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Join Date: Jul 2008
Location: The Garden State
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NBA 2k14 Dribbling Questions and Tips
Hello everyone, if you remember last year I compiled multiple quotes from NBA 2k's senior gameplay designer mike wang. IF you have questions such as How to get explosive launches, how to do a certain move or any dribbling related question regarding NBA 2k14 current gen, Leave them below.
Edit:Also if you know a answer, feel free to share it. As my hope for this thread would be reference thread where OSers can come back to and use them to help their game.
Edit #2 I'll be updating all responses from beluba below.
Q by Vni: About not being able to choose which hand to finish at the rim with.
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Originally Posted by Beluba |
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Sort of both. The way we originally had it working, the shooter would try to find a layup as close to the direction the RS was held... so essentially, doing what you're asking for (letting you pick the finish direction.)
But in our play tests, a great number of people pushed toward the basket to get a regular layup, expecting the shooter to automatically avoid defenders. The problem is, most people are inaccurate with their stick throws, so even though they thought they were pushing slightly to the left of the rim to finish on that side, they were actually aiming toward the right and putting the ball right into the defense. So my shot system engineer spent a great deal of time working on shot selection algorithms to pick the best layup given the shooter's drive angle and defender proximity. This work greatly benefited shot button users btw. So after much back and forth, we made the decision to use the auto-shot selection code instead of the literal follow the stick method. In 5-on-5 gameplay, we just found that it was beneficial to more users.
Having said that, I'm working with my engineer to try and bring the finish hand selection back. It will definitely be there in the NextGen version and hopefully make it into the current gen patch as well.
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Questions regarding how to Spin layup, Do half spins and Cross spins Answered below.
Beluba, how do you do Jamaal Crawford's signature layup?
Answers if you can throw Alley Oops with 2k13 control settings and Why you should stick with the NEW controls.
This is Regarding Next Gen Footage shown in the "TV Spot"(taken from a different thread) and I'm posting this regarding Player Models and Next Gen Graphics, But keep the questions on CURRENT Gen NBA 2k14 Please.
How to do Shimmy shots
Q: What Happened to signature gather shots?
Does the adaptive AI also apply to dribbling moves, as I see the cpu defender don't bit as nearly as much as they used to in nba 2k13.
hey, Beluba.
why was the hopstep/eurostep button removed? in 2k13 i liked using the hopstep button on the perimeter to create space and branch into jumpshots...but now that's impossible since you can only do hopsteps in the paint while driving. seems like an odd choice to remove the button because it removes control of perimeter hops and forces you to cram too much into the pro stick leading to high occurance of accidental eurosteps when using the RS. if there were a separate hopstep/eurostep button, holding the RS left or right could've provided more layup control (handedness of layup). the pick control from 2k13 was fine, so i don't know why it needed its own button. I always thought it made more sense to have a separate hopstep button (because you can't accidentally trigger a hop/euro when you just wanted a regular layup...like i mentioned above, a separate button would also allow room for more layup control with the RS)...every other year when the hopstep button is removed i'm baffled as to why.
The hop step button on the perimeter to create space was essentially replaced by the new Escape crossover and hesitation moves, and standing stepback. Strictly from an animation standpoint, the new escape crosses and hesis effectively do the same thing that the standing hop steps (1-step pullups) used to do but also keep your dribble live. It was a matter of redundancy.
The shot button doubles as a hop step button this year. If you're driving, keep the LS deflected (in any direction) and tap the Shot Button. These are all the same types of hops you could do in 2k13, including stepback hops. Hop Step layups can also be done on the Pro Stick by holding Turbo, and holding the Pro Stick left or right.
I'm working on bringing layup left/right control back.
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If sprints seem delayed, it's usually because the dribbler needs to build up enough momentum before taking off. Otherwise, you get unrealistic speed bursts. Either that or I screwed something up.
The most explosive launches are off of sizeup moves. Try doing a quick hes or cross before driving. Many of the launches were slowed down a bit to help the onball defender stay in front of the ball handler. For much of the dev cycle, it was blowby city and not very fun for onball defenders.
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It was a code conflict moreso than a design conflict. We may bring the functionality back. Although now I'm leaning toward making Pro Stick passes just be "normal" passes with flashy passes either being contextual or triggered by holding both triggers. Not sure about that one.
