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Game Management Skill Tree: Big Game vs Light a Fire ??

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Old 12-31-2013, 08:42 AM   #1
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Game Management Skill Tree: Big Game vs Light a Fire ??

Which coaching skill perk do ppl find translates into more reliable on field success between:
Big Game vs Light a Fire (1st 2 levels only, only have 2pts to send)

-- Big Game:
L1 - team starts out hot in rivalry games.
L2 - teams starts out hot in rivalry, bowl, and championship games

-- Light a Fire:
L1 - calling a timeout returns any cold level players back to normal levels.
L2 - callings a timeout turns all players on your team to hot level

some questions id like to know but cant seem to find any info on the net are:

1. does anyone know just how much of a bonus hot players actually receive?

2. with Big Game, it says your team starts off the games hot, but i find it to be too vague. how long does starts off the game hot last for? the opening drive? the entire 1st quarter? if you start the game on offense does this perk also apply to the defense or just which ever unit takes the field 1st.

3. Light a Fire, atleast on the surface seems to be a little more versitile, i mean technically you could just call a timeout to start the game. also its viable during end game situations, esp on defense where your up by 1 score and 1 more stop can secure the victory.

however if big game keeps your entire team off/def hot for the entire 1st quarter, well at that point its really a no brainer and not even close.

if you had a make a choice on either or, heading into the conf/bowl portion of the season. which perk do ppl find to be more beneficial in term of on-field success? please offer a little support for your position. ps. talking about my current season only. thanks in advance.
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Old 12-31-2013, 09:21 AM   #2
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Re: Game Management Skill Tree: Big Game vs Light a Fire ??

They're both the same and last as long as getting there normally lasts. ie if you keep making plays they stay there or become red/flashing hot, they don't and they start dropping and always lose a level at half time

I'd go for light a fire
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Old 12-31-2013, 10:53 AM   #3
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Re: Game Management Skill Tree: Big Game vs Light a Fire ??

Quote:
Originally Posted by aerovt
They're both the same and last as long as getting there normally lasts. ie if you keep making plays they stay there or become red/flashing hot, they don't and they start dropping and always lose a level at half time

I'd go for light a fire
thanks. ill give it alil time to see if anyone has anything else to add to the topic, but if not then ill just go with the advice given above.
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Old 12-31-2013, 11:12 AM   #4
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Re: Game Management Skill Tree: Big Game vs Light a Fire ??

I think I would prefer light a fire. Gives you more control of when it happens and like you said, can come in handy late in games on drives
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