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Running game broken or overpowered?

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View Poll Results: Is the run game...
Broken 22 23.66%
Overpowered 44 47.31%
Okay with some slider magic 20 21.51%
Just right 7 7.53%
Voters: 93. You may not vote on this poll

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Old 09-06-2013, 02:29 AM   #1
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Running game broken or overpowered?

There has been much debate on whether or not the run game is overpowered and to what degree. I am curious what the masses think. Have we just been hearing from the vocal minority or have the opinions expressed in the various threads represented the general feeling of the community.

If you are wondering what the debate has been, this thread gives a fairly compelling argument for the extremes of both sides: http://www.operationsports.com/forum...r-rushing.html
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Old 09-06-2013, 09:41 AM   #2
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Re: Running game broken or overpowered?

Outside runs are clearly broken. DEs and OLBs don't set the edge or even attempt to keep the RB bottled up, as a result every online game I play people are repeatedly running sideways or even backwards on stretch plays trying to get to the outside.
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Old 09-06-2013, 10:08 AM   #3
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Re: Running game broken or overpowered?

I like the way it is.

It helps to use the spotlight feature to stop it.
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Old 09-06-2013, 10:23 AM   #4
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Re: Running game broken or overpowered?

What is the spot light feature? Madden 25 has such potential, but like every year, there is one facet of the game that is mind boggling. Lamar Miller always gets 100 yards a game no matter what I try. All advice welcome...
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Old 09-06-2013, 10:33 AM   #5
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Re: Running game broken or overpowered?

Online I think it's a bit broken. WRs hold blocks like they are the best blocking receiver ever. I think it's not as bad as people make it out to be when people rush up the middle.

If you play offline though, a simple fix of the sliders makes it a lot more realistic
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Old 09-06-2013, 11:03 AM   #6
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Re: Running game broken or overpowered?

With run block at zero and CPU tackling at 100 you can rush for 5 yards a carry

Overpowered
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Old 09-06-2013, 11:22 AM   #7
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Re: Running game broken or overpowered?

Should be 2 separate questions. Against the CPU... broken. Against other ppl... slightly overpowered.
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Old 09-06-2013, 11:46 AM   #8
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Re: Running game broken or overpowered?

In 30+ games vs users online I give up less than 75 yds rushing per game, 8 min quarters (iirc it's actually under 70 ypg, so I rounded up just in case). Our league/community uses sliders and run blocking has been at 50/55 while tackling has been at 75 for all the games played.

My opinion is that many want to play a certain way and contain practically anything a user wants to do and thats not the case. Between a handful of plays and 'user controlling' my MLB/S I'm able to consistently contain a users running game. Like any team we give up big gains occassionally, but that happens, but we also get our fair share of stuffs at or behind the LOS.

So maybe a re-evaluation of your usering/play-calling might assist, instead of a quest to always call something over-powered/broken.
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