Home

TheDoooogs's All-Pro Sim Sliders

This is a discussion on TheDoooogs's All-Pro Sim Sliders within the Madden NFL Football Sliders forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Football Sliders
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Reply
 
Thread Tools
Old 02-11-2014, 08:36 PM   #1
Pro
 
imfromhoiland's Arena
 
OVR: 0
Join Date: Sep 2011
TheDoooogs's All-Pro Sim Sliders

I've been playing Madden NFL 25 and have been loving it. I used Mizzou24's sliders and was having a ball, but there were some issues with the sliders for me. First, there was too much of a running attack for both sides. Second, the opponent had too high of a completion percentage. Third, scores were too high. Finally, there was too much of a benefit for faster running backs over slower running backs.

I attempted the best I could to address these problems. I would say that these sliders are in Beta right now, but I am enjoying playing with them and could use the feedback from you all. Some sliders you will see the same as Mizzou24, as he does have a great slider set.

You can find these files on PS4
Human file name: DoogsHere
CPU file name: DoogsHereCPU

Version 1.1 (Edit, running was still a little too high, edited numbers in bold)
Game Settings
Skill Level: All-Pro
Quarter Length: 14 Minutes
Accelerated Clock: On
Minimum Play Clock Time: 15
Game Speed: Normal
Heat Seeker: On
Ball Hawk: On
Switch Assist: On

Sliders (Human on left, CPU on right, if there is only one number it is the same for both)
QB Accuracy: 5
Pass Blocking: 30/48
WR Catching: 47/47
Run Blocking: 10/45
Fumbles: 40/50
Pass Defense Reaction Time: 20
Interceptions: 0
Pass Coverage: 50
Tackling: 25/30

Special Teams
FG Power: 50
FG Accuracy: 40
Punt Power: 50
Punt Accuracy: 55
Kickoff Power: 51

Injuries: 35
Fatigue: 62
Min Player Speed Threshold: 30

Penalties
Offside: 65
False Start: 65
Holding: 58
Face Mask: 10
Defensive PI: 7
Offensive PI: 1
Punt Catch Interference: 60
Clipping: 50
Intentional Grounding: 50
Roughing Passer: 52
Roughing Kicker: 55

I play without switching on defense.

Let me know how these work for you and if you have any questions, comments, or suggestions. If you prefer looking at these in video format, here's the link: http://youtu.be/KlQdrvud1bo
__________________
My WWE 2K16 Universe

Last edited by imfromhoiland; 02-12-2014 at 02:31 PM.
imfromhoiland is offline  
Reply With Quote
Advertisements - Register to remove
Old 02-12-2014, 02:31 PM   #2
Pro
 
imfromhoiland's Arena
 
OVR: 0
Join Date: Sep 2011
Re: TheDoooogs's All-Pro Sim Sliders

Edited to fix high rushing numbers.
__________________
My WWE 2K16 Universe
imfromhoiland is offline  
Reply With Quote
Old 02-14-2014, 12:31 PM   #3
Rookie
 
BritPitbull's Arena
 
OVR: 2
Join Date: Sep 2004
Re: TheDoooogs's All-Pro Sim Sliders

Just played a game with these. Not sure what to think of them. The low qb slider was a problem at first but I got used to it as time went on and came to like it a lot better as I was forced to precisely lead my receivers.

I played as the Steelers at home to the Ravens and I got destroyed 44-17.

Roethlisberger 31/54 (57%) 300 2-2
Flacco 25/37 302 (67%) 1-0

There was no running game for me, I do use the Oline shifts and generally am pretty good at the ground game but here I had Bell run 19 attempts for 42 yards (2.2). I was tackled behind the line of scrimmage 10 times.

Rice and Pierce split carries for the Ravens 12 each and ran for over 130 yards.

I found that my safeties and OLB were important and heavily involved but that my MLB hardly did anything (3 tackles).

I got 4 sacks, 2 for ROLB and 1 each for my ends. CPU got 0.

Top receivers were Cotchery 8 rec 77 1td, Pitta 7 rec 91.

The Ravens committed 9 penalties I committed 0.

Overall I quite enjoyed the sliders, but the fact I couldn't base my game off the run meant I was in 3rd and long all the time and struggled on offence.
BritPitbull is offline  
Reply With Quote
Old 02-14-2014, 04:27 PM   #4
Pro
 
imfromhoiland's Arena
 
OVR: 0
Join Date: Sep 2011
Re: TheDoooogs's All-Pro Sim Sliders

Quote:
Originally Posted by BritPitbull
Just played a game with these. Not sure what to think of them. The low qb slider was a problem at first but I got used to it as time went on and came to like it a lot better as I was forced to precisely lead my receivers.

I played as the Steelers at home to the Ravens and I got destroyed 44-17.

Roethlisberger 31/54 (57%) 300 2-2
Flacco 25/37 302 (67%) 1-0

There was no running game for me, I do use the Oline shifts and generally am pretty good at the ground game but here I had Bell run 19 attempts for 42 yards (2.2). I was tackled behind the line of scrimmage 10 times.

Rice and Pierce split carries for the Ravens 12 each and ran for over 130 yards.

I found that my safeties and OLB were important and heavily involved but that my MLB hardly did anything (3 tackles).

I got 4 sacks, 2 for ROLB and 1 each for my ends. CPU got 0.

Top receivers were Cotchery 8 rec 77 1td, Pitta 7 rec 91.

The Ravens committed 9 penalties I committed 0.

