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Old 01-22-2014, 05:19 PM   #1
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KingREALISTIC ALL MADDEN Sliders

MY FINAL UPDATE 3/4//14

Whats up everyone. Im KingRealistic and im all about getting Realistic Gameplay.
The way I got Realistic gameplay is with the Penalty Sliders. They are a MAJOR part of this years AI. We've all read about that. But that last Thread about the penalties and posting what they actually do in the game is was triggered these sliders.

PENALTY SLIDERS
Offsides 99 - I have it this way believing it'll have the DLine play better.
False Start 1 - To keep the DLine playing better.
Holding 5 - Still to help out the DLine.
Facemask 60 - This slider high creates better breaking tackle and tackling animations. But too many penalties called if too high.
Def PI 9 - This has DBs swatting the ball or going for int when they should.
Off PI 91 - This helps keep the defense play decent.
KR/PRI 46 - Honestly, im not 100% sure, but I noticed that with this too high, defense waits for WRs to catch the ball THEN tackle.
Clipping 54 - Combined with CPU run block, this helps the CPUs running game.
Int Grounding 46- This helps the QB get rid of the ball on time.
Roughing Passer 54 - For some reason when I lower this slider, the CPU QB plays awful.
Roughing Kicker 40 - I THINK this helps Def Pursuit. But not sure.

Difficulty All Madden
Game Speed Slow
Threshold 99
10-12 Min Game
17-15 sec Acc Clock
Player Proggression: End of Season
19 Injury
81 Fatigue

Player Skill
QB Acc 18 - Helps keep the USERS from being PERFECT!
Pass Blk 99- Gives just enough time and MAKES the defensive line fight through!
WR Catching 32(82)- Just to make it tougher to make Catches in Traffic. Or if having too much difficulty, raise to 82. WRs will STILL have trouble catching in traffic and will still occasionally drop wide open passes at 82.

Run Blk 0 - Zero zero zero! Running game is too easy. Avoid using too many POWER runs.
Fumble 9 - Fumbles accur when hit hard or stripped. And slows down your running game.

Def Pass Reac 65 - Good Coverage.
Int 10(17) - I like this at 10, makes me play smarter. If youre having difficulties stopping the pass raise to 17.
Pass Coverage 35 - Good Coverage.

Tackling 99 - I try tackling by holding (X or Square) more often.

CPU Sliders

QB Acc 18 - We dont want EVERY QB to have high completion %..
Pass Blk 99 - Creates very exciting animations in the trenches.
WR Catching 82 - Though its high, they do still drop em when hit hard.

Run Blk 53 - Just helps CPU run game A LITTLE BIT.
Fumble 98 - We USERS can hit hard, so we need this high.

Def Pass Int 65 - Perfect. I love this setting here.
INT 47 - Sweet Spot. Great Defensive plays.
Pass Coverage 35 - Again, Perfect. Def plays excellent here.

Tackling 99 - Help stop the USER Running Game.

Auto Subs
ill post them ASAP

WELL, TRY THESE OUT. ENJOY.



- EVERY PLAY IS CRUCIAL

Last edited by KingRealistic; 03-04-2014 at 04:16 PM.
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Old 01-23-2014, 12:36 PM   #2
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Re: KingREALISTIC ALL MADDEN Sliders

I gave your sliders a shot on 15 min qtrs and played about a quarter and a half and was happy with the gameplay. May I ask what are the kicking sliders you are using???
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Old 01-24-2014, 08:01 AM   #3
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Re: KingREALISTIC ALL MADDEN Sliders

Quote:
Originally Posted by nyjfan4lfe
I gave your sliders a shot on 15 min qtrs and played about a quarter and a half and was happy with the gameplay. May I ask what are the kicking sliders you are using???
Thank you very much for trying my sliders.
Makes me happy to know someone is enjoying them as well.
Here are the Special Team Sliders im using:

Kick Power 60
Kick Accuracy 43
Punt Power 60
Punt Power 100
Kick Off Power 54
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Old 01-24-2014, 05:12 PM   #4
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Re: KingREALISTIC ALL MADDEN Sliders

THE DLINE USING FINESSE AND POWER MOVES TO GET TO THE QB!!!!! Its not just getting around the Tackles anymore.

THE WHOLE DEFENSE IS PLAYING AGRESSIVE!! For both User and CPU teams.

Last edited by KingRealistic; 01-24-2014 at 05:17 PM.
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Old 01-25-2014, 08:26 PM   #5
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Re: KingREALISTIC ALL MADDEN Sliders

Just to give you some of the results I had with your sliders in my 1st game. I was the Jets and played the Bucs.

15 minute QTRS

Score Jets 26 Bucs 16

Total Offense Jets 353 Bucs 284
Rushing Jets 157 Bucs 30
Passing Jets 196 Bucs 254
Turnovers Jets 3 Bucs 4
Penalties Jets 2-20 Bucs 1-15

I was down 16-9 early in the 4th Qtr and Cromartie Intercepted a pass and returned it for a TD and then Glennon fumbled on the next series with the Jets recovering and I kicked a FG to finish the scoring at 26-16. I used a 3 man RB tandem with Goodson, Ivory and Powell throughout the game with Goodson getting the bulk of the carries....
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Old 01-26-2014, 12:42 AM   #6
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Re: KingREALISTIC ALL MADDEN Sliders

Quote:
Originally Posted by nyjfan4lfe
Just to give you some of the results I had with your sliders in my 1st game. I was the Jets and played the Bucs.

15 minute QTRS

Score Jets 26 Bucs 16

Total Offense Jets 353 Bucs 284
Rushing Jets 157 Bucs 30
Passing Jets 196 Bucs 254
Turnovers Jets 3 Bucs 4
Penalties Jets 2-20 Bucs 1-15

I was down 16-9 early in the 4th Qtr and Cromartie Intercepted a pass and returned it for a TD and then Glennon fumbled on the next series with the Jets recovering and I kicked a FG to finish the scoring at 26-16. I used a 3 man RB tandem with Goodson, Ivory and Powell throughout the game with Goodson getting the bulk of the carries....
Wow. So your only TD came off of a Defensive TD. Thats crazy. Was their offense horrible or was your Defense playing good?
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Old 01-26-2014, 11:07 AM   #7
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Re: KingREALISTIC ALL MADDEN Sliders

I had my Run Blocking at 5 in error and now have lowered it to 0. Going to replay the game again.

Do you let the play clock run down to 1 before hiking the ball or do you hike it right away. Just curious because this will effect the stats.
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Old 01-26-2014, 02:28 PM   #8
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Re: KingREALISTIC ALL MADDEN Sliders

Quote:
Originally Posted by nyjfan4lfe
I had my Run Blocking at 5 in error and now have lowered it to 0. Going to replay the game again.

Do you let the play clock run down to 1 before hiking the ball or do you hike it right away. Just curious because this will effect the stats.
I do make adjustments before the snap like Smart Route, send a WR in motion or make a HB/TE Pass Block. So I do snap it with play clock almost at 1.

I only use gameflow against CPU. Or Ask Madden. And I try to avoid using Power O runs, stretch runs or pass play like Verticals and Curls too much. Maybe once or twice a game ill use them.
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