Euros are supposed to be away left/right. Training camp is incorrect. Although it usually works just going left or right since the windows are so big. That won't be the case in NG though.
And yeah, any time you add double tap functionality, it effectively doubles the delay for everything on that button, even single press moves. We always try to avoid it for that reason. Even the difference between the detection of a button press compared to press and release (tap) is significant for most guys in the office. That's why Total Control Passing was an option instead of defaulted on and eventually why it saw its demise.
Picks were moved to CIRCLE simply to accommodate 2K Smart Play. I wouldn't mind having a dedicated Hop button as well, but building the hops into the shot button seemed to work well for most everything. We could've put Euros (or the dreaded hop step spin) on double tap of the shot button but just opted not to.
As for left and right layups, I've just expanded the "normal" layup window. So pressing toward the hoop will still auto-select the best layup, but left and right will control left/right hand. Euro layups are still away left/right, just a bit smaller window. This will be on NG, and hopefully a patch.
We have a full design for user-controlled pass selection, it just didn't make the cut for 2K14. It will be in eventually and it will be nice.
Pretty much all crossovers are gone from the left stick already except for the most basic crosses that keep the ball in the proper hand. Are you saying the dribbler should never auto-cross to keep the ball away from defenders? Cause I'm not sure everyone would agree with that philosophy.
Sundown & Beluba discussion lol
Sundown: Beluba: Sundown: Beluba: Sundown: Beluba: Sundown:
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Please don't get rid of manual flashy passes.
I do like that many of the flashy passes are only a little flashy but are actually the right, skillful pass to make in that situation. I was expecting unnecessary behind the backs all over the place.
Tested the euro-step layup system last night and I have to say I love how long large-step euros, shorter euros, and hop side-step layups have been merged into one context sensitive package and which you get is based on distance. It's totally intuitive because you tend throw the stick in the direction you want to go to get around the defender, and it triggers one fake step in the other direction first.
Once we get layup-handedness back, we'll have total control over which direction we finish and with what footwork -- standard, hopstep, or sidestep -- with extremely streamlined controls.
I think basic crossovers have to stay on the left stick. A quick cross is the most natural way to change directions.
Speaking of ISO moves on the LS, I've always thought that spin moves should be on LS--since you're literally spinning your player, and behind-the-back dribble should be the same half-circle move but on the RS-- since RS controls dribbling and you're bringing your arm behind your back.
It would also open up RS-back to map to a new move.
But that would conflict with the current spin shot and wouldn't allow you to enter it with one spin-and-hold move. You'd have to spin your player with the LS and shoot with the RS. Spin shot also has a hitch in it this year that I'd rather not see.
One thing I don't like about the new standing stepback (RT+RS-back) is that the animation breaks and interrupts prematurely if you enter into a shot before it's done. It looks a bit ugly and I would have liked to see the step animation finish to get the full separation before seamlessly going into the shot. That way, I can step-back, queue the shot, and shoot in one smooth motion, sort of like how step back shots animated last year.
As is, I have to time when to enter my shot during a step-back so as not have my player jerk out of the animation mid-stride when shooting. Sometimes I mistime and break the step back, and sometimes I'm late and don't get the shot off immediately after the step |
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Beluba: Sundown:
Beluba: Sundown:
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Originally Posted by Sundown |
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I'm guessing the New vs. Current controls look something like this:
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Beluba:
Exactly like that. In fact, I wanted a diagram like that put in the manual.
Closing Question and Answer( I guess)
It's hard to say without being able to see the exact move (animation) you're doing and what you're doing on the sticks. One thing that's a bit different from last year, I now require you to hold Turbo in order to get a hard launch from all standing sizeup moves... whereas last year, in some of them you just had to move the LS. Maybe you're not holding turbo or holding turbo too late? You gotta make sure turbo is held before you deflect the LS.
A little over 400.
Happy with the dribbling system? I'm never happy. Happier though.
Once again Thank you Mr.Wang and I know you're working your tail off on NEXT GEN NBA 2k14, and if you ever need anyone to play it for you everyone once in a while you can always message me
Also Sundown, great example of giving a dev positive and productive feedback, without personal insults, we here at operationsports have a privilege of being side by side with developers, even if they don't post we know they are looking into the forums, listening to crazy bearded men radio shows on fridays . Please if you want youre voice to be heard use the example sundown showed and give positive feedback.
Last edited by jersez; 10-07-2013 at 12:25 AM.
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