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KingRealistic- Penalty Slider Definitions

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Old 02-27-2014, 08:06 AM   #1
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Icon5 KingRealistic- Penalty Slider Definitions

After testing for nights and nights, I truely believe these are the right definitions on what the some of the sliders do.

Fumbles- Increases/Decreases RB's Abilities.
Interceptions-Increases/Decreases defensive Awareness/Coverage Skills and of course interceptions occurance.

Offsides- Increases/Decreases Defensive Line's Skills. *Higher slider Increases Skill.
False Start- Increases/Decreases Offensive Line's Skills. *Higher slider Increases Skill.
Holding- Increases/Decreases how long it takes to shed a block. *Higher slider Increases Skill.
Facemask-Increases/Decreases facemask penalty occurance also more importantly tackling and broken tackle animations. * Higher slider Increases Animations.
Defensive Pass Interference- Tightens/Loosens Defensive Coverage. * Higher slider Decreases Aggresiveness, DBs play it safe keeping a distance, trying NOT to get called for PI.
Offensive Pass Interference- Tightens/Loosens Defensive Coverage. Needs to be balanced with Defensive Pass Interference. * Same as Def Pass Int. Higher slider Decreases Aggressiveness.
Punt Catch Interference- Increases/Decreases a defender's aggression right before the Wide Reciever on a pass play or Returner on a return catches the ball. *Higher slider Decreases Aggressiveness.
Clipping- Increases/Decreases blocks downfield and double team blocks.
Intentional Grounding- Increases/Decreases check down passes.
Roughing The Passer- Increases/Decreases Roughing the passer penalty occurance and QB's pocket awareness and DL's pursuit angle.
Roughing the Kicker- Increases/Decreases Defensive Pursuit.

What do you guys all think?


This is what I have in my slider set.

OFF: 99
FS: 1
HOLD: 5
FM: 60
DPI: 9
OPI: 91
KR/PR: 46
CLIP: 54
INTG: 46
RTP: 54
RTK: 40

Last edited by KingRealistic; 03-07-2014 at 02:42 PM.
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Old 02-27-2014, 04:37 PM   #2
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Re: KingRealistic- Penalty Slider Definitions

Intentional Grounding?

Also which way affects which sliders? @25 OFF/FS/HOLD I see a lot more Sacks than I do with them at 90 each. I get more Pancake blocks with them high though.
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Old 02-28-2014, 09:43 AM   #3
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Re: KingRealistic- Penalty Slider Definitions

Quote:
Originally Posted by ich2233
Intentional Grounding?

Also which way affects which sliders? @25 OFF/FS/HOLD I see a lot more Sacks than I do with them at 90 each. I get more Pancake blocks with them high though.
Intentional Grounding- Increases/Decreases check down passes.
High increases, low decreases. Except for false start, holding and defensive pass interference. Lower is better.

With how I have my penalty sliders set with my sliders, its great, for me. Off/fs/hold the way they are, I feel are playing how they should. I feel its balanced. It can go either way every play. Depends on my play calls or my user play making.

Last edited by KingRealistic; 02-28-2014 at 02:48 PM.
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Old 03-02-2014, 02:11 AM   #4
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Re: KingRealistic- Penalty Slider Definitions

will take a look and see.
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Old 03-02-2014, 03:04 AM   #5
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Re: KingRealistic- Penalty Slider Definitions

Could you elaborate on whether increasing or decreasing each slider changes what? I assumed they were all based on increasing bringing the effects you wrote... but then that doesn't make sense for your OPI and DPI.
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Old 03-22-2014, 02:01 AM   #6
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Re: KingRealistic- Penalty Slider Definitions

So with these sliders do you have ever get cpu offsides to happen?
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