end as a speed rusher, and the left end still gets the majority of the sacks.
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Old 03-14-2014, 02:50 AM   #3
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Re: Attacking 4-3 vs Base 4-3

Ok thank you.
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Old 03-15-2014, 04:32 AM   #4
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Re: Attacking 4-3 vs Base 4-3

yes, it may have some minor effect in free agency interest, but I've never found myself handicapped by any of it. I look for particular physical traits and leave it at that.
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Old 03-15-2014, 06:55 PM   #5
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Re: Attacking 4-3 vs Base 4-3

Quote:
Originally Posted by Senator Palmer
Short answer: there are no differences... not even in the playbooks.

Long answer:

You may notice scheme differences such as a base 4-3 may have a left end set as a "run stopper" vs. an attacking 4-3 which may have him set as a "speed rusher". Base 4-3 may have the corners as "run support" vs. attacking 4-3 which'll have them as "prototype", but at this point it's really all cosmetic as far as what happens on the field.

What it seems to really be designed for is for use in connected franchise. If you have an attacking 4-3 scheme and you care about XP then it would be better to find players to fit that scheme so they'll develop faster. And it may have some minor effect in free agency interest, but I've never found myself handicapped by any of it. I look for particular physical traits and leave it at that.

If there is something more to it under the hood that's taking place as far as actual gameplay then EA should be more transparent about it, but I haven't seen it. I've got my left end set as a run stopper, right end as a speed rusher, and the left end still gets the majority of the sacks.
I haven't noticed any differences, but then again i manually change each position's scheme preference. But what you're saying, is if my scheme matches that of my players, they get experience quicker? If so, i may have to change a couple...
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