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"Comeback logic" in the NBA

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Old 10-31-2013, 01:59 AM   #1
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"Comeback logic" in the NBA

Anyone notice that a little over half the games over the last two days had instances where 20 points leads were cut down significantly or completely come back from?

Just thought that was interesting considering the conversation we had a couple of weeks ago...
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Old 10-31-2013, 02:07 AM   #2
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Re: "Comeback logic" in the NBA

"The NBA needs a patch! Comeback logic is flawed!".
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Old 10-31-2013, 02:09 AM   #3
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Re: "Comeback logic" in the NBA

Quote:
Originally Posted by The 24th Letter
Anyone notice that a little over half the games over the last two days had instances where 20 points leads were cut down significantly or completely come back from?

Just thought that was interesting considering the conversation we had a couple of weeks ago...

Yes sir,

NBA is a game of runs eg: hot and cold streaks. 2K has the best sim engine for handling that issue. I don't understand why people who play Sim B-ball don't like the combacks or consistency in 2K. For one the hot cold streaks are based on sliders and game playing time. eg: you play 6min quarters you will have a hella lot of lead changes in qtr 1 & 3 and hella hot cold streak in Qtr 2 & 4.Just like the NBA.


IMO if people want to restrict the "yo-yo" effect then they need to up the game minutes, change game speed and take high percentage shots. Its real easy to blow out the cpu team. They really cant defend the mid range area for some reason. They may look like they are going to defend and might even raise there hands like they are blocking your shot, but some funky stuff goes on in mid-range area to make shooting easy


2k has listened to Sim community and casual gamers. Most of the time it's user playing style that make "yo-yo" effect happen.
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Old 10-31-2013, 02:18 AM   #4
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Re: "Comeback logic" in the NBA

Quote:
Originally Posted by The 24th Letter
Anyone notice that a little over half the games over the last two days had instances where 20 points leads were cut down significantly or completely come back from?

Just thought that was interesting considering the conversation we had a couple of weeks ago...
I have always found it funny how people will complain if the team they play against comes back on them, but yet you wont hear them complain if they actually are the team that comes back,lol. People who watch the NBA know or should know that all because a team gets out to a big league dont mean they will run away with the game. The NBA is a game of spurts. I never have felt that there was some comback code in this game, imo its actually one thing that 2k nails pretty good. If you continue to play well you will win by a large margin, if you slip teams will come back.
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Old 10-31-2013, 03:13 AM   #5
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Re: "Comeback logic" in the NBA

I'm finally back from my Medic Comp and I was going to make a video showing the facts that 'comebacks' happen way to often but the sarcasm and 'chasing the tail' statements aren't throwing coal on that fire.

I believe they exist and I wish it was looked into - because it has been an issue since almost 2k10 - but the powers that be deny it exists.

I'd love to see someone Twitch a game on SS/HoF and they blow the CPU out by 30 points while playing sim basketball or at least not gaming the game. Heck, I'd settle for 20 points.
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Old 10-31-2013, 03:26 AM   #6
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Re: "Comeback logic" in the NBA

I don't really believe there is specific comeback logic.

I do believe that runs can be overpowered and online, with weird shot logic, ineffectual layup defense, and cheese tactics, comeback runs can come easily. When the run happens for the losing team that's rewarded for bad play, it feels like "comeback logic". My feeling is that it's really just a symptom of problematic game balance.

Quote:
Originally Posted by JerzeyReigh
I'd love to see someone Twitch a game on SS/HoF and they blow the CPU out by 30 points while playing sim basketball or at least not gaming the game. Heck, I'd settle for 20 points.
Again, I think it's poor game balance-- the CPU gets ridiculous attribute boosts on HoF, so it's very difficult to sustain a defense against it for all 48 minutes. Once the CPU makes a few shots, with default sliders that essentially has the CPU playing like a paint cheeser, the momentum starts to grow and combined with fatigue and our own frustrated play, can eventually become overpowering.

Last edited by Sundown; 10-31-2013 at 03:29 AM.
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Old 10-31-2013, 03:40 AM   #7
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Re: "Comeback logic" in the NBA

Quote:
Originally Posted by JerzeyReign
I'm finally back from my Medic Comp and I was going to make a video showing the facts that 'comebacks' happen way to often but the sarcasm and 'chasing the tail' statements aren't throwing coal on that fire.

I believe they exist and I wish it was looked into - because it has been an issue since almost 2k10 - but the powers that be deny it exists.

I'd love to see someone Twitch a game on SS/HoF and they blow the CPU out by 30 points while playing sim basketball or at least not gaming the game. Heck, I'd settle for 20 points.
Welcome back...and congrats on the Sixers win tonight...

Hopefully someone could do something like a 10 game sample, and we can take a look from there...1 or 2 games wouldn't be enough being that you can't just blow out anyone on command...or shouldn't be able to..
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Old 10-31-2013, 05:12 AM   #8
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Re: "Comeback logic" in the NBA

Quote:
Originally Posted by The 24th Letter
Anyone notice that a little over half the games over the last two days had instances where 20 points leads were cut down significantly or completely come back from?

Just thought that was interesting considering the conversation we had a couple of weeks ago...
Doesn't matter man. You'll get the same dudes coming in here saying it "never" happens in the NBA like that.

As long as VC doesn't mess with it, I'm cool. I'm sure they will continue to try to balance out the components that drive the runs. Put runs are part of the game. Period. History bares witness to that.

Last edited by Boilerbuzz; 10-31-2013 at 05:19 AM.
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