Overall I quite enjoyed the sliders, but the fact I couldn't base my game off the run meant I was in 3rd and long all the time and struggled on offence.
That is strange, as I feel my running attack is too strong! I usually run a little over 4 YPC. I think this is due to me being able to read blocks very quickly.

My struggle with these sliders is the passing game. I'm toying with the idea of lowering CPU reaction time a little bit.

I'd appreciate if you tried them again to see if your running attack improves, and let me know what you think about the potential adjustment I mentioned.

I went in understanding that sacks for the player would be a little high, but I wanted to make sure the opposing QB didn't have an unrealistic amount of time to pass. Unfortunately the CPU never really throws the ball away, and this causes an inflation of sack numbers and completion percentage. I felt like the increased sack numbers help make up for the increased pass percentage.
__________________
My WWE 2K16 Universe

Last edited by imfromhoiland; 02-14-2014 at 04:30 PM.
imfromhoiland is offline  
Reply With Quote
Old 02-14-2014, 07:25 PM   #5
Rookie
 
BritPitbull's Arena
 
OVR: 2
Join Date: Sep 2004
Re: TheDoooogs's All-Pro Sim Sliders

Yeah, you can never tell with just one game and it's certainly not unheard of for a back to average that low some weeks.

I came to like the passing but found that success came from having my QB still and guiding each ball up, down, left or right and leading the receiver to get the separation.

Avg sacks per NFL game is 5, so I don't think it's a problem here. Only thing that gets the CPU to release the ball quicker is lowering the intentional grounding slider, but then keeping it quite high encourages QBs to scramble I feel.

I'll test again of I have some time.
BritPitbull is offline  
Reply With Quote
Advertisements - Register to remove
Old 02-18-2014, 04:19 PM   #6
PMO
Banned
 
PMO's Arena
 
OVR: 1
Join Date: Aug 2010
Re: TheDoooogs's All-Pro Sim Sliders

Quote:
Originally Posted by imfromhoiland
That is strange, as I feel my running attack is too strong! I usually run a little over 4 YPC. I think this is due to me being able to read blocks very quickly.

My struggle with these sliders is the passing game. I'm toying with the idea of lowering CPU reaction time a little bit.

I'd appreciate if you tried them again to see if your running attack improves, and let me know what you think about the potential adjustment I mentioned.

I went in understanding that sacks for the player would be a little high, but I wanted to make sure the opposing QB didn't have an unrealistic amount of time to pass. Unfortunately the CPU never really throws the ball away, and this causes an inflation of sack numbers and completion percentage. I felt like the increased sack numbers help make up for the increased pass percentage.
I would like to make 1 suggestion if you do not mind. I have an offline career going, currently in season 6 and have played every single game. 4 of the years now I havent touched a slider so I say my set is awesome and derived from Mizzou mainly.

2 glaring things I see

1. Tackle set to 35 for both is amazing and also makes your LB's and S's not play dumb, kinda like how the 1 guy said his MLB did nothing, tackle slider affect pursuit and when ya get into the 20's it hurts there abilities a lot

2. Switch your reaction time and pass coverage, make react time 50 and coverage 25, this will make the CB's react better to fly routes and curl routes while coverage low will make them swat balls down not INT everything!

Hope you take this and it helps man. Your other settings looks almost dead on with mine so your slider skills are fantastic!

Edit: With my tackle sliders at 35 and pursuit better I still have HUM run block at 10 like you but CPU run block I have at 70
PMO is offline  
Reply With Quote
Old 02-18-2014, 04:54 PM   #7
Pro
 
imfromhoiland's Arena
 
OVR: 0
Join Date: Sep 2011
Re: TheDoooogs's All-Pro Sim Sliders

Quote:
Originally Posted by PMO
I would like to make 1 suggestion if you do not mind. I have an offline career going, currently in season 6 and have played every single game. 4 of the years now I havent touched a slider so I say my set is awesome and derived from Mizzou mainly.

2 glaring things I see

1. Tackle set to 35 for both is amazing and also makes your LB's and S's not play dumb, kinda like how the 1 guy said his MLB did nothing, tackle slider affect pursuit and when ya get into the 20's it hurts there abilities a lot

2. Switch your reaction time and pass coverage, make react time 50 and coverage 25, this will make the CB's react better to fly routes and curl routes while coverage low will make them swat balls down not INT everything!

Hope you take this and it helps man. Your other settings looks almost dead on with mine so your slider skills are fantastic!

Edit: With my tackle sliders at 35 and pursuit better I still have HUM run block at 10 like you but CPU run block I have at 70
Thanks for the feedback. I really appreciate it.

1. I will test this out with the running game.

2. I will test this out, but I want to give you my reasoning. I felt that the CPU completion percentage and int was too high. My thinking was, better coverage to stay on the receiver, and worse reaction time to not be able to get into position and therefore only be able to bat the ball away. I've seen lower completion percentages, but int ha not really changed much.
__________________
My WWE 2K16 Universe
imfromhoiland is offline  
Reply With Quote
Old 02-18-2014, 08:14 PM   #8
Rookie
 
OVR: 0
Join Date: Jun 2012
Re: TheDoooogs's All-Pro Sim Sliders

Hey first off I just want to say I love how these sliders play out but im starting to have a problem where computer qbs are constantly throwing in the high 80%-90% completion rate. Is there anything I can do to reduce this a bit?
newcastlebronco is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Football Sliders »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 11:11 PM.
Top -